Search found 149 matches

by StevenM
Fri Dec 30, 2011 3:32 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 270167

Been experimenting with this, like it - I will be creating some presets for the visualizer with this. Some things I noticed with the visualizer - While testing a cube dropping on a plane in FL Studio - I noticed that with each new run my box was getting stacked on an "Imaginary" rigid body...
by StevenM
Wed Dec 28, 2011 3:12 am
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 193745

Thanks - I like this a lot. I think setting up points and spot lights should be fairly easy now too - esp. with the example project as a reference. This is going to fun to experiment with.
by StevenM
Sat Dec 24, 2011 1:40 am
Forum: General discussion
Topic: Edit Array
Replies: 3
Views: 5015

pasting to a nth index of a multidimentional array?

I don't normally use persistent array values so I don't know much about the copy and paste functionality. I am working on a project where I would like to use a persistent 2D array- but I was wondering if it is possible to paste a set of values to to each row, instead of all at once. The reason is be...
by StevenM
Sat Dec 24, 2011 1:21 am
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 193745

Thanks! this is nice - I love the fact that we can use external libraries, but native support is so much better = making things user friendly. I agree with Kjell - Ambient color property for material and an off/on property on light components is useful. Light types point and spot would be awesome. I...
by StevenM
Thu Dec 08, 2011 9:10 pm
Forum: Extensions
Topic: Extra Lights for ZGE
Replies: 5
Views: 17737

Just messing around with three lights in this little test. Thats a nice demo - thanks! I'm going to experiment with it later today. Using lights in ZGE is so easy - along with the bullet library, new beta visualizer,and the new scripting Ville added - I'm in heaven...it's going to be fun. I'm reall...
by StevenM
Wed Dec 07, 2011 6:23 pm
Forum: Extensions
Topic: Extra Lights for ZGE
Replies: 5
Views: 17737

I can only seem to get lights 0 and 1 to work though. Yes - sorry about that... Thanks for letting me know - I'll upload a new DLL in a bit - It was a typo that caused it. Must of happened, after I updated it yesterday. Edit: Uploaded a new dll, I modified the example project to use GlLight5 - Let ...
by StevenM
Wed Dec 07, 2011 1:30 am
Forum: Extensions
Topic: Extra Lights for ZGE
Replies: 5
Views: 17737

Extra Lights for ZGE

Just a small external library to add some more OGL Light functionality to ZGE. Made it for personal use, but just wanted to share it :wink:. I haven't tested the get property functions yet - let me know if there are problems. for the get functions - since I can't return an array - use 0 to get x, us...
by StevenM
Sun Dec 04, 2011 9:10 pm
Forum: Bug reports
Topic: Add model from library weirdness
Replies: 3
Views: 5388

It would be nice if we can fill up that library with more stuff BTW - maybe a thread to submit Library content?
by StevenM
Sun Dec 04, 2011 8:58 pm
Forum: Bug reports
Topic: Add model from library weirdness
Replies: 3
Views: 5388

DUH, I don't know how I missed that :oops:
by StevenM
Sun Dec 04, 2011 8:30 pm
Forum: Open activities
Topic: Script compiler
Replies: 7
Views: 24972

LinkList that is pretty neat - You did that without any arrays too - I'm kind of in same boat as JPH with it though - It's a bit confusing to understand how it's working. I do like dynamic arrays. esp. things like Push,pop,append...but I do like the ability to use arrays as arguments in functions to...
by StevenM
Sun Dec 04, 2011 8:03 pm
Forum: Bug reports
Topic: Add model from library weirdness
Replies: 3
Views: 5388

Add model from library weirdness

This is wierd - I opened the library models (was a bit curious) - maybe I'm doing something wrong...but Add from library --> models ---> ZgWidget Add a spawnmodel - "Zgwidget"doesn't show up in the Model drop menu. I'm using the the the latest beta to date. This goes the same for the "...
by StevenM
Sat Dec 03, 2011 8:33 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 270167

Just working to learn how to use this,. I made a little peg board test.
Very cool - so much possible with this. It is a lot of fun to - really amazing how all that motion is being tracked and calculated with so much accuracy and speed.
by StevenM
Sat Dec 03, 2011 7:47 pm
Forum: Off-topic
Topic: Dual-Sphere Unfolding
Replies: 13
Views: 26438

I will read up on the literature I've got on shadow techniques and evaluate different options here. Don't burn yourself out Steven ;). I'm convinced shadows are needed in ZGE, we just need to find the best suited technique. Ok - thanks for heads up - I'll try not to get too worked up. Shadows seem ...
by StevenM
Sat Dec 03, 2011 5:21 pm
Forum: Off-topic
Topic: Dual-Sphere Unfolding
Replies: 13
Views: 26438

Awesome - thanks - this example is a really helpful...much easier to understand How these shadow volumes are generated and relate to the light source now. I'll certainly take a closer look at shadow mapping. Not being familiar with realtime shadow techniques - I confused the whole concept of shadow ...
by StevenM
Sat Dec 03, 2011 3:45 pm
Forum: Off-topic
Topic: Dual-Sphere Unfolding
Replies: 13
Views: 26438

Doing shadow-map based shadows is a much better fit for ZGE, and can be done entirely using components ( no OpenGL calls necessary ). I didn't even consider shadow maps - mostly because for some reason I just didn't they worked in real time with animation - but if it's an option that is fast enough...