Search found 510 matches
- Sat May 09, 2015 8:25 am
- Forum: Tips'n'Tricks
- Topic: Short and fun!
- Replies: 8
- Views: 33287
Another one imitating something similar I saw somewhere. Here the effect is achieved by spawning Models - considering it's just a few tens of them it doesn't have any serious effect on framerate, but if it were part of a bigger project (a game or something) I'd probably try to do it with particles i...
- Thu May 07, 2015 2:35 am
- Forum: Tips'n'Tricks
- Topic: Short and fun!
- Replies: 8
- Views: 33287
Compass
Here's an old one! I think this one was written while I was studying the relationship between the mouse position and the screen? It's pretty awkward (I'd do it differently if I were to write it now) but works.
- Wed May 06, 2015 10:34 am
- Forum: Bug reports
- Topic: Artifacts in BitmapExpression
- Replies: 5
- Views: 15238
Thanks, I also updated the post from earlier today where this library was used (which was unaffected, but just so it's up to date). (1)
- Wed May 06, 2015 8:47 am
- Forum: Bug reports
- Topic: Artifacts in BitmapExpression
- Replies: 5
- Views: 15238
- Wed May 06, 2015 8:17 am
- Forum: Bug reports
- Topic: Artifacts in BitmapExpression
- Replies: 5
- Views: 15238
Artifacts in BitmapExpression
I get some really strange artifacts in the bitmap that shift even when I change a comment of the component. Here is an example: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" ClearColor="0.4902 0.87...
- Wed May 06, 2015 5:26 am
- Forum: Tips'n'Tricks
- Topic: Short and fun!
- Replies: 8
- Views: 33287
Funny rainbow
This one draws a rainbow that reacts to mouse position. I actually saw someone do something like this in some other programing language and thought it'd be fun (and easier probably) to make it in ZGE. Change the "NumberOfBars" constant for different number of Rainbow fields! There's even s...
- Wed May 06, 2015 12:51 am
- Forum: Bug reports
- Topic: RenderParticle runs ahead of model despite...
- Replies: 1
- Views: 10509
RenderParticle runs ahead of model despite...
..."FollowModel" turned off. I'd expect that unticking RenderParticles / FollowModel tickbox means the particles will go on about their business independently from the model that draws them in its OnRender once the particle is launched. But if the particles are rendered first, the particle...
- Mon May 04, 2015 9:19 am
- Forum: General discussion
- Topic: "ZPong.zge" example needs fixing
- Replies: 4
- Views: 5109
- Mon May 04, 2015 8:08 am
- Forum: General discussion
- Topic: "ZPong.zge" example needs fixing
- Replies: 4
- Views: 5109
Just to confirm what's happening, here's what it sounds on my computer (attached). Or is this by design? I could swear it wasn't doing it the last time I saw it. Maybe I'm using an outdated file. As for the MouseModelController - well I'm probably the biggest fan of using components on this forum, y...
- Mon May 04, 2015 5:27 am
- Forum: General discussion
- Topic: "ZPong.zge" example needs fixing
- Replies: 4
- Views: 5109
"ZPong.zge" example needs fixing
Here's what I noticed happens in the current build with one of the examples that comes bundled with ZGE... As soon as the game is run, it starts to beep constantly. Another thing is... it seems the MouseModelController component has a lag? You can see it in this example, the pink model is calculatin...
- Sat May 02, 2015 5:26 am
- Forum: Tips'n'Tricks
- Topic: Short and fun!
- Replies: 8
- Views: 33287
Short and fun!
Here are some experiments I composed while either researching various ZGE features or during lunch breaks etc. Nothing spectacular (neither artistically nor technically) but maybe it'll be of interest to non-programmers new to ZGE (like me). I think there can never be enough of fun snippets to study...
- Fri May 01, 2015 2:51 am
- Forum: Bug reports
- Topic: Interface glitches
- Replies: 19
- Views: 37996
(Edit: This glitch is gone, thanks for fixing it! :D ) This one is always confusing me so much!... When multiple components are selected in the ProjectTree, if one of them is rightclicked the other components can look like they lost the selection - even though they are still selected! Especially con...
- Thu Apr 30, 2015 10:17 am
- Forum: Your projects
- Topic: YY Slider (simple, relaxing polarity puzzle game)
- Replies: 24
- Views: 47121
- Wed Apr 29, 2015 12:40 am
- Forum: Feature requests
- Topic: BitmapFromFile
- Replies: 12
- Views: 27991
- Tue Apr 21, 2015 3:40 am
- Forum: Your projects
- Topic: YY Slider (simple, relaxing polarity puzzle game)
- Replies: 24
- Views: 47121
(Edit: obsolete build removed) The new build is still ugly but the puzzles are all finally implemented (first version) and some bugs finally fixed (thanks Rado1 for reporting them)! The first sketch of the logo is also added in - just to give you an idea of where it's supposed to be going here's als...