Search found 2277 matches
- Thu Jul 29, 2021 11:29 am
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 13674
Re: Bitmap composed of Noise + Expression crashes on Android
Kjell reminded me that this is GL ES 2. I've tried to make changes here to fix it. Please try this version of ZBitmap.
- Thu Jul 29, 2021 9:53 am
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 13674
Re: Bitmap composed of Noise + Expression crashes on Android
Right, we need some good old printf-debugging. Please re-enable the call to GLESPixelsFromTexture. Then: 1. Add "ZPlatform" to the uses list in ZBitmap 2. Find the GLESPixelsFromTexture function at line 101 in ZBitmap.pas 3. Add "Platform_Error" calls after each line inside GLESP...
- Thu Jul 29, 2021 7:28 am
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 13674
Re: Bitmap composed of Noise + Expression crashes on Android
The log still doesn't give anything useful, sadly.
But lets try to figure out where the problem could be.
Please try comment out line 169 in ZBitmap (the call to GLESPixelsFromTexture) and then rebuild Android binary.
But lets try to figure out where the problem could be.
Please try comment out line 169 in ZBitmap (the call to GLESPixelsFromTexture) and then rebuild Android binary.
- Wed Jul 28, 2021 3:07 pm
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 13674
Re: Bitmap composed of Noise + Expression crashes on Android
I think that log is filtered somehow. It should at least show some kind of info from the Android OS when it crashes. Can you check the log filter settings? I don't remember the details but I think there is some start up parameter to filter the output.
- Wed Jul 28, 2021 7:54 am
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 13674
Re: Bitmap composed of Noise + Expression crashes on Android
Have you rebuilt the Android binary recently? Please check that it is built from the latest ZGE sources.
Do you get any crash log?
Do you get any crash log?
- Tue Jul 20, 2021 9:22 am
- Forum: Off-topic
- Topic: Windows 11
- Replies: 3
- Views: 19616
Re: Windows 11
I see. I wish there would be a generic OpenGL driver that translates calls to DirectX or Metal. The ANGLE project is interesting but only supports GLES. I would like full desktop OpenGL 1.0 to 3.0 functionality available everywhere.
- Tue Jul 20, 2021 7:26 am
- Forum: Off-topic
- Topic: Windows 11
- Replies: 3
- Views: 19616
Re: Windows 11
Hi Kjell,
That sounds strange. How can a requirement for a certain level of DirectX compatibility end up with some GPUs only supporting OpenGL 1.1?
That sounds strange. How can a requirement for a certain level of DirectX compatibility end up with some GPUs only supporting OpenGL 1.1?
- Wed Jul 14, 2021 2:28 pm
- Forum: Releases
- Topic: ZGameEditor version 5.0
- Replies: 4
- Views: 8330
ZGameEditor version 5.0
The official build is now 5.0 (since its been years since we last updated the version number).
Main changes in this build:
- Classes support in scripting
- ZGameEditor and the runtime engine is now 64-bit
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
Main changes in this build:
- Classes support in scripting
- ZGameEditor and the runtime engine is now 64-bit
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
- Tue Jul 06, 2021 11:02 am
- Forum: Feature requests
- Topic: Simplification of Player_xxx.bin
- Replies: 3
- Views: 8117
Re: Simplification of Player_xxx.bin
There is some code in frmMain that fills the most-recently-used list of filenames in the File menu. You could take a look there.
As for getting a list of filenames, I think there is some code in frmMain too that use "GetFiles".
As for getting a list of filenames, I think there is some code in frmMain too that use "GetFiles".
- Mon Jul 05, 2021 8:01 am
- Forum: Feature requests
- Topic: [FIXED] Same background color for PC and Android
- Replies: 9
- Views: 10974
Re: Same background color for PC and Android
Its been a long time since I looked at the ZGE Java code. Maybe the recommended way to initialize an OpenGL application is completely different now compared to when this code was written. When I try searching for "Android transparent OpenGL surface" then the normal problem seems to be that...
- Fri Jul 02, 2021 2:25 pm
- Forum: General discussion
- Topic: New feature: Classes in scripting
- Replies: 18
- Views: 20912
- Mon Jun 28, 2021 7:37 am
- Forum: General discussion
- Topic: New feature: Classes in scripting
- Replies: 18
- Views: 20912
Re: New feature: Classes in scripting
NES Donkey Kong works pretty good.
- Wed Jun 23, 2021 1:38 pm
- Forum: General discussion
- Topic: New feature: Classes in scripting
- Replies: 18
- Views: 20912
Re: New feature: Classes in scripting
Updated beta in first post. As a test project for the class inheritance feature I ported a simple NES emulator from Java to ZGE. It is a very basic emulator that only seem to support 24kb NES files. And ZGE scripting struggles a bit to keep up a stable frame rate. But it works :). The main purpose h...
- Thu Jun 17, 2021 8:23 am
- Forum: General discussion
- Topic: Questions about ES2/GL3 shaders
- Replies: 76
- Views: 85092
Re: Questions about ES2/GL3 shaders
Unless the new beta is a fork from before the merge between Classes and the other fixes? It is a fork but should still work. I found the problem with bitmapcells and will fix it. About the missing alpha in vertex colors, I could initialize this to 1.0 but I also want to understand why this is not n...
- Wed Jun 16, 2021 1:50 pm
- Forum: General discussion
- Topic: New feature: Classes in scripting
- Replies: 18
- Views: 20912
Re: New feature: Classes in scripting
Inheritance in classes is now implemented. Updated beta in first post and the classesdemo-project now use inheritance.