Search found 1005 matches
- Thu Oct 04, 2012 10:58 pm
- Forum: Your projects
- Topic: CastleNode - android demo
- Replies: 19
- Views: 50591
Thanks Ville,. indeed I had forgotten :oops: Works great now. Ok then, no message from the web-base for now,. the built in link should be enough to get players to check the site for more games, and the link to the store could perhaps work to get interested players to buy it. I played some Saucer Inv...
- Thu Oct 04, 2012 4:52 pm
- Forum: Your projects
- Topic: CastleNode - android demo
- Replies: 19
- Views: 50591
- Mon Oct 01, 2012 2:31 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 445764
Android: Build Live Wallpaper
Just wondering is it possible to build "Live Wallpapers" currently,. perhaps by hacking around in the editor generated java stuff?? or is it a possibility to add an "Android: Build Live Wallpaper" function to the menus. Just have so many sweet little visual tests that may be nice...
- Sun Sep 30, 2012 5:59 pm
- Forum: Your projects
- Topic: CastleNode - android demo
- Replies: 19
- Views: 50591
I took some time and set up a proper font not the low-rez one I normally use,. I am quite happy with it now,. although there was lots of little tweaks needed as some letters clipped the edges of others leaving little line artifacts in the text. I only later realized, I could just leave more space ar...
- Fri Sep 28, 2012 1:19 pm
- Forum: Your projects
- Topic: Toyland Shooter
- Replies: 22
- Views: 51276
There is much Awesome in here! My biggest criticism is the lag in aiming,. mouse moves cause a slow move to the actual aiming and over correction then occurs,. IMHO this makes it very hard (or less fun) to play. Other than that WOW! it looks good and the game design is clever, and the physics works ...
- Fri Sep 28, 2012 12:57 pm
- Forum: Your projects
- Topic: OMEGANAUT
- Replies: 96
- Views: 171779
looks great! keep working on it,. it should be cool in the end. Kj gives good advice,. only using the condition checks when needed and leaving the values set in between is much more efficient,. I find it difficult when building stuff to stay optimized in my coding as I am often not sure what is need...
- Thu Sep 27, 2012 2:29 pm
- Forum: General discussion
- Topic: an open source b(v)oxel engine - a community project?
- Replies: 2
- Views: 5192
an open source b(v)oxel engine - a community project?
[ not sure where to post this one, Ville please move it to where you think it fits best. ] Found this recently; https://sites.google.com/site/letsmakeavoxelengine/ I have just started reading, but got me thinking again about a ZGE community project, to get some sort of basic game setup built as an o...
- Wed Sep 26, 2012 1:08 pm
- Forum: Off-topic
- Topic: new 3D graphics technology
- Replies: 1
- Views: 13402
Humm,. yes this is rather old, and seems to be in the same state as last I looked,. it is very much like the claims of the 'free energy' technology folks, in that if they actually had the ability to do, what they claim to be able to do, they would be selling/using the tech. not looking for investors...
- Tue Sep 25, 2012 7:46 pm
- Forum: General discussion
- Topic: How to generate pixel font for use with ZGE?
- Replies: 3
- Views: 5757
- Thu Sep 20, 2012 12:03 am
- Forum: Your projects
- Topic: CastleNode - android demo
- Replies: 19
- Views: 50591
Thanks y offs et,. still working on it so i thinks so as well,. latest is attached,. I did actually change the folder structure name this time, so you should likely uninstall the old ones,. . too many changes to list,. so some highlights; now a short TAP to launch, and HOLD to re-direct your defende...
- Fri Sep 14, 2012 12:43 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 445764
just wondering if the specular lighting should be working?, as it currently does not seem to show up on Android. Also, will the shaders be coming to the ES android version? Just curious, there is still so much that we can do with what is already in, that I can get lost in experiments,. just noticed ...
- Tue Sep 11, 2012 1:09 pm
- Forum: Feature requests
- Topic: Extension request: Audiere/libmodplug
- Replies: 2
- Views: 4648
also there is android support for modplug,. viewtopic.php?t=904
- Sat Sep 08, 2012 2:19 pm
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 217150
Ok, here is a tests setup for using the SV sound as game effects,. one strangeness I found is that the module called is one number higher than in the SV file. Any idea why? I think some rather interesting sounds will now be possible using the SV generators and effects (building our own networks) wit...
- Fri Sep 07, 2012 1:38 pm
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 217150
multi-threaded = nice! So how can we set the dll to run on a separate thread from the game? That would allow near limitlessly complex moduals to play,. or just keep more reasonable music tracks from sucking cpu form the game. I noticed the; sv_send_event() function and this seems to make using singl...
- Fri Sep 07, 2012 1:16 pm
- Forum: Feature requests
- Topic: music score
- Replies: 13
- Views: 17751
rado1- try the sound's BaseNoteNr setting to fix those high octaves when using samples,. ok, I just tried the new version, with this feature, and it is usable for small melodies,. I can not figure how to type directly in the notes pull-down, but notepad++ is easy enough to type and past it in,. I wi...