Hi,
Added a Filter property ( List ) to the Bitmap Component which enables you to choose between Linear ( default ) and Nearest.
K
Search found 1876 matches
- Fri Aug 15, 2008 7:22 pm
- Forum: ZGE Source Code
- Topic: Filter
- Replies: 3
- Views: 15247
- Thu Aug 14, 2008 8:45 pm
- Forum: ZGE Source Code
- Topic: TextureScale
- Replies: 0
- Views: 13637
TextureScale
Hello, I've changed my Material component's TextureScale property to a TZVector3f ( TZVector2f would be nice still 8) ) in order to scale Textures over each axis individually. This does break backward compatibility somewhat as values entered directly in the Material component of current projects wil...
- Mon Aug 11, 2008 12:47 pm
- Forum: Your projects
- Topic: Some platform-like game ... one day hopefuly ... :)
- Replies: 6
- Views: 10331
Hey Boris, Nice start! Some suggestions. - Use a floor state in which the player follows moving platforms he's standing on until a certain velocity threshold. This makes the player able to stand on platforms while they're going down as well. - Let the camera target be somewhat dependant on the playe...
- Mon Aug 11, 2008 12:35 pm
- Forum: General discussion
- Topic: Files support
- Replies: 2
- Views: 5219
Hi Boris, The simplest solution would be to stick to a single File loading procedure until you've implemented all of the features that you want. This approach is actually not all that uncommon among developers. During this development stage a sandbox / white-room level is used to explore / tweak all...
- Sat Aug 09, 2008 3:45 pm
- Forum: General discussion
- Topic: Transparency
- Replies: 12
- Views: 13783
- Sat Aug 09, 2008 1:09 pm
- Forum: General discussion
- Topic: Transparency
- Replies: 12
- Views: 13783
- Fri Aug 08, 2008 4:39 pm
- Forum: General discussion
- Topic: Transparency
- Replies: 12
- Views: 13783
- Thu Aug 07, 2008 9:02 pm
- Forum: General discussion
- Topic: Best Password System
- Replies: 1
- Views: 4614
- Wed Jul 30, 2008 6:16 pm
- Forum: General discussion
- Topic: I have passed my worst exam!!! :)
- Replies: 1
- Views: 3857
Hello Francesco, Congratulazioni! Looking forward seeing you pop by the IRC channel ( #ZGameEditor on irc.esper.net ) even more frequently :wink: And perhaps Ville could add a Off-Topic category to the Forum so that the General Discussion section doesn't get polluted with non-ZGE related posts? K Ed...
- Mon Jul 28, 2008 6:50 pm
- Forum: General discussion
- Topic: RSI
- Replies: 6
- Views: 7331
- Sat Jul 26, 2008 6:37 pm
- Forum: General discussion
- Topic: GRID based ASCII editor for level maps
- Replies: 4
- Views: 5975
- Sat Jul 26, 2008 11:57 am
- Forum: General discussion
- Topic: GRID based ASCII editor for level maps
- Replies: 4
- Views: 5975
- Wed Jul 16, 2008 5:47 pm
- Forum: ZGE Source Code
- Topic: ZGE source code on github
- Replies: 5
- Views: 25146
- Wed Jul 16, 2008 5:29 pm
- Forum: General discussion
- Topic: Radiohead 3d-data available
- Replies: 10
- Views: 23190
Hej Ville, I bumped into that subsite on Google Code yesterday as well :) Nice idea, but not that fond of the actual video, almost feels like a showcase of the technology rather then a well directed clip. They should have asked Jonathan Glazer again ( Street Spirit ) .. or Chris Cunningham. Anyway, ...
- Mon Jul 14, 2008 1:30 pm
- Forum: General discussion
- Topic: New release coming up
- Replies: 3
- Views: 5809
Hej Ville, Not sure exactly when I'll be done. Since the Joystick features contains aspects that cannot be copied from other parts of the ZGE code, there's somewhat of a steeper learning curve when it comes to getting the syntax right. A release without Joystick support seems like the reasonable thi...