Search found 1005 matches
- Tue Apr 22, 2008 8:17 pm
- Forum: Your projects
- Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
- Replies: 20
- Views: 46090
steering behaviours are usefull !
current state of this, here be an update; -working on steering behaviours for the drones,. -some procedural primative modeling,. -procedural textures,. needs more work. -camera fade when dead,. sweetening up some stuff. a couple more days work on this and I am getting happy with the drones,. they do...
- Tue Apr 22, 2008 7:56 pm
- Forum: Your projects
- Topic: CandyCorn UnderGrowth - a build-shooter,. ?
- Replies: 9
- Views: 14123
Yilmaz - thanks :) yes I did notice that although I don't think you get too much of a bonus as the value is reduced when they hit,. not as you invoke them,. so if you can hit two nodes at once you only get a speed of building bonus,. also, the nodes are further apart in the current ver. making this ...
- Sat Apr 19, 2008 8:39 pm
- Forum: Your projects
- Topic: Midi-playback demo
- Replies: 1
- Views: 5442
ok, this is interesting,. I have messed around with your example and figured some stuff out,. the instruments are used in the order they appear in the editor, based on the channels,. I was not sure how this was linked up at first. I like that you can get some info from the midi as it plays and that ...
- Sat Apr 19, 2008 3:04 pm
- Forum: Your projects
- Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
- Replies: 20
- Views: 46090
drawing order,. interesting.
Kjell - yes indeed the camera could be done much nicer,. inertia and such, this is super basic, quick and dirty, but it works ;) Not sure what to do about the keyboard hardware limitations,. [ er, gamepad support - nudge, nudge ] but yes the arrows are likely poled more,. Ville - Ah, great! The tran...
- Sat Apr 19, 2008 2:18 pm
- Forum: General discussion
- Topic: Collision detection with rotate/scale
- Replies: 6
- Views: 7220
2d circle / radius
I have to agree that 2d circle / radius would be a great addition,. must be less cpu than 3Dsphear,. It will be even more great if it worked with the OBB rectange stuff,. although I am quite impressed with the obb so far as loads of objects don't seem to slow it., and it does look great to have it a...
- Sat Apr 19, 2008 2:07 pm
- Forum: General discussion
- Topic: Arrays
- Replies: 9
- Views: 10687
great Idea!
that does sound like a good method,. I was thinking there could be a way to store data in a bitmap, but had not attempted this yet. Would you please post a small example file to help me figure out how set it up,. Im looking for a way to store note numbers for simple music phrases,. midi is cool, but...
- Fri Apr 18, 2008 2:50 am
- Forum: Your projects
- Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
- Replies: 20
- Views: 46090
Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
NOTE; check down the thread for the NEO-est ver. ! Since Ville added this much better collision system (obb) I thought I would start a new project! Well it is just a re-build, in ZGE, of my Gyro-phyter / Cluster Funk ideas,. but wow I got it working in just one day! I am getting a better grip on wor...
- Wed Apr 16, 2008 3:05 pm
- Forum: General discussion
- Topic: Roadmap
- Replies: 5
- Views: 6535
- Wed Apr 16, 2008 1:58 pm
- Forum: General discussion
- Topic: Collision detection with rotate/scale
- Replies: 6
- Views: 7220
Very cool, I will have to update and play with this! Is good news indeed,. thanks a bunch Ville ! could work nicely for may square sprite game eh,. Kjell- here I is ! I am just working with what i find 'acceptable' for my little test games,. came too close, you died,. these are only fun games not mi...
- Wed Apr 16, 2008 1:48 pm
- Forum: General discussion
- Topic: Roadmap
- Replies: 5
- Views: 6535
more key infos,.
hi guys ,. not sure how tought this would be, but one thing I could use would be on the KeyPress component,. It would be nice to have; OnPressed - one trigger till key released and pressed again OnHeld - each update this is called OnReleased - one trigger when key released I am tring to code this fu...
- Mon Apr 14, 2008 7:33 pm
- Forum: Your projects
- Topic: CandyCorn UnderGrowth - a build-shooter,. ?
- Replies: 9
- Views: 14123
latest and greatests,.
did some more work on this, now with; - 5 progressively larger levels,. - new sounds and graphic effects - a 'build material' gage in place of the text,. ( nicer ;) ) - fps is shown top left - and more tweeks and hacks,. this ver. is fullscreen 1280x1024,. more formats when its done. I am not entire...
- Sat Apr 12, 2008 8:21 pm
- Forum: General discussion
- Topic: Delta
- Replies: 17
- Views: 16297
I knew iteration thirteen was not lucky,. .
DRAT ! just when I thought i may be getting close to hacking out this simple gameplay with the deltatime funk workin',. Kjell has gota go and get all exponetial on my pea brain ass,. Oh well. more google searches, and expression hackin' to be done then,. as no I really don't see how exponetial math ...
- Sat Apr 12, 2008 2:10 pm
- Forum: General discussion
- Topic: Delta
- Replies: 17
- Views: 16297
timing is everything!
ha ha,. yes Ville, I am working on getting up to speed :P on this deltatime buisness,. and I did not take those timing issues into account in LPP so if you have a fast machine you better be a great gamer! lol.. I am working on CCUG now and I think i have implement DeltaTime on all my player control ...
- Thu Apr 10, 2008 4:22 pm
- Forum: Your projects
- Topic: CandyCorn UnderGrowth - a build-shooter,. ?
- Replies: 9
- Views: 14123
Thanks for the fast feedback!! !
turshija - 1440x900 eh,. well, guess I will release 800x600, 1024x768, and the 1280x1024,. even with three ver. it is still only 120k total! I am not a big fan of 'points' in games,. more into dynamic fun play to win type stuff,. but I will consider if points would add to this,. Kjell - I agree spar...
- Thu Apr 10, 2008 2:30 pm
- Forum: Your projects
- Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
- Replies: 25
- Views: 33956
FINNAL (for now) ver. on my site,.
go to http://iterationGAMES.com
to get the current/finnal ver. of this game. and I will leave all the other ver.s here if you are interested in history.
to get the current/finnal ver. of this game. and I will leave all the other ver.s here if you are interested in history.