Search found 418 matches
- Sat May 16, 2009 4:54 pm
- Forum: General discussion
- Topic: Video Tutorials
- Replies: 42
- Views: 49659
That is an amazing tutorial! Thank you very much. I'm downloading it now, after watching it online. I had been rolling around in my mind how to make a skybox, but it would have been agonizingly slow for me to put it together. I'm going to be studying this for a long time. And that trick where you pi...
- Fri May 15, 2009 2:01 pm
- Forum: General discussion
- Topic: Beta release 1.9.7b
- Replies: 77
- Views: 73709
Not sure which application you refer to. The FPSdemo is the same as I posted much earlier. My last post referred to the file posted by kattle87 just before. Just loading in the editor locks it up. I've never run it. Apparently using bitmapRect as a base and stacking bitmapBlur directly upon it revea...
- Thu May 14, 2009 6:46 pm
- Forum: General discussion
- Topic: Dealbreakers
- Replies: 14
- Views: 17744
- Thu May 14, 2009 4:48 pm
- Forum: General discussion
- Topic: Beta release 1.9.7b
- Replies: 77
- Views: 73709
I like it. About FPS bug. Still the same. The way my open window fixes on this file make me think its a file specific thing. This file only one with rect upon rect. Every other demo works and displays perfect in preview. The preceeding post file causes same atioglxx.dll error AND LOCKS EDITOR. TaskM...
- Thu May 14, 2009 4:25 pm
- Forum: General discussion
- Topic: The Usability Thread
- Replies: 7
- Views: 7933
I'm addressing most of my complaints by morphing the docs. Two things - If a components comment is not used, it's a mystery. How about a comment component to place in the tree? It could be a ZExpression that doesn't get called but displays in Code editor. You can do it now with commented lines, but ...
- Thu May 14, 2009 4:13 pm
- Forum: General discussion
- Topic: Dealbreakers
- Replies: 14
- Views: 17744
Ah, then we do see thing more or less the same. GameMaker is good - didn't feel like learning another language. Got familiar with C# looking at NeoAxis. Same for Pascal looking at Lazarus. Decided Quark/Quake getting too complex for what they are (2.5D). XOPS uses cube mesh with each vertex movable ...
- Thu May 14, 2009 5:56 am
- Forum: Tips'n'Tricks
- Topic: Simple GLSL fog,. also good for simple darkness lighting,.
- Replies: 11
- Views: 25892
- Thu May 14, 2009 4:42 am
- Forum: General discussion
- Topic: Dealbreakers
- Replies: 14
- Views: 17744
Well, we're looking at this from two different directions. You, from the inside out; me, from the outside in. I've probably looked at 60 different game makers in the last couple of years. Not that I have any game inside me just bustin' to get out. I just find the the whole process cool. A couple of ...
- Wed May 13, 2009 10:19 pm
- Forum: Your projects
- Topic: Docs
- Replies: 50
- Views: 105895
- Wed May 13, 2009 7:53 pm
- Forum: General discussion
- Topic: Dealbreakers
- Replies: 14
- Views: 17744
As a semi-noob who now has an idea how things work together, I think a modular approach with... 1) a tutorial on how to make an animated model 2) a tutorial on how to make a 3D scene (ground, skybox, light(sun)). 3) a tutorial on how to make simple buildings 4) a tutorial on how to put them together...
- Mon May 11, 2009 3:37 am
- Forum: General discussion
- Topic: AnimatorGroup example
- Replies: 11
- Views: 12062
- Mon May 11, 2009 3:14 am
- Forum: General discussion
- Topic: 3D Software
- Replies: 4
- Views: 6658
- Mon May 11, 2009 1:00 am
- Forum: Your projects
- Topic: Docs
- Replies: 50
- Views: 105895
- Sun May 10, 2009 6:09 pm
- Forum: Your projects
- Topic: Docs
- Replies: 50
- Views: 105895
- Sat May 09, 2009 10:45 pm
- Forum: Your projects
- Topic: Docs
- Replies: 50
- Views: 105895