Search found 609 matches

by Ats
Sun Aug 20, 2023 1:41 pm
Forum: Feature requests
Topic: Update upx.exe?
Replies: 5
Views: 36165

Update upx.exe?

Since I saw that upx.exe is missing in the latest release of ZGE , I started searching how it works, for my batch packer. Then I discovered that the help document of ZGE is pointing to https://github.com/korczis/upx/tree/master, which is 11 years old. The maintained sourcecode of upx is to here now:...
by Ats
Sun Aug 20, 2023 9:14 am
Forum: Feature requests
Topic: Edit XML with an external editor
Replies: 13
Views: 63623

Re: Edit XML with an external editor

I was searching for the bat discussion in the forum, and I just discovered I never replied to your question... :oops: Maybe your project is huge? How many seconds does it take? The project is a blasting 689Ko. Most of the size comes from the 3DS imported objects. The project tree takes 16 seconds to...
by Ats
Thu Aug 03, 2023 9:45 am
Forum: Bug reports
Topic: Lock isn't locked after XML edit
Replies: 0
Views: 45159

Lock isn't locked after XML edit

How to reproduce:
  • Click something (ex: App:ZApplication)
  • Click the toggle lock preview
  • Click the Edit XML, modify it and validate
Result:
  • Toggle lock is still lit, but in fact it isn't
  • You can click it once to lock it
by Ats
Tue Jul 25, 2023 10:08 am
Forum: General discussion
Topic: Skybox
Replies: 4
Views: 20794

Re: Skybox

Oh right, I had to start from a 2D rectangle to make the cylinder!!! That's why the one I was trying to make would look like an old pillow. Thanks :D Do you want / need your clouds to animate over time? Not just scrolling? Yes. But the clouds are only animated during the stage transitions. It change...
by Ats
Tue Jul 25, 2023 8:45 am
Forum: General discussion
Topic: Skybox
Replies: 4
Views: 20794

Re: Skybox

All right, I get it :wink: But the problem is that I'm taking advantage of ZGE BitmapNoise to make a moving background. I'm trying with a SkyCylinder, that only rotates on its X axis. It should work, but the cylinder mesh ZGE Library.xml is made out of a sphere, without texture coordinates. So I mad...
by Ats
Mon Jul 24, 2023 9:40 pm
Forum: General discussion
Topic: Skybox
Replies: 4
Views: 20794

Skybox

Hello. I want to rotate the sky while landing on planets in Omeganaut. So I'm planning to replace the background rectangle by a skybox. But I don't know how to get rid of the visible edges and corners of the cube. Is this possible, or should I use a skysphere instead? Here's my simple example: <?xml...
by Ats
Wed Jul 05, 2023 1:49 pm
Forum: General discussion
Topic: ZGEBullet Collision Shape Viewer / Editor
Replies: 14
Views: 93504

Re: ZGEBullet Collision Shape Viewer / Editor

And it's done! The whole thing can be optimized, but it's working and already saving me tons of time. Here's the latest ZGE project. I moved the creation of the ZGEBullet shapes to the same ZLibrary as the declaration of their names, so it is simpler to not forget things. <?xml version="1.0&quo...
by Ats
Tue Jul 04, 2023 7:32 pm
Forum: General discussion
Topic: ZGEBullet Collision Shape Viewer / Editor
Replies: 14
Views: 93504

Re: ZGEBullet Collision Shape Viewer / Editor

Thanks Kjell. I'm not sure I understand what's going on in you snipet. What are the ZExpression and MeshExpression doing in a group? I didn't know this would even work. But another great example anyway :D I can simply retrieve the offset in my sketchup ruby script and store it with the rest, it will...
by Ats
Sun Jul 02, 2023 7:06 am
Forum: General discussion
Topic: ZGEBullet Collision Shape Viewer / Editor
Replies: 14
Views: 93504

Re: ZGEBullet Collision Shape Viewer / Editor

Thanks for the tips, Kjell. I'm advancing pretty well, but I'm stumbling on a little problem. With this new method, it is simpler to export models to ZGE without having to center them, so that, as an example, the pyramid can be put on the ground by setting its Position.Z = 0, instead of Position.Z =...
by Ats
Fri Jun 30, 2023 4:11 pm
Forum: General discussion
Topic: ZGEBullet Collision Shape Viewer / Editor
Replies: 14
Views: 93504

Re: ZGEBullet Collision Shape Viewer / Editor

This is taking shape, one might say. The next step is to be able to export compound shapes, made out of one or several shapes. It starts at one, because if the shape is rotated or translated, then it is set as a compound shape: Example with just one translated box: SHAPE_BOX_1000x400x30000 = zbtCrea...
by Ats
Thu Jun 29, 2023 8:38 pm
Forum: General discussion
Topic: ZGEBullet Collision Shape Viewer / Editor
Replies: 14
Views: 93504

Re: ZGEBullet Collision Shape Viewer / Editor

This was pretty straight forward. Tomorrow I'll attack cylinders, capsules and cones, then the compound shapes :wink:
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simple_shapes.png
simple_shapes.png (27.52 KiB) Viewed 93444 times
by Ats
Thu Jun 29, 2023 4:32 pm
Forum: General discussion
Topic: ZGEBullet Collision Shape Viewer / Editor
Replies: 14
Views: 93504

Re: ZGEBullet Collision Shape Viewer / Editor

All right, thanks for the explanations Kjell. After some thought, I'm planning to create an exporter in ruby for Sketchup, as I prefer that program to make low poly spaceships. But first thing first, I need to choose a size of reference: In ZGEBullet, when I create a basic cube, it goes like this: S...
by Ats
Wed Jun 28, 2023 8:48 pm
Forum: General discussion
Topic: ZGEBullet Collision Shape Viewer / Editor
Replies: 14
Views: 93504

ZGEBullet Collision Shape Viewer / Editor

Hello, it's the summer again, I'm back in the game... And I rediscover why I completely stopped working on Omeganaut: setting the collision shapes is a hassle. We can't see the collision Bodies of ZGEBullet, so I had to do some magic with basic visible meshes and transformation scales. But it is sti...
by Ats
Fri Apr 28, 2023 9:31 am
Forum: Feature requests
Topic: Edit XML with an external editor
Replies: 13
Views: 63623

Re: Edit XML with an external editor

Thanks VilleK. I just downloaded and tried on my project. For starters, I'm not really convinced by the node tree being reopened. It's super slow now. It looks like the whole project is being reopened from scratch. Or maybe it's the same speed as before and I emphasize on it, I'm not sure. Was it th...
by Ats
Fri Apr 21, 2023 9:55 am
Forum: Feature requests
Topic: Edit XML with an external editor
Replies: 13
Views: 63623

Re: Edit XML with an external editor

Hahaha thanks for those overkill examples. I may not directly use them like that, but they could be handy to load some other external data that I get from a spreadsheet :wink:

Edit:
Thanks VilleK. There is no rush. I'm just planning my next moves in order to get motivated to continue!