Search found 149 matches

by StevenM
Tue Jan 25, 2011 10:47 am
Forum: ZGameEditor Visualizer
Topic: Spectral Bands (set-up help)
Replies: 0
Views: 12761

Spectral Bands (set-up help)

. You can also choose the internal size of the FFT.

I would imagine that the spectral bands are set up in the same array the we have been using. How do you choose the FFT Size though?

Edit: I figured it out :shock: - I didn't realize it was in the settings panel. that is convenient.
by StevenM
Mon Jan 24, 2011 1:42 pm
Forum: ZGameEditor Visualizer
Topic: ZgeViz: download and install information
Replies: 29
Views: 68186

Awesome!!! Can't wait to try it.
by StevenM
Sun Jan 23, 2011 1:23 pm
Forum: ZGameEditor Visualizer
Topic: Testing midi Input Problems
Replies: 11
Views: 16464

Hopefully we can add features to make it easier to debug effects later, such as a visible log-window inside ZgeViz. That would be good - anything that makes development easier would be great. Also testing projects in FL Studio can have some disastrous consequences with certain errors messages. Some...
by StevenM
Sun Jan 23, 2011 12:51 pm
Forum: ZGameEditor Visualizer
Topic: Testing midi Input Problems
Replies: 11
Views: 16464

I'm glad it works! Hopefully we can add features to make it easier to debug effects later, such as a visible log-window inside ZgeViz. About your effects you could simplify your code by using an array with datatype Model and creating the entries something like this: for(int i = 0; i<10; i++) { mode...
by StevenM
Sun Jan 23, 2011 12:40 am
Forum: ZGameEditor Visualizer
Topic: Testing midi Input Problems
Replies: 11
Views: 16464

I uploaded a video test here: http://www.youtube.com/watch?v=WPRiSXcr4kA - it is working well. I really stressed things and it is keeping up just fine. I'm going to start working on some more interesting projects. I'm sure the project code can be tweaked to be better, but this is good for most anyth...
by StevenM
Sat Jan 22, 2011 10:52 pm
Forum: ZGameEditor Visualizer
Topic: Testing midi Input Problems
Replies: 11
Views: 16464

This is working for me. I took a different approach here. I made that Status,data1,data2 events Global arrays - instead of passing all those variables. Much easier not to difficult to work with either.

Edit: The midi off problem is resolved too.
by StevenM
Sat Jan 22, 2011 12:31 pm
Forum: ZGameEditor Visualizer
Topic: Testing midi Input Problems
Replies: 11
Views: 16464

Just checked with Gol - the piano roll does send midi off, but if there is not a at least a 1/4 step gap between the notes then my test project misses it. I think it is just be the way I implemented things. I'm going to start over and see if I can improve the response time. with a different approach...
by StevenM
Sat Jan 22, 2011 12:52 am
Forum: ZGameEditor Visualizer
Topic: Testing midi Input Problems
Replies: 11
Views: 16464

This works...but maybe there is a better more efficient way? It's pretty fast and responds well enough though. Chords work for the most part on-off is working ok. I can still make it glitch, but I think I can get it to work better. The code is really messy. Edit: Works ok, from my keyboard - on-off ...
by StevenM
Sat Jan 22, 2011 12:02 am
Forum: ZGameEditor Visualizer
Topic: Testing midi Input Problems
Replies: 11
Views: 16464

Yes, it's good though - all the data is there - I found a solution, seems to work well, I'm just passing the bursts on to an array with every status change.
by StevenM
Fri Jan 21, 2011 11:08 pm
Forum: ZGameEditor Visualizer
Topic: Testing midi Input Problems
Replies: 11
Views: 16464

I think I figured it out. I'll upload a new test project later.
by StevenM
Fri Jan 21, 2011 8:37 pm
Forum: ZGameEditor Visualizer
Topic: Testing midi Input Problems
Replies: 11
Views: 16464

Testing midi Input Problems

I am hoping that someone can help me solve a couple problems that I am having with this midi input test. The test is simple - 24 cubes that change color when a midi note event is sent. the keys are C4-B5. When a note is pressed a cube changes color - on release the cube goes back to it's previous co...
by StevenM
Thu Jan 20, 2011 5:13 pm
Forum: ZGameEditor Visualizer
Topic: ZgeViz: Midi input
Replies: 5
Views: 18305

One solution could be adding a fourth category of effects called "Special". Another option is adding a button which lets you select effects that should be excluded. Yes, there seems to a few solutions to that - I think a fourth menu appeals to me the most. Only because most new users will...
by StevenM
Thu Jan 20, 2011 12:50 pm
Forum: ZGameEditor Visualizer
Topic: ZgeViz: Midi input
Replies: 5
Views: 18305

Was able to test - it's fantastic, thank you :D - very happy, about this.
by StevenM
Thu Jan 20, 2011 11:11 am
Forum: ZGameEditor Visualizer
Topic: ZgeViz: Midi input
Replies: 5
Views: 18305

This is so awesome - Thanks! I'm new to the zgeviz forums - I'm an alpha tester at Imagline. I discovered ZgeViz and ZgameEditor there. I love both applications. I'm really new to Zgameeditor in general so, I can use some help on doing certain things - I'm trying to create a novelty preset - it's a ...