Search found 1876 matches

by Kjell
Mon Jul 14, 2008 10:31 am
Forum: General discussion
Topic: New release coming up
Replies: 3
Views: 5809

Hej Ville,

Not quite finished with the Joystick component yet, and perhaps we should bounce the changes required for a ChangeResolution component back and forth a bit before releasing it. You got everything concerning the Font component adjustments?

Regards,
Kjell
by Kjell
Sat Jul 12, 2008 1:13 pm
Forum: ZGE Source Code
Topic: ChangeResolution
Replies: 8
Views: 21927

Hej jph, A SwitchResolution Component can even be useful when you just want to add a Alt+Enter ( using KeyPress Components ) fullscreen switch, although right now there is no way to know what the user has chosen when you use the Dialog route. So you'd have to guess where to switch to the first time ...
by Kjell
Fri Jul 11, 2008 4:23 pm
Forum: ZGE Source Code
Topic: ChangeResolution
Replies: 8
Views: 21927

Hej Ville, Indeed, it's a matter of preference. But, thinking ahead a little .. one thing that I'm sure pretty much everyone will prefer is to store the chosen preferences in a external file, so this can be a one time occurrence only ( unless the user changes his mind ). This will be quite a bit mor...
by Kjell
Fri Jul 11, 2008 1:43 pm
Forum: Tips'n'Tricks
Topic: Meta-balls from Implicit Sphears,. sorta' cool.
Replies: 21
Views: 48549

Hey jph,

You forgot harder!

:P
by Kjell
Fri Jul 11, 2008 12:32 pm
Forum: ZGE Source Code
Topic: ChangeResolution
Replies: 8
Views: 21927

Hej Ville, Personally I'm not that fond of the startup dialog ( no offense ) and prefer having Resolution Settings accessible from a in-game menu. Plus this makes me able to decide which resolutions to support, including ( especially windowed ) formats that might be unconventional ... But I guess th...
by Kjell
Fri Jul 11, 2008 11:56 am
Forum: ZGE Source Code
Topic: ChangeResolution
Replies: 8
Views: 21927

ChangeResolution

Hello,

As I couldn't wrap my head around enabling direct access to integers ( CustomScreen ) in ZExpressions, I went with a ChangeResolution Component instead for Changing the Screen Resolution on the fly.

K
by Kjell
Thu Jul 10, 2008 9:03 pm
Forum: Tips'n'Tricks
Topic: Meta-balls from Implicit Sphears,. sorta' cool.
Replies: 21
Views: 48549

:shock:

Not exactly metaballs ( splines & physics ), but had to think of Takahashi's upcoming game Nobi Nobi Boy.

8)
by Kjell
Wed Jul 09, 2008 9:30 pm
Forum: Your projects
Topic: The Machine Elves - Under the Chrysanthemum Dome
Replies: 20
Views: 24660

Hi jph,

Image :wink:

Curious where you'll be taking this, somewhat Minter-esque so far ( sole reason for owning a Jaguar! ) 8)

K
by Kjell
Wed Jul 09, 2008 4:25 pm
Forum: General discussion
Topic: Questions for Ville
Replies: 8
Views: 8273

Hi guys, I'm a big fan of schematic interfaces as well, but I have to agree with Ville that the current component tree is just as elegant, if not more. A downside would for example be that you'd have to store the data concerning the layout of schematic, obscuring the human readability of the XML pro...
by Kjell
Tue Jul 08, 2008 2:51 pm
Forum: Feature requests
Topic: Sound
Replies: 24
Views: 28075

Hi guys,

Also try SFXR, a great tool for creating sound effects in the spirit of ZGE.

K
by Kjell
Tue Jul 08, 2008 2:40 pm
Forum: General discussion
Topic: Procedural script drawing system!
Replies: 4
Views: 5254

Hej jph, Ah alright :) I don't have any experience coding for consoles in Delphi, but I can imagine it's not all that different from C++. And I'd personally rather see a PS3 or Wii port / build of ZGE, because of their online distribution platforms. Both are based on OpenGL|ES too actually .. but a ...
by Kjell
Tue Jul 08, 2008 2:22 pm
Forum: General discussion
Topic: Procedural script drawing system!
Replies: 4
Views: 5254

Hey jph,

Keep in mind that the DS makes use of OpenGL|ES + instructions need to be send to either the ARM9 or ARM7 processor, so you'll need to alter the ZGE source quite a bit before you'll be able to build DS executables.

K
by Kjell
Sat Jul 05, 2008 3:10 pm
Forum: Feature requests
Topic: Sound
Replies: 24
Views: 28075

Hi guys, Getting back on topic. I've recently been messing around with SunVox on my Palm during commutes ( also available for PC / Linux / PPC ), would be great if we could implement some of those features in the ZGE sound system ( Flanger, Reverb, Filters etc. ). It's Open Source too, so maybe we c...
by Kjell
Sat Jul 05, 2008 3:03 pm
Forum: Feature requests
Topic: Pixel Perfect Wireframe -setting?
Replies: 5
Views: 6555

Hej jph,

I actually changed this in my personal ZGE build already :) But it should be a piece of cake to add a WireframeWidth property to the Material component. The default wireframe width is set to 4 right now ( if I recall correctly ). Why? Ask Ville :P

K
by Kjell
Tue Jul 01, 2008 1:12 pm
Forum: ZGE Source Code
Topic: Font
Replies: 12
Views: 26921

Hej Ville, Don't worry, I'll ask for help when I get stuck .. and I will :P The -1 to 1 range was actually something I had to get used to in the beginning, I'm used to Homogeneous Coordinates being in the 0 to 1 range, and being optional as well ( pixel based being the default ). By the way, is a se...