Search found 1883 matches

by Kjell
Tue Oct 21, 2008 3:33 pm
Forum: General discussion
Topic: Timer reset ?
Replies: 11
Views: 15333

Hi jph,

Pause should not be a AppState but a Global variable. Having a pause button can get quite a bit more complicated then you would expect. This is why most games usually only let you pause during game-play and not for example while a cut-scene is being played.

K
by Kjell
Sun Oct 19, 2008 6:23 pm
Forum: General discussion
Topic: Timer reset ?
Replies: 11
Views: 15333

Hi Francesco,

App.Time isn't being reset before starting a preview in the Editor causing the first value to be the duration of your last session ( this bug doesn't occur in executables though ).

K
by Kjell
Sat Oct 18, 2008 3:29 pm
Forum: General discussion
Topic: Timer reset ?
Replies: 11
Views: 15333

Hey jph, Depending on what you want to do, your solution of having the Timer in a Spawned Model might be the best way to go. A alternative route would be a do-it-yourself Timer. I've attached a example that renders a sprite at 2 seconds and restarts the AppState at 4 seconds. The benefit of this app...
by Kjell
Wed Oct 15, 2008 3:06 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22191

Hej Ville, You're right .. after restarting ZGE it worked again. I managed to reproduce the bug though. First enter a expression that makes use of a Array, for example "return Array[0,0,this.Iteration] != 0;" .. which doesn't work correctly when you haven't filled the Array properly, then ...
by Kjell
Wed Oct 15, 2008 1:31 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22191

Hej Ville, Something appears to have broken the Expression property of the Repeat Component. It seems to always loop forever, no matter what expression you use. A bug-fix would be nice 8) Also, the Array-out-of-bounds checking seems to use the incorrect Dimensions. When for example using 3 dimension...
by Kjell
Mon Oct 13, 2008 4:29 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22191

:shock: Mipmaps already? That was fast! What exactly happens now when a Bitmap uses Mipmap? It seems to be using Linear filtering when scaling up and Nearest when scaling down / using down-sampled textures? That might explain the difference with the checkered mipmap example on Flipcode. Perhaps it w...
by Kjell
Mon Oct 13, 2008 1:32 pm
Forum: General discussion
Topic: 3D Software
Replies: 4
Views: 6655

3D Software

Hi everybody,

Just curious. Please comment when choosing "Other" ( Hexagon / Milkshape 3D / Modo / Rhino / Silo / Wings3d / ??? ).

K
by Kjell
Sun Oct 12, 2008 10:54 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9738

Hej Ville, It used to be the industry standard, and it never was a bad format to begin with, so I can understand your decision .. but I guess using 3D software ( XSI ) that can't export .3ds files to begin with makes the process of getting content into ZGE a little more painful :wink: By the way, so...
by Kjell
Sun Oct 12, 2008 3:20 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9738

Hej Ville, While certainly better then nothing ( and even useful with procedurally generated meshes ), it kind of defeats the purpose of importing vertex channel data, where one generally either uses paint tools ( difficult to reproduce through code ) or bake complex light simulation results into th...
by Kjell
Fri Oct 10, 2008 5:07 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9738

:(

The .3ds file format doesn't seem to support vertex color, alpha or other channel data. Perhaps the "Import Vertex Colors" flag could be renamed to prevent further confusion?

K
by Kjell
Thu Oct 09, 2008 3:13 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9738

Hej Ville,

Actually, to be honest .. I'm not sure if the .3ds file format supports data such as vertex colors. I'll try to look it up, must be somewhere on the Autodesk site .. even though they don't support the format anymore.

K
by Kjell
Thu Oct 09, 2008 2:12 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9738

Hej Ville,

It's a single mesh indeed, but the color information seems to come from 3 separate materials ( Yellow Plastic, Black Plastic and Default ) instead of from vertex color data baked into the mesh.

K
by Kjell
Thu Oct 09, 2008 1:23 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9738

Hej Ville,

I'm afraid not, that Bart model uses a multi-material ( multi/sub-object ).

K
by Kjell
Wed Oct 08, 2008 9:13 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9738

Import?

:?:

Has anybody been able to import meshes containing vertex color data?

K
by Kjell
Tue Oct 07, 2008 1:32 pm
Forum: Feature requests
Topic: Clones
Replies: 10
Views: 9886

Hmm, I see .. shouldn't the instances manager / registry be separate from the Collision categorization? I'm guessing the reason for going with this approach is because you weren't using the registry for anything else then Collision checking? Well, that and rendering .. which would explain why the re...