Search found 510 matches
- Sun Apr 12, 2015 9:04 am
- Forum: Feature requests
- Topic: StartAnimator upgrade
- Replies: 1
- Views: 11011
StartAnimator upgrade
By now it's obvious I really like to use simple components like RenderBeams and Animators :) So... I'd find it useful if the "StartAnimator" would evolve into something like an "AnimatorController" with options for Start / Stop / Pause / Reset. For example if I wanted to have an ...
- Sun Apr 12, 2015 3:27 am
- Forum: Bug reports
- Topic: Interface glitches
- Replies: 19
- Views: 38758
- Sat Apr 11, 2015 10:58 am
- Forum: Bug reports
- Topic: RenderBeams
- Replies: 10
- Views: 21851
Attached is a quick example ( for Ville ) of how i'd implement* the component ( without adding any new features ). Very nice! This version of RenderBeams would be very useful for making explosions, the current component is mostly suited for various decorations as far as I can see... (Sorry to bump ...
- Fri Apr 03, 2015 1:10 am
- Forum: Feature requests
- Topic: more animation easing on AnimatorSimple
- Replies: 6
- Views: 17939
- Thu Apr 02, 2015 1:07 am
- Forum: Bug reports
- Topic: Simple Animator never reaches the goal
- Replies: 3
- Views: 12965
- Wed Apr 01, 2015 2:28 am
- Forum: Bug reports
- Topic: Simple Animator never reaches the goal
- Replies: 3
- Views: 12965
Simple Animator never reaches the goal
In the example, the model should remove itself when variable "Age" reaches 1 ("Age" grows via Simple Animator, it is reflected on the Model's scale). However, this never happens. If the "Smooth" tickbox of the Simple Animator is turned on, it works as expected. <?xml ve...
- Wed Mar 18, 2015 2:34 am
- Forum: Bug reports
- Topic: RenderBeams
- Replies: 10
- Views: 21851
- Tue Mar 17, 2015 1:56 am
- Forum: Bug reports
- Topic: RenderBeams
- Replies: 10
- Views: 21851
Certain camera positions can cause lots of clipping / distortion when the beams overlap. Sometimes it's barely noticeable, but it can get pretty visible especially if the beams aren't rotating fast. I guess I should always keep the beams straightened to face the camera and disable the ZBuffer in the...
- Tue Mar 17, 2015 1:06 am
- Forum: Your projects
- Topic: YY Slider (simple, relaxing polarity puzzle game)
- Replies: 24
- Views: 47916
Imerion : Sorry for the late reply, had to attend to some stuff this month... Anyway, is this the RenderBeam effect you were referring to (attached)? As for the game... I managed to implement more levels and fix other bits here and there. I also went through some of the levels with a fresh outlook ...
- Sat Feb 28, 2015 7:33 am
- Forum: Feature requests
- Topic: Line numbers and better syntax error messages
- Replies: 5
- Views: 17378
- Sat Feb 28, 2015 7:20 am
- Forum: Bug reports
- Topic: Access violation instead of syntax error
- Replies: 4
- Views: 14986
- Sat Feb 28, 2015 7:14 am
- Forum: Bug reports
- Topic: Access violation instead of syntax error
- Replies: 4
- Views: 14986
- Sat Feb 28, 2015 4:16 am
- Forum: Feature requests
- Topic: Camera upgrade (for GUI, HUD, 2d layers, menus etc)
- Replies: 6
- Views: 17506
- Thu Feb 26, 2015 10:48 am
- Forum: General discussion
- Topic: Welcome/new dialog?
- Replies: 2
- Views: 3881
Re: Welcome/new dialog?
Sounds great to me too!VilleK wrote:In addition to "recent projects" like in Kjells suggestion, I would like to see "Open sample project" with a list of the included sample projects, and also "New from template" with a list of the templates. Any more suggestions?
- Thu Feb 26, 2015 6:45 am
- Forum: Your projects
- Topic: YY Slider (simple, relaxing polarity puzzle game)
- Replies: 24
- Views: 47916
Right, the graphics should absolutely be updated (still didn't manage to get to it for this build, hopefully soon...). New in this build: levels 5 and 6 implemented + minor tweakings for older levels. Except in the newest levels (5 and 6), the game now actually shows the number of steps required to ...