The properties window can fail to scroll properly, it only snaps to the position after the mouse is released. It works normally with the "Turquoise Gray" skin, but not with "Windows", both are shown in the video.
(Edit: fixed the description.)
Search found 510 matches
- Wed Jan 07, 2015 11:49 pm
- Forum: Bug reports
- Topic: Interface glitches
- Replies: 19
- Views: 38700
- Wed Jan 07, 2015 1:52 am
- Forum: General discussion
- Topic: Tiles & Sprites
- Replies: 45
- Views: 71861
- Tue Jan 06, 2015 3:23 am
- Forum: General discussion
- Topic: Tiles & Sprites
- Replies: 45
- Views: 71861
- Sun Jan 04, 2015 11:09 am
- Forum: Bug reports
- Topic: Interface glitches
- Replies: 19
- Views: 38700
- Sat Jan 03, 2015 12:27 pm
- Forum: Feature requests
- Topic: RenderParticles upgrade
- Replies: 15
- Views: 30855
RenderParticles upgrade
I think having an option to make particles shrink over their lifetime would in certain cases make them look much better. Maybe something as simple as having the equivalent of the already existing RenderParticles.AnimateAlpha property, but for "size" should do the trick?
- Sat Jan 03, 2015 11:50 am
- Forum: General discussion
- Topic: Tiles & Sprites
- Replies: 45
- Views: 71861
What are popular spritesheet and tileset editors? For both editing and creating tiles / spritesheets, Pro Motion and Graphics Gale can be used (there are tons of other tools too, Tiled for level editing, GrafX2 which even works on Linux etc). Nowadays, Photoshop is the default option for creating s...
- Sat Jan 03, 2015 9:20 am
- Forum: Bug reports
- Topic: Interface glitches
- Replies: 19
- Views: 38700
I can't reproduce other problem with the code editor. Does it happen always? With all skins? Had it happen today using Turquoise Gray skin, but this time I saw what happened before it glitched out: during typing of a comment in a ZExpression code window, auto completion tried to match a plain langu...
- Sun Dec 28, 2014 5:34 am
- Forum: Feature requests
- Topic: Project Tree improvements
- Replies: 60
- Views: 108736
Looks better. There are a few little things I found surprising, nothing major but for example the Model and ModelStates don't have the same order of sublists (ModelState has OnCollision as last entry for example - due to the structural similarity of Model / ModelState I'd expect sublists of both to ...
- Sat Dec 27, 2014 6:46 am
- Forum: Bug reports
- Topic: Simple animator oversleeps in Preview
- Replies: 1
- Views: 6432
Simple animator oversleeps in Preview
If you start the example below (with F9, or as an exe), you'll see the square changing colors as expected. But if started inside the preview, it takes some 5 seconds before anything starts happening. <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" ...
- Wed Dec 24, 2014 12:02 am
- Forum: Feature requests
- Topic: Project Tree improvements
- Replies: 60
- Views: 108736
But as long as it's logical in some way i don't really mind Same here :) Obviously there will be some exceptions but hey. + Not sure why ModelState has a Definitions node as well ( accidental inheritance? ). I actually occasionally use those for storing some Model state-specific values etc... Maybe...
- Tue Dec 23, 2014 4:02 am
- Forum: Feature requests
- Topic: Project Tree improvements
- Replies: 60
- Views: 108736
- Mon Dec 01, 2014 9:59 am
- Forum: General discussion
- Topic: Best practice for removing all objects when changing state
- Replies: 2
- Views: 4215
- Mon Dec 01, 2014 4:39 am
- Forum: General discussion
- Topic: Best practice for removing all objects when changing state
- Replies: 2
- Views: 4215
Best practice for removing all objects when changing state
Right now I have it set up that when the player gets hit, the State switches from "Arena" (removes all models OnLeave) to "Game Over" screen. The problem is that the majority of enemies have a pretty simple +OnRemove: =Play some sound =Spawn "Flash" model for explosion ...
- Mon Dec 01, 2014 12:43 am
- Forum: Bug reports
- Topic: Interface glitches
- Replies: 19
- Views: 38700
- Wed Nov 26, 2014 10:48 pm
- Forum: Bug reports
- Topic: Materials switching
- Replies: 5
- Views: 10084