Search found 1876 matches

by Kjell
Fri Aug 15, 2008 7:22 pm
Forum: ZGE Source Code
Topic: Filter
Replies: 3
Views: 15247

Filter

Hi,

Added a Filter property ( List ) to the Bitmap Component which enables you to choose between Linear ( default ) and Nearest.

K
by Kjell
Thu Aug 14, 2008 8:45 pm
Forum: ZGE Source Code
Topic: TextureScale
Replies: 0
Views: 13637

TextureScale

Hello, I've changed my Material component's TextureScale property to a TZVector3f ( TZVector2f would be nice still 8) ) in order to scale Textures over each axis individually. This does break backward compatibility somewhat as values entered directly in the Material component of current projects wil...
by Kjell
Mon Aug 11, 2008 12:47 pm
Forum: Your projects
Topic: Some platform-like game ... one day hopefuly ... :)
Replies: 6
Views: 10331

Hey Boris, Nice start! Some suggestions. - Use a floor state in which the player follows moving platforms he's standing on until a certain velocity threshold. This makes the player able to stand on platforms while they're going down as well. - Let the camera target be somewhat dependant on the playe...
by Kjell
Mon Aug 11, 2008 12:35 pm
Forum: General discussion
Topic: Files support
Replies: 2
Views: 5219

Hi Boris, The simplest solution would be to stick to a single File loading procedure until you've implemented all of the features that you want. This approach is actually not all that uncommon among developers. During this development stage a sandbox / white-room level is used to explore / tweak all...
by Kjell
Sat Aug 09, 2008 3:45 pm
Forum: General discussion
Topic: Transparency
Replies: 12
Views: 13783

Hi Chupacapra,

Hmm, I wonder if it's a hardware problem. Can you try out the attached example ( exe + source )? What you should be seeing is a rotating ( double-sided ) cube fading in and out in front of a colorful background.

Regards,
K
by Kjell
Sat Aug 09, 2008 1:09 pm
Forum: General discussion
Topic: Transparency
Replies: 12
Views: 13783

Hi Chupacapra,

Sorry, I forgot to mention that you need to set the Blend property to for example "Alpha/One" for it to work :oops: When Blend is set to None, the Alpha value is not taken in consideration.

Good luck ~
K
by Kjell
Fri Aug 08, 2008 4:39 pm
Forum: General discussion
Topic: Transparency
Replies: 12
Views: 13783

Hello Chupacapra, Right click on the color property of a Material to open up the Alpha dialogue. Alternatively you can use a ZExpression component to set the Alpha value with the following script. MyMaterial.Color.A = 128/256; In this example the name of the Material is "MyMaterial", and I...
by Kjell
Thu Aug 07, 2008 9:02 pm
Forum: General discussion
Topic: Best Password System
Replies: 1
Views: 4614

Hi slobu, It all depends on how many variables you want / need to store. One of the things I could suggest is to make the "reverse" methods of individual variables dependant on others. For example, you could multiply the lives variable with 2, and subtract the stage variable with that valu...
by Kjell
Wed Jul 30, 2008 6:16 pm
Forum: General discussion
Topic: I have passed my worst exam!!! :)
Replies: 1
Views: 3857

Hello Francesco, Congratulazioni! Looking forward seeing you pop by the IRC channel ( #ZGameEditor on irc.esper.net ) even more frequently :wink: And perhaps Ville could add a Off-Topic category to the Forum so that the General Discussion section doesn't get polluted with non-ZGE related posts? K Ed...
by Kjell
Mon Jul 28, 2008 6:50 pm
Forum: General discussion
Topic: RSI
Replies: 6
Views: 7331

:( RSI is a injury not to be taken lightly, take some well deserved time off and hopefully you'll have a swift recovery. *When I was working in Sweden some organization came by to measure our desks & chairs and inform us on RSI. Turned out that practically everybody was working in a wrong postur...
by Kjell
Sat Jul 26, 2008 6:37 pm
Forum: General discussion
Topic: GRID based ASCII editor for level maps
Replies: 4
Views: 5975

Hey jph,

Have a go at the Brush halfway down the toolbar on the lefthand side ( use space to empty a cell in the Brush Options ) :wink:

K
by Kjell
Sat Jul 26, 2008 11:57 am
Forum: General discussion
Topic: GRID based ASCII editor for level maps
Replies: 4
Views: 5975

by Kjell
Wed Jul 16, 2008 5:47 pm
Forum: ZGE Source Code
Topic: ZGE source code on github
Replies: 5
Views: 25146

Hej Ville,

Synched 8) Is it possible to add members without source write permission for the time being to make use of Google Code's Wiki & Milestone features?

Thanks!
K
by Kjell
Wed Jul 16, 2008 5:29 pm
Forum: General discussion
Topic: Radiohead 3d-data available
Replies: 10
Views: 23190

Hej Ville, I bumped into that subsite on Google Code yesterday as well :) Nice idea, but not that fond of the actual video, almost feels like a showcase of the technology rather then a well directed clip. They should have asked Jonathan Glazer again ( Street Spirit ) .. or Chris Cunningham. Anyway, ...
by Kjell
Mon Jul 14, 2008 1:30 pm
Forum: General discussion
Topic: New release coming up
Replies: 3
Views: 5809

Hej Ville, Not sure exactly when I'll be done. Since the Joystick features contains aspects that cannot be copied from other parts of the ZGE code, there's somewhat of a steeper learning curve when it comes to getting the syntax right. A release without Joystick support seems like the reasonable thi...