Hi jph,
Pause should not be a AppState but a Global variable. Having a pause button can get quite a bit more complicated then you would expect. This is why most games usually only let you pause during game-play and not for example while a cut-scene is being played.
K
Search found 1883 matches
- Tue Oct 21, 2008 3:33 pm
- Forum: General discussion
- Topic: Timer reset ?
- Replies: 11
- Views: 15333
- Sun Oct 19, 2008 6:23 pm
- Forum: General discussion
- Topic: Timer reset ?
- Replies: 11
- Views: 15333
- Sat Oct 18, 2008 3:29 pm
- Forum: General discussion
- Topic: Timer reset ?
- Replies: 11
- Views: 15333
Hey jph, Depending on what you want to do, your solution of having the Timer in a Spawned Model might be the best way to go. A alternative route would be a do-it-yourself Timer. I've attached a example that renders a sprite at 2 seconds and restarts the AppState at 4 seconds. The benefit of this app...
- Wed Oct 15, 2008 3:06 pm
- Forum: General discussion
- Topic: Beta release 1.9.3b
- Replies: 21
- Views: 22191
- Wed Oct 15, 2008 1:31 pm
- Forum: General discussion
- Topic: Beta release 1.9.3b
- Replies: 21
- Views: 22191
Hej Ville, Something appears to have broken the Expression property of the Repeat Component. It seems to always loop forever, no matter what expression you use. A bug-fix would be nice 8) Also, the Array-out-of-bounds checking seems to use the incorrect Dimensions. When for example using 3 dimension...
- Mon Oct 13, 2008 4:29 pm
- Forum: General discussion
- Topic: Beta release 1.9.3b
- Replies: 21
- Views: 22191
:shock: Mipmaps already? That was fast! What exactly happens now when a Bitmap uses Mipmap? It seems to be using Linear filtering when scaling up and Nearest when scaling down / using down-sampled textures? That might explain the difference with the checkered mipmap example on Flipcode. Perhaps it w...
- Mon Oct 13, 2008 1:32 pm
- Forum: General discussion
- Topic: 3D Software
- Replies: 4
- Views: 6655
3D Software
Hi everybody,
Just curious. Please comment when choosing "Other" ( Hexagon / Milkshape 3D / Modo / Rhino / Silo / Wings3d / ??? ).
K
Just curious. Please comment when choosing "Other" ( Hexagon / Milkshape 3D / Modo / Rhino / Silo / Wings3d / ??? ).
K
- Sun Oct 12, 2008 10:54 pm
- Forum: General discussion
- Topic: Import?
- Replies: 11
- Views: 9738
Hej Ville, It used to be the industry standard, and it never was a bad format to begin with, so I can understand your decision .. but I guess using 3D software ( XSI ) that can't export .3ds files to begin with makes the process of getting content into ZGE a little more painful :wink: By the way, so...
- Sun Oct 12, 2008 3:20 pm
- Forum: General discussion
- Topic: Import?
- Replies: 11
- Views: 9738
Hej Ville, While certainly better then nothing ( and even useful with procedurally generated meshes ), it kind of defeats the purpose of importing vertex channel data, where one generally either uses paint tools ( difficult to reproduce through code ) or bake complex light simulation results into th...
- Fri Oct 10, 2008 5:07 pm
- Forum: General discussion
- Topic: Import?
- Replies: 11
- Views: 9738
- Thu Oct 09, 2008 3:13 pm
- Forum: General discussion
- Topic: Import?
- Replies: 11
- Views: 9738
- Thu Oct 09, 2008 2:12 pm
- Forum: General discussion
- Topic: Import?
- Replies: 11
- Views: 9738
- Thu Oct 09, 2008 1:23 pm
- Forum: General discussion
- Topic: Import?
- Replies: 11
- Views: 9738
- Wed Oct 08, 2008 9:13 pm
- Forum: General discussion
- Topic: Import?
- Replies: 11
- Views: 9738
Import?
Has anybody been able to import meshes containing vertex color data?
K
- Tue Oct 07, 2008 1:32 pm
- Forum: Feature requests
- Topic: Clones
- Replies: 10
- Views: 9886
Hmm, I see .. shouldn't the instances manager / registry be separate from the Collision categorization? I'm guessing the reason for going with this approach is because you weren't using the registry for anything else then Collision checking? Well, that and rendering .. which would explain why the re...