New version with lots of improvements, if anyone wants to try it!
There is now mouse and (i hope) touch support, I have added some fake reflections, etc.
As always, suggestions for improvements are welcome!
Search found 211 matches
- Sat Mar 15, 2014 9:23 pm
- Forum: Your projects
- Topic: Smallball HD
- Replies: 11
- Views: 26718
- Tue Mar 11, 2014 10:29 am
- Forum: General discussion
- Topic: linux 64bit binary?
- Replies: 59
- Views: 47032
- Tue Mar 04, 2014 2:41 pm
- Forum: Your projects
- Topic: Black Bullet Hell - android for now,. PC later perhaps.
- Replies: 11
- Views: 36398
- Tue Mar 04, 2014 11:28 am
- Forum: General discussion
- Topic: How to make a button that can be clicked?
- Replies: 6
- Views: 8215
- Sun Mar 02, 2014 12:01 pm
- Forum: General discussion
- Topic: How to make a button that can be clicked?
- Replies: 6
- Views: 8215
How to make a button that can be clicked?
I have another small problem. I'd like to create clickable buttons, so my game could be playable on touchscreens. I created a cursor; a simple model which draws a sprite and updates the following code : CurrentModel.Position.X = SmallballHD.MousePosition.X*8; CurrentModel.Position.Y = SmallballHD.Mo...
- Tue Feb 25, 2014 2:55 pm
- Forum: Your projects
- Topic: Smallball HD
- Replies: 11
- Views: 26718
- Tue Feb 25, 2014 10:15 am
- Forum: Your projects
- Topic: Smallball HD
- Replies: 11
- Views: 26718
Thanks for the feedback! I did a couple of changes based on your suggestions. I no longer use Category 0 for collisions. For some reason this made my player model turn black and I can't seem to find the reason. Any idea why this is? Using models for a few of these effects were only to get a practica...
- Sun Feb 23, 2014 4:35 pm
- Forum: Your projects
- Topic: Smallball HD
- Replies: 11
- Views: 26718
Smallball HD
There! Now I have finally made it far enough to feel I can show a first version of the game I have been working on. There are still many things I wish to add, and it needs a lot of tweaking still. It's also a bit too hard. But I would be interested to hear what everyone thinks and especially if anyo...
- Sat Feb 22, 2014 1:27 am
- Forum: General discussion
- Topic: Using cameras
- Replies: 1
- Views: 4247
Using cameras
Hi again! Next up in my learning project: how to use cameras!
I have been using the default viewport for the game this far, but now I'd like to zoom in on a certain area as well as rotate the screen.
I'm guessing I need to use the camera object, but how do I use it and where do I put it?
I have been using the default viewport for the game this far, but now I'd like to zoom in on a certain area as well as rotate the screen.
I'm guessing I need to use the camera object, but how do I use it and where do I put it?
- Tue Feb 18, 2014 9:54 am
- Forum: General discussion
- Topic: linux 64bit binary?
- Replies: 59
- Views: 47032
- Mon Feb 17, 2014 7:16 pm
- Forum: General discussion
- Topic: Next, a question about collisions
- Replies: 2
- Views: 4310
- Mon Feb 17, 2014 1:08 am
- Forum: General discussion
- Topic: Next, a question about collisions
- Replies: 2
- Views: 4310
Next, a question about collisions
Next problem I have encountered is about collisions. I want to have an object do different things depending on which object it collides with. For example, if the player hits an enemy, I want the player to be removed, but if it hits a score item I want to increase a score variable. Problem is, whiche...
- Tue Feb 11, 2014 10:35 pm
- Forum: General discussion
- Topic: A question about timing and key input
- Replies: 6
- Views: 7309
- Tue Feb 11, 2014 2:50 pm
- Forum: General discussion
- Topic: A question about timing and key input
- Replies: 6
- Views: 7309
Thanks again, that worked great! I realize the thinking ZGameEditor requires takes a while getting used to. Right now, I'm not sure how to make things happen in the correct order. I want one of my objects to shrink after a collision. I tried to do this using a ZExpression set to OnUpdate like this :...
- Mon Feb 10, 2014 5:12 pm
- Forum: General discussion
- Topic: A question about timing and key input
- Replies: 6
- Views: 7309
Thanks for the quick help! This should work! Just for the reference though, is there any way to make the program just wait a few seconds? I thought as an alternative I could just show the game over state for a few seconds then switch to the title automatically. I tried using a timer, but that didn't...