Search found 789 matches

by Rado1
Mon Oct 16, 2017 2:02 pm
Forum: Feature requests
Topic: Setting UI font size
Replies: 8
Views: 35885

Re: Setting UI font size

I'm using Windows 10, but still having troubles with setting general scaling factor. Instead, I'm using Advanced System Font Changer utility to set just font sizes, without unpleasant influencing the taskbar icon sizes, etc.
by Rado1
Sun Oct 15, 2017 5:49 pm
Forum: Feature requests
Topic: Setting UI font size
Replies: 8
Views: 35885

Setting UI font size

As getting older and my eyes are not working as some years ago, I would really appreciate the possibility to set (in my case to increase) the font size applied for Project tree, Properties, Log, and various dialogs. Now, my Windows use larger fonts and they are used also in menu of ZGE, this is fine...
by Rado1
Tue Aug 08, 2017 11:59 am
Forum: Extensions
Topic: OpenCV for ZGE
Replies: 23
Views: 50863

Re: OpenCV for ZGE

Hi, any image can be taken as a source to OpenCV; camera/video is the most complex input. Which platform you want to target? And what functionality you would like to achieve with OpenCV? If you are more precise I could maybe help you.
by Rado1
Tue Apr 18, 2017 6:37 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 271259

Re: 3D Physics with ZgeBullet

Smags wrote:I also removed World zbtCreateWorld() from update and moved the keys to onLoaded.
You probably meant zbtSetCurrentWorld(World). I hope your code works fine now.
by Rado1
Mon Apr 17, 2017 11:50 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 271259

Re: 3D Physics with ZgeBullet

Hi Smags. I like your effect; cool idea. Even if I did not study it in details at first look there's a bug, you should set the current world before creating any shape, so the init script should look like this: World = zbtCreateWorld(); zbtSetCurrentWorld(World); zbtSetWorldGravity(0,-9.8*4, 0); sphe...
by Rado1
Thu Apr 13, 2017 6:45 am
Forum: General discussion
Topic: zgeskelet build
Replies: 10
Views: 11458

Re: zgeskelet build

I don't understand this one - Put the .dll file to the same directory as .exe (or .zgeproj for development) To clarify it: DLLs of external libraries are usually put to the directory where your project resides (ZGE project has extension .zgeproj); not to the installation folder of ZGE. Some system ...
by Rado1
Wed Apr 12, 2017 4:43 pm
Forum: General discussion
Topic: zgeskelet build
Replies: 10
Views: 11458

Re: zgeskelet build

Put the .dll file to the same directory as .exe (or .zgeproj for development) and .so file to libs/armeabi folder (libzgeandroid.so is already there). You can see my examples.
by Rado1
Tue Apr 11, 2017 7:07 pm
Forum: General discussion
Topic: zgeskelet build
Replies: 10
Views: 11458

Re: zgeskelet build

Dear Jay3D, you can download compiled versions of ZgeSkelet library from here.
by Rado1
Tue Apr 11, 2017 7:05 pm
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 47055

Re: Skeletal animation for ZGE

Because google drive has changed links of my public folders, I' giving you updated link to ZgeSkelet library and demos: https://drive.google.com/drive/folders/ ... sp=sharing
by Rado1
Fri Jan 13, 2017 3:52 pm
Forum: General discussion
Topic: Tiles & Sprites
Replies: 45
Views: 71033

Re: Tiles & Sprites

During these two days I learned Tiled map editor and saw it quite useful for ZGE. Especially, import of CSV files is simple; you can either: 1. directly represent your maps as 2D or 3D (for multi-layered maps) persistent arrays and copy/paste content of CSV from e.g. Excel to ZGE array editor, or, 2...
by Rado1
Mon Jan 09, 2017 3:18 pm
Forum: Your projects
Topic: Battle of Shapes
Replies: 4
Views: 19389

Re: Battle of Shapes

Version 0.9 with 2 different games having independent levels but sharing one score is available here . The game "Slingshot" is what you could see previously. New game "Selection" is slightly different - you must click on an object to become "shooter" producing "bul...
by Rado1
Thu Dec 29, 2016 11:45 am
Forum: General discussion
Topic: Recording Z game programs as a movie
Replies: 2
Views: 5300

Re: Recording Z game programs as a movie

Hi, there are many alternatives to record Windows screen/applications (including ZGameEditor apps). I selected and used the following: * FRAPS - low footprint, but produces large video files * OBS Studio - reduces FPS, videos are not s nice, but produces small video files * CamStudio - does not allo...
by Rado1
Fri Dec 23, 2016 5:45 pm
Forum: Your projects
Topic: Battle of Shapes
Replies: 4
Views: 19389

Re: Battle of Shapes

Thanks Ville.

Here's a short gameplay video:

[youtube]youtube.com/watch?v=Ap_HeHfaqJc[/youtube]
by Rado1
Thu Dec 22, 2016 2:12 pm
Forum: Extensions
Topic: Vector graphics with NanoVG and NanoSVG
Replies: 6
Views: 22979

Re: Vector graphics with NanoVG and NanoSVG

New version 1.0 of ZgeNano library can import also SVGZ (compressed SVG) files. Download the DLL form here.
by Rado1
Thu Dec 22, 2016 1:46 pm
Forum: Your projects
Topic: Battle of Shapes
Replies: 4
Views: 19389

Battle of Shapes

During experiments with ZgeNano library I created a simple game called Battle of Shapes (" bos " in short). Player's goal is to destroy all flying shapes by "shooting" from other specially marked shapes (I call them shooters) and to keep high score. Shooting is similar to Angry B...