Search found 510 matches

by rrTea
Sun Apr 12, 2015 9:04 am
Forum: Feature requests
Topic: StartAnimator upgrade
Replies: 1
Views: 11011

StartAnimator upgrade

By now it's obvious I really like to use simple components like RenderBeams and Animators :) So... I'd find it useful if the "StartAnimator" would evolve into something like an "AnimatorController" with options for Start / Stop / Pause / Reset. For example if I wanted to have an ...
by rrTea
Sun Apr 12, 2015 3:27 am
Forum: Bug reports
Topic: Interface glitches
Replies: 19
Views: 38758

The autocomplete feature in the Code Editor Window sometimes doesn't show the last entry, see video.
by rrTea
Sat Apr 11, 2015 10:58 am
Forum: Bug reports
Topic: RenderBeams
Replies: 10
Views: 21851

Attached is a quick example ( for Ville ) of how i'd implement* the component ( without adding any new features ). Very nice! This version of RenderBeams would be very useful for making explosions, the current component is mostly suited for various decorations as far as I can see... (Sorry to bump ...
by rrTea
Fri Apr 03, 2015 1:10 am
Forum: Feature requests
Topic: more animation easing on AnimatorSimple
Replies: 6
Views: 17939

I wanted to ask for this too, I use Simple Animator a lot and having a few other options (like from the link at the end of this post) other than "Smooth" would be super useful. Also the current "Smooth" sometimes barely makes any difference (or at least I have to look really hard...
by rrTea
Thu Apr 02, 2015 1:07 am
Forum: Bug reports
Topic: Simple Animator never reaches the goal
Replies: 3
Views: 12965

Ville: You're right, and thanks for the new version!

Kjell: Oh you're right, I guess it just carried over when I was pasting this from my main project. Although in this particular case it was actually useful because it helped to see that the size was slightly off.
by rrTea
Wed Apr 01, 2015 2:28 am
Forum: Bug reports
Topic: Simple Animator never reaches the goal
Replies: 3
Views: 12965

Simple Animator never reaches the goal

In the example, the model should remove itself when variable "Age" reaches 1 ("Age" grows via Simple Animator, it is reflected on the Model's scale). However, this never happens. If the "Smooth" tickbox of the Simple Animator is turned on, it works as expected. <?xml ve...
by rrTea
Wed Mar 18, 2015 2:34 am
Forum: Bug reports
Topic: RenderBeams
Replies: 10
Views: 21851

It's true that such intersections should usually be avoided but I was just after a particular effect - I'll solve it differently. Thanks!
by rrTea
Tue Mar 17, 2015 1:56 am
Forum: Bug reports
Topic: RenderBeams
Replies: 10
Views: 21851

Certain camera positions can cause lots of clipping / distortion when the beams overlap. Sometimes it's barely noticeable, but it can get pretty visible especially if the beams aren't rotating fast. I guess I should always keep the beams straightened to face the camera and disable the ZBuffer in the...
by rrTea
Tue Mar 17, 2015 1:06 am
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 47916

Imerion : Sorry for the late reply, had to attend to some stuff this month... Anyway, is this the RenderBeam effect you were referring to (attached)? As for the game... I managed to implement more levels and fix other bits here and there. I also went through some of the levels with a fresh outlook ...
by rrTea
Sat Feb 28, 2015 7:33 am
Forum: Feature requests
Topic: Line numbers and better syntax error messages
Replies: 5
Views: 17378

One that always confuses me is the error that appears when a Condition component tries to process something like this: return ((A == 99) (B == 66)); //originally there was a "&&" (or "||") between the two conditions, //but it got lost during editing... it returns a scary ...
by rrTea
Sat Feb 28, 2015 7:20 am
Forum: Bug reports
Topic: Access violation instead of syntax error
Replies: 4
Views: 14986

Another way to get the same error is if... see video (admittedly I'm not supposed to be doing that but still, it shouldn't crash).
by rrTea
Sat Feb 28, 2015 7:14 am
Forum: Bug reports
Topic: Access violation instead of syntax error
Replies: 4
Views: 14986

Right now an "Access violation" pops up after clicking in the empty area of the Component palette (the one that appears in the Properties panel when for example "Content" is clicked on).
by rrTea
Sat Feb 28, 2015 4:16 am
Forum: Feature requests
Topic: Camera upgrade (for GUI, HUD, 2d layers, menus etc)
Replies: 6
Views: 17506

Ville: Fantastic, this is great - I'll start using it immediately! (I'll try to make a mockup of what a component equivalent could look like.)

Kjell: Very nice example!
by rrTea
Thu Feb 26, 2015 10:48 am
Forum: General discussion
Topic: Welcome/new dialog?
Replies: 2
Views: 3881

Re: Welcome/new dialog?

VilleK wrote:In addition to "recent projects" like in Kjells suggestion, I would like to see "Open sample project" with a list of the included sample projects, and also "New from template" with a list of the templates. Any more suggestions?
Sounds great to me too!
by rrTea
Thu Feb 26, 2015 6:45 am
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 47916

Right, the graphics should absolutely be updated (still didn't manage to get to it for this build, hopefully soon...). New in this build: levels 5 and 6 implemented + minor tweakings for older levels. Except in the newest levels (5 and 6), the game now actually shows the number of steps required to ...