Hej Ville,
Not quite finished with the Joystick component yet, and perhaps we should bounce the changes required for a ChangeResolution component back and forth a bit before releasing it. You got everything concerning the Font component adjustments?
Regards,
Kjell
Search found 1876 matches
- Mon Jul 14, 2008 10:31 am
- Forum: General discussion
- Topic: New release coming up
- Replies: 3
- Views: 5809
- Sat Jul 12, 2008 1:13 pm
- Forum: ZGE Source Code
- Topic: ChangeResolution
- Replies: 8
- Views: 21927
Hej jph, A SwitchResolution Component can even be useful when you just want to add a Alt+Enter ( using KeyPress Components ) fullscreen switch, although right now there is no way to know what the user has chosen when you use the Dialog route. So you'd have to guess where to switch to the first time ...
- Fri Jul 11, 2008 4:23 pm
- Forum: ZGE Source Code
- Topic: ChangeResolution
- Replies: 8
- Views: 21927
Hej Ville, Indeed, it's a matter of preference. But, thinking ahead a little .. one thing that I'm sure pretty much everyone will prefer is to store the chosen preferences in a external file, so this can be a one time occurrence only ( unless the user changes his mind ). This will be quite a bit mor...
- Fri Jul 11, 2008 1:43 pm
- Forum: Tips'n'Tricks
- Topic: Meta-balls from Implicit Sphears,. sorta' cool.
- Replies: 21
- Views: 48549
- Fri Jul 11, 2008 12:32 pm
- Forum: ZGE Source Code
- Topic: ChangeResolution
- Replies: 8
- Views: 21927
Hej Ville, Personally I'm not that fond of the startup dialog ( no offense ) and prefer having Resolution Settings accessible from a in-game menu. Plus this makes me able to decide which resolutions to support, including ( especially windowed ) formats that might be unconventional ... But I guess th...
- Fri Jul 11, 2008 11:56 am
- Forum: ZGE Source Code
- Topic: ChangeResolution
- Replies: 8
- Views: 21927
ChangeResolution
Hello,
As I couldn't wrap my head around enabling direct access to integers ( CustomScreen ) in ZExpressions, I went with a ChangeResolution Component instead for Changing the Screen Resolution on the fly.
K
As I couldn't wrap my head around enabling direct access to integers ( CustomScreen ) in ZExpressions, I went with a ChangeResolution Component instead for Changing the Screen Resolution on the fly.
K
- Thu Jul 10, 2008 9:03 pm
- Forum: Tips'n'Tricks
- Topic: Meta-balls from Implicit Sphears,. sorta' cool.
- Replies: 21
- Views: 48549
Not exactly metaballs ( splines & physics ), but had to think of Takahashi's upcoming game Nobi Nobi Boy.
- Wed Jul 09, 2008 9:30 pm
- Forum: Your projects
- Topic: The Machine Elves - Under the Chrysanthemum Dome
- Replies: 20
- Views: 24660
- Wed Jul 09, 2008 4:25 pm
- Forum: General discussion
- Topic: Questions for Ville
- Replies: 8
- Views: 8273
Hi guys, I'm a big fan of schematic interfaces as well, but I have to agree with Ville that the current component tree is just as elegant, if not more. A downside would for example be that you'd have to store the data concerning the layout of schematic, obscuring the human readability of the XML pro...
- Tue Jul 08, 2008 2:51 pm
- Forum: Feature requests
- Topic: Sound
- Replies: 24
- Views: 28075
- Tue Jul 08, 2008 2:40 pm
- Forum: General discussion
- Topic: Procedural script drawing system!
- Replies: 4
- Views: 5254
Hej jph, Ah alright :) I don't have any experience coding for consoles in Delphi, but I can imagine it's not all that different from C++. And I'd personally rather see a PS3 or Wii port / build of ZGE, because of their online distribution platforms. Both are based on OpenGL|ES too actually .. but a ...
- Tue Jul 08, 2008 2:22 pm
- Forum: General discussion
- Topic: Procedural script drawing system!
- Replies: 4
- Views: 5254
- Sat Jul 05, 2008 3:10 pm
- Forum: Feature requests
- Topic: Sound
- Replies: 24
- Views: 28075
Hi guys, Getting back on topic. I've recently been messing around with SunVox on my Palm during commutes ( also available for PC / Linux / PPC ), would be great if we could implement some of those features in the ZGE sound system ( Flanger, Reverb, Filters etc. ). It's Open Source too, so maybe we c...
- Sat Jul 05, 2008 3:03 pm
- Forum: Feature requests
- Topic: Pixel Perfect Wireframe -setting?
- Replies: 5
- Views: 6555
- Tue Jul 01, 2008 1:12 pm
- Forum: ZGE Source Code
- Topic: Font
- Replies: 12
- Views: 26921
Hej Ville, Don't worry, I'll ask for help when I get stuck .. and I will :P The -1 to 1 range was actually something I had to get used to in the beginning, I'm used to Homogeneous Coordinates being in the 0 to 1 range, and being optional as well ( pixel based being the default ). By the way, is a se...