Search found 418 matches

by y offs et
Thu Apr 30, 2009 5:58 pm
Forum: General discussion
Topic: Beta release 1.9.7b
Replies: 77
Views: 73334

Now that confused me. I just downloaded from the first post this thread link and the .exe still says- . last modified 4/22/2009 8:04 AM . Driver Packaging Version 8.591-090225a-076828C-ATI Catalyst™ Version 09.3 Provider ATI Technologies Inc. 2D Driver Version 8.01.01.882 2D Driver File Path /REGIST...
by y offs et
Thu Apr 30, 2009 5:23 pm
Forum: General discussion
Topic: Beta release 1.9.7b
Replies: 77
Views: 73334

Something happened. I couldn't show anything in preview anymore, so I ended up re-installing(well, unzipping) a new copy of the beta. Now it seems I can load from file and do most everything with mipmap filter. However, linear and nearest still error. . check that. I can load a bitmap from file with...
by y offs et
Thu Apr 30, 2009 3:27 pm
Forum: General discussion
Topic: Beta release 1.9.7b
Replies: 77
Views: 73334

fruitful explorations - . 1. don't use the tooltray, but did a complete reboot with disabled - no change. . 2. imported a bitmap - got this error - "... address 00533BA5 in module 'ZGameEditor.exe'. Read of address 02BB4000" 3. tried filter/mipmap - hey, it works. Oops, still can't import ...
by y offs et
Thu Apr 30, 2009 2:44 pm
Forum: General discussion
Topic: AnimatorGroup example
Replies: 11
Views: 11988

cute! - and now I understand that spawnModel/style/clone is like a blit or swap buffers (not really, but effects the same thing).
by y offs et
Thu Apr 30, 2009 2:38 pm
Forum: General discussion
Topic: Beta release 1.9.7b
Replies: 77
Views: 73334

tried that - didn't change anything.
.
as an experiment I tried every possible bitmap sub component onto bitmap/producers. Only bitmapRect produces this immediate error.
by y offs et
Thu Apr 30, 2009 1:54 pm
Forum: General discussion
Topic: Beta release 1.9.7b
Replies: 77
Views: 73334

Hmm... most interesting. From scratch bitmap/bitmapCells works just fine.
by y offs et
Wed Apr 29, 2009 3:31 pm
Forum: General discussion
Topic: Beta release 1.9.7b
Replies: 77
Views: 73334

Yes, I made sure I have the latest drivers for everything. I did update my Catalyst control panel, but the problem persists. . yes, the demo runs in the editor, as well as an .exe . clicking the nodes is no problem, but using the sliders is impossible. I can enter numeric changes in the properties, ...
by y offs et
Wed Apr 29, 2009 5:17 am
Forum: General discussion
Topic: Beta release 1.9.7b
Replies: 77
Views: 73334

I hesitate to post because of the talk of problems with ATI, but here goes. loaded FpsDemo.zgeproj content/group wall/wallTexture:bitmap . when I click to open further I get this - . "Access violation at address 6959D1C6 in module 'atioglxx.dll'. Read of address 00000000. " . I can view th...
by y offs et
Sun Apr 26, 2009 11:17 pm
Forum: Feature requests
Topic: tree search ?
Replies: 2
Views: 4963

Yes. I did eventually find them. I had to go out of the editor. I used XML notepad 2007. It's pretty good at separating the fruit and nuts from the branches and leaves of the XML jungle. It's from MicroS and it's free (gasp!).
.
http://msdn.microsoft.com/en-us/library/aa905339.aspx
by y offs et
Sun Apr 26, 2009 10:18 pm
Forum: Feature requests
Topic: tree search ?
Replies: 2
Views: 4963

tree search ?

I've been looking at cannonshoot.zgeproj.
.
I decided I wanted to find the keypress entries to know how to play it properly. You know, I still haven't found them.
.
I think this points out the need for some kind of tree search feature to offset different coding styles that are going to evolve.
by y offs et
Thu Apr 23, 2009 9:12 pm
Forum: Feature requests
Topic: BitmapFromFile
Replies: 12
Views: 27990

I'd like to bump this thread, not because of the previous topic, but because it refers to the component. . "...Importing bitmaps will increase your exe-file size very quickly..." . I'm wondering if this component can have a checkbox option of the usual way of importing textures from a tag-...
by y offs et
Wed Apr 22, 2009 8:27 pm
Forum: General discussion
Topic: AnimatorGroup example
Replies: 11
Views: 11988

Yup, thanks. It said a list, so I thought there might be a little code to write.
It would be nice if there were movable pivot points. That would really increase the possibilities.
by y offs et
Wed Apr 22, 2009 4:38 pm
Forum: General discussion
Topic: AnimatorGroup example
Replies: 11
Views: 11988

AnimatorGroup example

Hello folks,

Would there be a .zgeproj file illustrating use of this component?
I'd like to explore what is possible with primitives before looking at .3ds.