Search found 510 matches
- Thu Mar 05, 2020 4:56 am
- Forum: Your projects
- Topic: Sonda
- Replies: 19
- Views: 33781
Re: Sonda
Thanks, I'll make the enemies look great too! As I mentioned these are just some sprites I did when I was a kid (and was trying to act funny and cool or something). Update : Implemented Candy Time! https://streamable.com/r2kam In the video you can also see a few tricks, for example I managed to make...
- Thu Feb 20, 2020 10:45 am
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 59712
Re: Virus or false positive?
So far so good! At least it didn't get deleted immediately after downloading. I have also tried running some projects and other than some procedural bitmaps looking strange, I haven't noticed any differences in performance compared to previous builds. We'll see what happens next!
- Wed Feb 19, 2020 1:52 pm
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 59712
Re: Virus or false positive?
It's crazy programs have to be bloated to work Anyway just take your time, as far as my project is concerned I will be working on the graphics meanwhile.
- Wed Feb 19, 2020 1:15 pm
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 59712
Re: Virus or false positive?
For the record, today I have 1.309.1206.0 (last update check 8 hours ago). But I think it doesn't matter, since I can't guarantee that's what I had at the moment player.bin got deleted. Also even if player.bin passes today, it's highly likely it will get attacked again later. I already tried confirm...
- Wed Feb 19, 2020 3:35 am
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 59712
Re: Virus or false positive?
Could it be that something in my project is triggering Defender? I'm not using any external libraries (not even for sound!) so this shouldn't be causing it (in my previous projects I usually turned off Microsoft's IME before going fullscreen, but now I'm not doing even that). I'm also not reading/wr...
- Mon Feb 17, 2020 12:38 pm
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 59712
Re: Virus or false positive?
Yes it is very annoying & impractical… If it means anything, on 11th Defender "recognized" "Unwaders", but later it switched the classification to "Fuery" before deleting it. For now I guess the only way to test my projects is within ZGE's preview window.
- Sun Feb 16, 2020 1:09 am
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 59712
Re: Virus or false positive?
The newest build (the one I tested after the PM) doesn't trigger Defender anymore! good job! /veryhappy!!!
Edit: That was on that day. But today…
Edit: That was on that day. But today…
- Thu Feb 13, 2020 2:07 am
- Forum: General discussion
- Topic: Retriggering an already playing sound
- Replies: 7
- Views: 7906
Re: Retriggering an already playing sound
Anyway it works now & I'll implement it where needed! Thanks
- Thu Feb 13, 2020 2:06 am
- Forum: General discussion
- Topic: Retriggering an already playing sound
- Replies: 7
- Views: 7906
Re: Retriggering an already playing sound
It sounds like it works! Although… looking at it, it seems a bit strange that, to achieve this, I need to introduce a Condition, ZExpression and a variable dedicated to keep track of all this. (And maybe even make the ZExpression into a Component too.) ( Edit: And once the sound is triggered by mode...
- Mon Feb 10, 2020 10:42 am
- Forum: General discussion
- Topic: Retriggering an already playing sound
- Replies: 7
- Views: 7906
Re: Retriggering an already playing sound
I can also try to make the sound effect without using any LFOs (the first sound effect from the example doesn't use them)… I'll try some other things tomorrow.
- Sun Feb 09, 2020 3:33 am
- Forum: General discussion
- Topic: Retriggering an already playing sound
- Replies: 7
- Views: 7906
Retriggering an already playing sound
I'm trying to retrigger a certain sound effect, so I dug out an old example of how this should be done. <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnUpdate> <Group Comment...
- Sat Feb 08, 2020 5:07 am
- Forum: Your projects
- Topic: Sonda
- Replies: 19
- Views: 33781
Re: Sonda
I managed to add more enemies and other things. I still didn't fix the sound breaking problem caused by the same sound playing multiple times in a single frame (I even know where exactly is the mistake, I really have to fix that for the next build). Anyway one of the levels is fully playable! You ca...
- Fri Jan 24, 2020 6:39 am
- Forum: Your projects
- Topic: Sonda
- Replies: 19
- Views: 33781
Re: Sonda
Hi Ville, Thanks for taking a look :) I made a new video, now with more placeholder sounds/graphics and stuff. Quick test Sadly the big ship at the end of the level doesn't do anything yet. But the base model and everything is set up! Maybe in the next build :) I also made a quick test of some graph...
- Fri Jan 17, 2020 12:43 pm
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 59712
Re: Virus or false positive?
No idea. I don't think it's something I'm doing (I never touched my Defender settings and keep everything on default + auto update).
- Fri Jan 17, 2020 3:11 am
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 59712
Re: Virus or false positive?
Meanwhile, on my end…