Search found 1940 matches

by Kjell
Tue Nov 11, 2008 1:48 pm
Forum: General discussion
Topic: Webmasters
Replies: 14
Views: 15655

Hi Dexter,

Just a HTML form isn't going to do it. You need to process the data posted by the form for something to actually happen. Have a look at W3Schools to learn more about Web Development.

K
by Kjell
Tue Nov 11, 2008 11:21 am
Forum: General discussion
Topic: Webmasters
Replies: 14
Views: 15655

Hi Dexter, I'm afraid you'll have to be a little more specific then that. The (X)HTML of the actual form? The CSS to make the form look good? The underlying PHP / ASP code to deal with the user session / cookies and such? The structure of the back-end SQL / flat-file XML database containing the user...
by Kjell
Mon Nov 10, 2008 8:06 pm
Forum: Your projects
Topic: matrix royalty - a light painting,. .
Replies: 6
Views: 9403

Hi guys,

A FBO Component would be sweet indeed 8)

K
by Kjell
Fri Nov 07, 2008 2:23 pm
Forum: Open activities
Topic: I can help translating ZGE into Arabic
Replies: 6
Views: 24738

Hi smm, Since ZGE is open-source software, in theory you could translate the text in the Editor and compile / build a Arabic version yourself. However, this might be a little more difficult then just replacing text, as Arabic uses a different encoding set. What I personally think is a better idea, i...
by Kjell
Wed Nov 05, 2008 2:06 pm
Forum: General discussion
Topic: models
Replies: 1
Views: 4437

Hi Dexter,

64K worth, should be plenty. If you absolutely need more, just split your object into multiple meshes. Characters in high spec current gen games rarely surpass 20.000 polygons though .. which are generally the most polygon intensive models.

K
by Kjell
Tue Nov 04, 2008 10:15 pm
Forum: General discussion
Topic: (edit: all cleared up) RenderTransformGroup & RenderText
Replies: 2
Views: 4936

Hi diki,

Can you explain what you're trying to do?

K
by Kjell
Tue Nov 04, 2008 10:11 pm
Forum: General discussion
Topic: Beta release 1.9.4b
Replies: 8
Views: 9747

Hi jph, The "Property" property of FileMoveData can only refer to variables / properties :) It's no Expression field, so the content won't get compiled, it just links to the property that corresponds to the name you fill in. The current approach is probably best though, in many other cases...
by Kjell
Tue Nov 04, 2008 6:47 pm
Forum: Feature requests
Topic: Double
Replies: 3
Views: 5778

Salve Francesco, Yea, that's what I tried at first as well. The multiplier however actually multiplies the value ( makes sense ), so you end up with a float that exceeds the precision of a single again. Using doubles doesn't make the executable any bigger afaik .. it's one of the base types supporte...
by Kjell
Tue Nov 04, 2008 4:39 pm
Forum: Tips'n'Tricks
Topic: Tuts for a noob!
Replies: 4
Views: 8054

Hi Dexter, You can resize the various "panels" of ZGE by dragging the separators between them ( indicated by the red lines in the attached picture ). And the easiest way to make a Model follow the mouse is by using the MouseModelController Component. Attached ( MouseFollow.zgeproj ) is the...
by Kjell
Tue Nov 04, 2008 4:25 pm
Forum: Tips'n'Tricks
Topic: Tuts for a noob!
Replies: 4
Views: 8054

Hi luster123, The tutorials on the site and examples included with the Editor ( check the Projects folder ) should get you pretty far. Next to that there's of course this forum which might have answers to some of your questions, and the IRC channel ( #ZGameEditor at irc.esper.net ). Since ZGE doesn'...
by Kjell
Tue Nov 04, 2008 2:58 pm
Forum: Feature requests
Topic: Double
Replies: 3
Views: 5778

Double

:shock:

Scores above 10 million start to crack up as all floats are of the type Single. Right now I'm using 2 variables as a solution, one holding the number of millions you've scored and another for the digits up to a million. But doubles would be nice .. or Int64 :)

Low priority though.

K
by Kjell
Mon Nov 03, 2008 11:19 pm
Forum: Feature requests
Topic: Joystick Support
Replies: 11
Views: 14983

Hey jph,

Most modern platforms ( DirectX / Allegro ) support 16 joysticks with up to 8 axis, 32 buttons and 4 pov hats simultaneously. Should be plenty 8)

K
by Kjell
Mon Nov 03, 2008 1:02 pm
Forum: Feature requests
Topic: Joystick Support
Replies: 11
Views: 14983

Hej Ville, Don't underestimate the importance of button layout. For example, if one would be creating a game with a jump and shoot button for the 360 pad, I can imagine going for jump under 1 and shoot under 3. This combination will be very annoying on the Playstation and Saturn controllers. Anyway,...
by Kjell
Sun Nov 02, 2008 9:49 pm
Forum: General discussion
Topic: Order
Replies: 1
Views: 4135

Order

:?: Some order weirdness .. Right now when you have a App, a AppState and a Model spawned in each ( AppState launched after SpawnModel ), the OnRender order is; App.Model -> AppState.Model -> App -> AppState. The OnUpdate order however is; AppState -> App -> App.Model -> AppState.Model. I'm aware th...
by Kjell
Sun Nov 02, 2008 1:46 pm
Forum: Feature requests
Topic: Joystick Support
Replies: 11
Views: 14983

Hej Ville, Well, you're right. If you're just using one analog stick ( 2 axes ) and some of the first buttons you're pretty safe across the board. However, the second analog stick as well as shoulder triggers are different joystick to joystick, not to mention d-pads .. which can be POV, a set of but...