Search found 622 matches

by Ats
Mon Nov 13, 2023 11:20 am
Forum: General discussion
Topic: unsigned apk
Replies: 4
Views: 23012

Re: unsigned apk

Generate the android apk. This will generate the folder (example: com.txori.omeganaut ) Inside that folder, edit ant.properties (example: com.txori.omeganaut/ant.properties ) Never delete that folder. Then generate android apk again. ant.properties shouldn't be deleted. I have verified again, it wor...
by Ats
Fri Nov 10, 2023 3:51 pm
Forum: General discussion
Topic: unsigned apk
Replies: 4
Views: 23012

Re: unsigned apk

Hi farhad, You need to generate the android.keystore file: https://stackoverflow.com/questions/3997748/how-can-i-create-a-keystore And put it somewhere (ex: C:/keystore/android.keystore) Now, in your ZGE project android folder that was generated when you export to Android, you need to create, (or ed...
by Ats
Fri Oct 06, 2023 7:33 am
Forum: General discussion
Topic: ZGEBullet Collision Shape Viewer / Editor
Replies: 14
Views: 93519

Re: ZGEBullet Collision Shape Viewer / Editor

Maybe zbtCreateTriangleMeshShape is overkill for a floating rock. As the most common shape is a deformed (or not) pyramid, that the basic ConeShape can't cover: Screenshot 2023-10-06 092154.png Here's zbtCreateConvexHullShape sourcecode: /* @fn xptr zbtCreateConvexHullShape( xptr points, int numPoin...
by Ats
Thu Oct 05, 2023 8:53 am
Forum: General discussion
Topic: ZGEBullet Collision Shape Viewer / Editor
Replies: 14
Views: 93519

Re: ZGEBullet Collision Shape Viewer / Editor

No support for zbtCreateConvexHullShape and zbtCreateTriangleMeshShape ( yet ) though? All right, I think that I'm going to try doing those, because I can't easily use basic collision shapes for models like that: Screenshot 2023-10-05 104615.png Here's ZGEBullet source for triangleMeshShape: EXPORT...
by Ats
Mon Sep 11, 2023 8:23 pm
Forum: General discussion
Topic: CollisionBounds fourth value?
Replies: 3
Views: 21875

Re: CollisionBounds fourth value?

Hahaha, nice little hack Kjell :D
by Ats
Mon Sep 11, 2023 7:53 pm
Forum: General discussion
Topic: CollisionBounds fourth value?
Replies: 3
Views: 21875

Re: CollisionBounds fourth value?

Never mind, I got it like a color: Model.CollisionBounds.A

But now I'm wondering what it has to do with bounds :lol:

Edit:
and Model.CollisionBounds.W

Maybe it should be mentioned in the Help :wink:
by Ats
Mon Sep 11, 2023 7:47 pm
Forum: General discussion
Topic: CollisionBounds fourth value?
Replies: 3
Views: 21875

CollisionBounds fourth value?

Hello. There is a fourth value that can be set for CollisionBounds, besides X,Y and Z. collisionbounds.png There is no word about it in the Help: The size of this model when it is tested for collision. This value is interpreted differently depending on the value of the CollisionStyle property: • Col...
by Ats
Sat Sep 09, 2023 11:06 am
Forum: General discussion
Topic: Tracing Floats
Replies: 2
Views: 19074

Re: Tracing Floats

Oh, all right. Thanks for the explanations, Kjell :wink:
by Ats
Sat Sep 09, 2023 6:06 am
Forum: General discussion
Topic: Tracing Floats
Replies: 2
Views: 19074

Tracing Floats

Hello. I made a little function a while ago to simply trace floats. But I just discovered it crashes if the number I want to display is lower than 1. void traceFloat(float n, byte d) { string integer = intToStr(n); string dust = subStr(intToStr(n * pow(10, d)), length(integer), d); trace(integer + &...
by Ats
Sun Aug 27, 2023 3:01 pm
Forum: Feature requests
Topic: Edit XML with an external editor
Replies: 13
Views: 63663

Re: Edit XML with an external editor

Thanks. The batch is working nicely now, and it's not erasing the ZGameEditor.ini anymore.
by Ats
Fri Aug 25, 2023 10:14 am
Forum: Feature requests
Topic: Update upx.exe?
Replies: 5
Views: 36176

Re: Update upx.exe?

Oh, ok then. Thanks.
by Ats
Tue Aug 22, 2023 7:11 pm
Forum: Feature requests
Topic: Update upx.exe?
Replies: 5
Views: 36176

Re: Update upx.exe?

Oh, all right. Or maybe just put a txt file in the Tool folder, explaining how to retrieve the exe and put it here :wink:
by Ats
Sun Aug 20, 2023 2:20 pm
Forum: Feature requests
Topic: Update upx.exe?
Replies: 5
Views: 36176

Re: Update upx.exe?

I just tried the new upx.exe: Windows: upx.exe Omeganaut.exe 2383Ko -> 432Ko Works perfectly Linux: upx.exe Omeganaut 2237Ko -> 318Ko But file is now broken: An unhandled exception occured at $0000000000401604: EAccessViuolation: Access violation $0000000000401604 I'm currently deciphering the upx-d...
by Ats
Sun Aug 20, 2023 1:41 pm
Forum: Feature requests
Topic: Update upx.exe?
Replies: 5
Views: 36176

Update upx.exe?

Since I saw that upx.exe is missing in the latest release of ZGE , I started searching how it works, for my batch packer. Then I discovered that the help document of ZGE is pointing to https://github.com/korczis/upx/tree/master, which is 11 years old. The maintained sourcecode of upx is to here now:...
by Ats
Sun Aug 20, 2023 9:14 am
Forum: Feature requests
Topic: Edit XML with an external editor
Replies: 13
Views: 63663

Re: Edit XML with an external editor

I was searching for the bat discussion in the forum, and I just discovered I never replied to your question... :oops: Maybe your project is huge? How many seconds does it take? The project is a blasting 689Ko. Most of the size comes from the 3DS imported objects. The project tree takes 16 seconds to...