Search found 789 matches
- Tue Sep 13, 2016 10:43 am
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 109202
Re: Beta release 4.0b
Thanks Ville. Finding unused components is great! If checked several of my projects and found some forgotten parts.
- Mon Sep 12, 2016 8:21 pm
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 109202
Re: Beta release 4.0b
Hi Ville, why the "Find unused components" cannot find unused variable if you create project as follows: 1. Create new empty project. 2. Add new variable (Variable1 by default) to OnLoaded or Content section. 3. Run "Find unused components" -> it reports "No unused component...
- Wed Sep 07, 2016 4:43 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 281928
Re: 3D Physics with ZgeBullet
I just released next official version of ZgeBullet 2.4 for win32, 64-bit, and Android ARM. You can download it from GitHub . I was testing v2.4 Beta for longer time on my projects and there were no problems with it. Release 2.4 contains no additions to Beta, except it is compiled against the latest ...
- Fri Sep 02, 2016 8:41 am
- Forum: Bug reports
- Topic: Problem with Model-local complex variables - solved
- Replies: 3
- Views: 14662
Re: Problem with Model-local complex variables
Thanks Ville for explanation. I did not realized "pointer nature" of var* variables. BTW now, it necessary for each such a variable to create its own instance (i.e., to call variable2 = vector*() in OnSpawn section) when instantiating a Model. What about to do it automatically by ZGE? Do y...
- Thu Sep 01, 2016 8:58 pm
- Forum: Bug reports
- Topic: Problem with Model-local complex variables - solved
- Replies: 3
- Views: 14662
Problem with Model-local complex variables - solved
Model.Definitions can contain declarations of model instance-local variables. Everything goes fine when these local variables have simple type - float, int, string, ... The problem is when they are vec* or mat4. Then, they are not treated as local, but as global variables. See this example: <?xml ve...
- Wed Aug 17, 2016 2:31 pm
- Forum: Bug reports
- Topic: Problem with Fullscreen - solved
- Replies: 5
- Views: 18466
Re: Problem with Fullscreen
Solved! The problem was that the project was named "wt-f.zgeproj" and was placed in a directory named "wt-f". When running from exe, ZGE think that -f from path name is a commandline option -f. So recommendation for you: avoid usage of "-f" (force fullscreen), "-w&...
- Sun Aug 07, 2016 3:49 pm
- Forum: Bug reports
- Topic: Problem with Fullscreen - solved
- Replies: 5
- Views: 18466
Problem with Fullscreen - solved
With the current beta it is not possible to run the saved application in windowed mode. It seems that ZApplication.FullScreen is always applied even if the checkbox is unchecked. Setting ZApplication.ScreenMode just influences the resolution of viewport spread over the whole screen. When runing with...
- Sun Aug 07, 2016 2:53 pm
- Forum: Bug reports
- Topic: RenderParticles' Direction can sometimes get a bit off
- Replies: 4
- Views: 15165
Re: RenderParticles' Direction can sometimes get a bit off
I completely agree with rrTea: unchecking the FollowModel property should cause independent moving of particles on model transformation after its spawning and Direction and Spread properties should be expressed in interval <0,1> as rotations of models. BTW also RenderText.CharRotate uses radians, it...
- Mon May 30, 2016 7:55 am
- Forum: General discussion
- Topic: Android limitations
- Replies: 20
- Views: 24250
Re: Android limitations
Correction: the file is called run.bat, not r.bat.VilleK wrote:... When you generate the apk ZGE will create a r.bat file to run the app with logging, if you edit that file and remove " -s "ZgeAndroid"" then all log messages will show instead.
- Tue May 10, 2016 6:07 pm
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 109202
Re: Beta release 4.0b
Private variables and functions of ZLibrary is a very good step toward encapsulation. I can use it immediately in some of my libraries. Thanks Ville. For future, there may be some way how to specify also private visibility for variables defined in Model.Definitions or AppState.Definitions scoped to ...
- Sat May 07, 2016 6:55 pm
- Forum: Tips'n'Tricks
- Topic: Hot-swap Bitmap
- Replies: 5
- Views: 19107
Re: Hot-swap Bitmap
Nice trick to use files in this way. But are not embedded files loaded to memory as well? People would maybe appreciate runtime loading of bitmap files from file system.
- Wed May 04, 2016 7:54 am
- Forum: Extensions
- Topic: OpenCV for ZGE
- Replies: 23
- Views: 53942
Re: OpenCV for ZGE
Latest updates: I updated the ZgeCV library to have better performance and more straightforward API - it uses pointers (xptr) instead of original integer handles for internal OpenCV objects. It is build on OpenCV 2.4.12, because it produces much smaller DLL than OpenCV 3.1.0. When testing, there are...
- Sun May 01, 2016 12:35 pm
- Forum: Extensions
- Topic: Camera capture for ZGE
- Replies: 2
- Views: 14893
Re: Camera capture for ZGE
Ville, in FL ZGE Visualizer, you are able to capture WebCam by (I think) MediaVideoDecoder. Do you think that ZgeCam is still useful?
- Sun May 01, 2016 12:12 pm
- Forum: Extensions
- Topic: Camera capture for ZGE
- Replies: 2
- Views: 14893
Camera capture for ZGE
During my regular updating of external libraries, I also tried to update ZgeCV , to the latest OpenCV library v3.1. After compilation I observed that the resulting DLL is about 19MB and still has memory leaks while detecting shapes. I was disappointed, and tried to implement smaller DLL for capturin...
- Fri Apr 29, 2016 6:23 am
- Forum: General discussion
- Topic: Questions for Rado1
- Replies: 5
- Views: 7985
Re: Questions for Rado1
to be able to add support for x86 or x64 if possible for emu testing purposes Unfortunately, Android Studio cannot help you with this. ZGE uses native library libzgeandroid.so which is, at the moment, compiled only for ARM. Java part of the project is just a wrapper for this native library. However...