Search found 510 matches

by rrTea
Sat May 09, 2015 8:25 am
Forum: Tips'n'Tricks
Topic: Short and fun!
Replies: 8
Views: 33287

Another one imitating something similar I saw somewhere. Here the effect is achieved by spawning Models - considering it's just a few tens of them it doesn't have any serious effect on framerate, but if it were part of a bigger project (a game or something) I'd probably try to do it with particles i...
by rrTea
Thu May 07, 2015 2:35 am
Forum: Tips'n'Tricks
Topic: Short and fun!
Replies: 8
Views: 33287

Compass

Here's an old one! I think this one was written while I was studying the relationship between the mouse position and the screen? It's pretty awkward (I'd do it differently if I were to write it now) but works.
by rrTea
Wed May 06, 2015 10:34 am
Forum: Bug reports
Topic: Artifacts in BitmapExpression
Replies: 5
Views: 15238

Thanks, I also updated the post from earlier today where this library was used (which was unaffected, but just so it's up to date). (1)
by rrTea
Wed May 06, 2015 8:47 am
Forum: Bug reports
Topic: Artifacts in BitmapExpression
Replies: 5
Views: 15238

I see, that's how it's meant to be used with newer (post-threading) builds. Thanks and sorry for the false alarm :)
by rrTea
Wed May 06, 2015 8:17 am
Forum: Bug reports
Topic: Artifacts in BitmapExpression
Replies: 5
Views: 15238

Artifacts in BitmapExpression

I get some really strange artifacts in the bitmap that shift even when I change a comment of the component. Here is an example: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" ClearColor="0.4902 0.87...
by rrTea
Wed May 06, 2015 5:26 am
Forum: Tips'n'Tricks
Topic: Short and fun!
Replies: 8
Views: 33287

Funny rainbow

This one draws a rainbow that reacts to mouse position. I actually saw someone do something like this in some other programing language and thought it'd be fun (and easier probably) to make it in ZGE. Change the "NumberOfBars" constant for different number of Rainbow fields! There's even s...
by rrTea
Wed May 06, 2015 12:51 am
Forum: Bug reports
Topic: RenderParticle runs ahead of model despite...
Replies: 1
Views: 10509

RenderParticle runs ahead of model despite...

..."FollowModel" turned off. I'd expect that unticking RenderParticles / FollowModel tickbox means the particles will go on about their business independently from the model that draws them in its OnRender once the particle is launched. But if the particles are rendered first, the particle...
by rrTea
Mon May 04, 2015 9:19 am
Forum: General discussion
Topic: "ZPong.zge" example needs fixing
Replies: 4
Views: 5109

Oh... heh nevermind it then :) Well it does show the use of realtime audio fx.
by rrTea
Mon May 04, 2015 8:08 am
Forum: General discussion
Topic: "ZPong.zge" example needs fixing
Replies: 4
Views: 5109

Just to confirm what's happening, here's what it sounds on my computer (attached). Or is this by design? I could swear it wasn't doing it the last time I saw it. Maybe I'm using an outdated file. As for the MouseModelController - well I'm probably the biggest fan of using components on this forum, y...
by rrTea
Mon May 04, 2015 5:27 am
Forum: General discussion
Topic: "ZPong.zge" example needs fixing
Replies: 4
Views: 5109

"ZPong.zge" example needs fixing

Here's what I noticed happens in the current build with one of the examples that comes bundled with ZGE... As soon as the game is run, it starts to beep constantly. Another thing is... it seems the MouseModelController component has a lag? You can see it in this example, the pink model is calculatin...
by rrTea
Sat May 02, 2015 5:26 am
Forum: Tips'n'Tricks
Topic: Short and fun!
Replies: 8
Views: 33287

Short and fun!

Here are some experiments I composed while either researching various ZGE features or during lunch breaks etc. Nothing spectacular (neither artistically nor technically) but maybe it'll be of interest to non-programmers new to ZGE (like me). I think there can never be enough of fun snippets to study...
by rrTea
Fri May 01, 2015 2:51 am
Forum: Bug reports
Topic: Interface glitches
Replies: 19
Views: 37996

(Edit: This glitch is gone, thanks for fixing it! :D ) This one is always confusing me so much!... When multiple components are selected in the ProjectTree, if one of them is rightclicked the other components can look like they lost the selection - even though they are still selected! Especially con...
by rrTea
Thu Apr 30, 2015 10:17 am
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 47121

Imerion: Thanks!

Kgm: I don't really use Android phones.
by rrTea
Wed Apr 29, 2015 12:40 am
Forum: Feature requests
Topic: BitmapFromFile
Replies: 12
Views: 27991

8) Attached is a example on how to use any color you want as Alpha Mask. K Without function: float rr,gg,bb; rr=this.Pixel.R; gg=this.Pixel.G; bb=this.Pixel.B; this.Pixel.A = 1-(rr==0 && gg==1 && bb==1); // 0,1,1 RGB(0,255,255) Such useful tricks (without it, dealing with transparen...
by rrTea
Tue Apr 21, 2015 3:40 am
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 47121

(Edit: obsolete build removed) The new build is still ugly but the puzzles are all finally implemented (first version) and some bugs finally fixed (thanks Rado1 for reporting them)! The first sketch of the logo is also added in - just to give you an idea of where it's supposed to be going here's als...