Search found 1005 matches

by jph_wacheski
Thu May 15, 2008 1:03 pm
Forum: Releases
Topic: ZGameEditor 1.7.8: Bugfixes
Replies: 4
Views: 19423

You also increased the number of collition catagories for 16 to 32 ! nice ;) unless this happend in a past release and i just missed it,. very possible really..,
by jph_wacheski
Thu May 15, 2008 2:46 am
Forum: General discussion
Topic: random seeds ?
Replies: 6
Views: 7445

random seeds ?

how are random(x,v) numbers seeded ? In my Artificial Nature entry to the TIGsource procedural compo. ; http://forums.tigsource.com/index.php?topic=1696.0 I have noticed that the random level starts the same each and every time.., just wondering what is used as the random seed ? the app. time ?? as ...
by jph_wacheski
Wed May 14, 2008 4:25 pm
Forum: Feature requests
Topic: high definition screen sizes,. .
Replies: 0
Views: 5049

high definition screen sizes,. .

just wondering if it would be a good idea to include the standard hi-def. TV sizes in the rez settings that are currently availible. 1,280x720 could be done inside 1,280x800 I suppose,. I don't have a TV close to hook up and try it,. anyone? of course we still would like to see a new option to chang...
by jph_wacheski
Mon May 12, 2008 9:29 pm
Forum: Your projects
Topic: Synaesthete clone
Replies: 1
Views: 4825

looks cool so far,. interesting use of the keyPressed comonent in the collision event! however doing it that way lets the player cheat, by just hloding down all the keys,. . I don't have time just now,. but I will have a deeper look into this in a bit, and see if I can find a better way to implement...
by jph_wacheski
Thu May 08, 2008 8:58 pm
Forum: Your projects
Topic: If man is FIVE,.. .scr
Replies: 5
Views: 8194

more robo-muisc,.

here is another generative music piece,. for the procedural game compo at TIG. just three sounds and some animators,. could be a good action sequence part,. i'll see how it works in hte game play over all,. yeah a mix amount slider for the second osc,. so you can have noise from the first and the 2n...
by jph_wacheski
Thu May 08, 2008 2:39 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80879

also, pressing a letter key will step through the components that begin with that letter,. so if you do as Kjell has suggestes and make good use of Groups (folders) to organize your work in some way,. then by make use of the keyboard steping fuctionality,. finding stuff is not too tough at all! I no...
by jph_wacheski
Thu May 08, 2008 1:23 pm
Forum: General discussion
Topic: texturing a level problem PLEASE, HELP me
Replies: 20
Views: 21486

That is nice,. I have been playing with little object for so long I had forgotten how nice baked lighting can look! Did you build the model? It should not be to difficult to to add some obb collision objects along the walls and then small ones for the pillers,. perhaps a footfalls sound and some amb...
by jph_wacheski
Wed May 07, 2008 8:08 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80879

I will sart using an external text editor,. good idea! and that reminds me, I was at a game dev. event here in Toronto and there was a presentation where a guy from micro$oft was pimpin' xna and it looked a bit like ZDesigner,. however with out the realtime preview, and all the nice components all o...
by jph_wacheski
Wed May 07, 2008 2:51 pm
Forum: Your projects
Topic: If man is FIVE,.. .scr
Replies: 5
Views: 8194

thanks VilleK I was experimenting with using Animators on those cool realtime sound peramiters,. hence the feature request for the wandering Animators,. although I could see many uses for that. I had tried loads of varying angles,. but for this Pentagram thing, I was trying to keep the five sided st...
by jph_wacheski
Wed May 07, 2008 2:36 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80879

Kjell- yes that is a good idea! however one problem with having Expressions is that it adds to the complexity,. some times it is nice to just grab a predfined Expression i.e. smooth, smooth-soft, smooth-hard, smooth-noise,. etc. humm,. suppose we could post more stuff that is usefull in that new for...
by jph_wacheski
Wed May 07, 2008 3:04 am
Forum: Your projects
Topic: If man is FIVE,.. .scr
Replies: 5
Views: 8194

five lines rotating at 20 degrees,. with sounds..,

here it is with SOUND,. sort of a music part,. more like noise but i likes the noise! This time it is full 1280x1024 and is just an exe,. once I am sure im done with it I will make it availible in more formats,.

it is sorta endless,. but if you see the title again thats about it..,

peace
by jph_wacheski
Wed May 07, 2008 2:59 am
Forum: Your projects
Topic: Cannon War
Replies: 2
Views: 6265

dont do more work then you need to,.

looks to me like you are doing way more work than you need to,. just use timers to remove stuff when it is no longer drawing anything.

I just looked quickly but if i find the time,. i will see what else I can help with,. the attached file has the parts blowing up real good,.

peace.
by jph_wacheski
Tue May 06, 2008 1:12 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80879

animator 'wander' and curve options,.

I was working with some Animators and thought it would be nice to have a 'wander' setting., just a smooth wandering between the set values,. similare to the noise function in the behaviors,. This could be added to the fromKind pulldown or as a new Wander on/off tick-box. If we come up with other opt...
by jph_wacheski
Mon May 05, 2008 6:56 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80879

gota agree with kjell here; parenting should do these things,. in fact I sorta assumed it did,. but on checking the Book of Words it currently just removes the children when the parent is removed. humm,. gota find some other method to link objects together,. for my "big BOSS" at the end of...
by jph_wacheski
Mon May 05, 2008 6:38 pm
Forum: General discussion
Topic: Procedural Generation Competition at Tigsource
Replies: 1
Views: 3543

go procedural!

you been reading my mind again,. . hay, while you are in there don't be stealing my PIN and empting my bank account,. well on second thought my PIN will get you nowhere, as the account is in overdraft,. feel free to deposit then!