Search found 1005 matches
- Thu May 15, 2008 1:03 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.8: Bugfixes
- Replies: 4
- Views: 19859
- Thu May 15, 2008 2:46 am
- Forum: General discussion
- Topic: random seeds ?
- Replies: 6
- Views: 7447
random seeds ?
how are random(x,v) numbers seeded ? In my Artificial Nature entry to the TIGsource procedural compo. ; http://forums.tigsource.com/index.php?topic=1696.0 I have noticed that the random level starts the same each and every time.., just wondering what is used as the random seed ? the app. time ?? as ...
- Wed May 14, 2008 4:25 pm
- Forum: Feature requests
- Topic: high definition screen sizes,. .
- Replies: 0
- Views: 5066
high definition screen sizes,. .
just wondering if it would be a good idea to include the standard hi-def. TV sizes in the rez settings that are currently availible. 1,280x720 could be done inside 1,280x800 I suppose,. I don't have a TV close to hook up and try it,. anyone? of course we still would like to see a new option to chang...
- Mon May 12, 2008 9:29 pm
- Forum: Your projects
- Topic: Synaesthete clone
- Replies: 1
- Views: 4829
looks cool so far,. interesting use of the keyPressed comonent in the collision event! however doing it that way lets the player cheat, by just hloding down all the keys,. . I don't have time just now,. but I will have a deeper look into this in a bit, and see if I can find a better way to implement...
- Thu May 08, 2008 8:58 pm
- Forum: Your projects
- Topic: If man is FIVE,.. .scr
- Replies: 5
- Views: 8201
more robo-muisc,.
here is another generative music piece,. for the procedural game compo at TIG. just three sounds and some animators,. could be a good action sequence part,. i'll see how it works in hte game play over all,. yeah a mix amount slider for the second osc,. so you can have noise from the first and the 2n...
- Thu May 08, 2008 2:39 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80957
also, pressing a letter key will step through the components that begin with that letter,. so if you do as Kjell has suggestes and make good use of Groups (folders) to organize your work in some way,. then by make use of the keyboard steping fuctionality,. finding stuff is not too tough at all! I no...
- Thu May 08, 2008 1:23 pm
- Forum: General discussion
- Topic: texturing a level problem PLEASE, HELP me
- Replies: 20
- Views: 21490
That is nice,. I have been playing with little object for so long I had forgotten how nice baked lighting can look! Did you build the model? It should not be to difficult to to add some obb collision objects along the walls and then small ones for the pillers,. perhaps a footfalls sound and some amb...
- Wed May 07, 2008 8:08 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80957
I will sart using an external text editor,. good idea! and that reminds me, I was at a game dev. event here in Toronto and there was a presentation where a guy from micro$oft was pimpin' xna and it looked a bit like ZDesigner,. however with out the realtime preview, and all the nice components all o...
- Wed May 07, 2008 2:51 pm
- Forum: Your projects
- Topic: If man is FIVE,.. .scr
- Replies: 5
- Views: 8201
thanks VilleK I was experimenting with using Animators on those cool realtime sound peramiters,. hence the feature request for the wandering Animators,. although I could see many uses for that. I had tried loads of varying angles,. but for this Pentagram thing, I was trying to keep the five sided st...
- Wed May 07, 2008 2:36 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80957
Kjell- yes that is a good idea! however one problem with having Expressions is that it adds to the complexity,. some times it is nice to just grab a predfined Expression i.e. smooth, smooth-soft, smooth-hard, smooth-noise,. etc. humm,. suppose we could post more stuff that is usefull in that new for...
- Wed May 07, 2008 3:04 am
- Forum: Your projects
- Topic: If man is FIVE,.. .scr
- Replies: 5
- Views: 8201
five lines rotating at 20 degrees,. with sounds..,
here it is with SOUND,. sort of a music part,. more like noise but i likes the noise! This time it is full 1280x1024 and is just an exe,. once I am sure im done with it I will make it availible in more formats,.
it is sorta endless,. but if you see the title again thats about it..,
peace
it is sorta endless,. but if you see the title again thats about it..,
peace
- Wed May 07, 2008 2:59 am
- Forum: Your projects
- Topic: Cannon War
- Replies: 2
- Views: 6275
dont do more work then you need to,.
looks to me like you are doing way more work than you need to,. just use timers to remove stuff when it is no longer drawing anything.
I just looked quickly but if i find the time,. i will see what else I can help with,. the attached file has the parts blowing up real good,.
peace.
I just looked quickly but if i find the time,. i will see what else I can help with,. the attached file has the parts blowing up real good,.
peace.
- Tue May 06, 2008 1:12 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80957
animator 'wander' and curve options,.
I was working with some Animators and thought it would be nice to have a 'wander' setting., just a smooth wandering between the set values,. similare to the noise function in the behaviors,. This could be added to the fromKind pulldown or as a new Wander on/off tick-box. If we come up with other opt...
- Mon May 05, 2008 6:56 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80957
- Mon May 05, 2008 6:38 pm
- Forum: General discussion
- Topic: Procedural Generation Competition at Tigsource
- Replies: 1
- Views: 3544
go procedural!
you been reading my mind again,. . hay, while you are in there don't be stealing my PIN and empting my bank account,. well on second thought my PIN will get you nowhere, as the account is in overdraft,. feel free to deposit then!