Search found 789 matches
- Fri Apr 29, 2016 5:58 am
- Forum: General discussion
- Topic: Android limitations
- Replies: 20
- Views: 24312
Re: Android limitations
Tests on Google Nexus 10 shown that the reason why the application crashes is that it goes out of memory. After several message like: 04-29 07:46:14.312: E/art(31584): Throwing OutOfMemoryError "Failed to allocate a 362527386 byte allocation with 5065082 free bytes and 184MB until OOM" it ...
- Thu Apr 28, 2016 7:16 am
- Forum: General discussion
- Topic: Android limitations
- Replies: 20
- Views: 24312
Re: Android limitations
Hi Imerion, I just tried to regenerate old Android projects with latest ZGE and they work fine. Could you please send me the APK for analysis? Or you can try logcat (from Android Device Monitor) by yourself to see what's the problem.
- Wed Apr 27, 2016 11:05 am
- Forum: General discussion
- Topic: Questions for Rado1
- Replies: 5
- Views: 8005
Re: Questions for Rado1
Hi cynex, I'm glad you are trying to use ZGE to build Android applications. Some answers: * ZGE can compile only for ARM architecture at the moment. Also all external libraries for Android I compiled only for ARM. * You do not need (and probably should not) to compile your project with Android Studi...
- Sat Apr 23, 2016 9:22 am
- Forum: Your projects
- Topic: 蝴蝶 / Inner99
- Replies: 122
- Views: 200157
Re: Butterfly
Unfortunately I cannot download 017up.zip - IE tells "The 017up.zip download was interrupted", Chrome tells "Failed - network error".
- Tue Apr 19, 2016 8:14 pm
- Forum: Bug reports
- Topic: RenderTile unusual behaviour
- Replies: 6
- Views: 17475
Re: RenderTile unusual behaviour
Added to help file. Will appear in next beta release.
- Tue Apr 19, 2016 6:15 pm
- Forum: Bug reports
- Topic: RenderTile unusual behaviour
- Replies: 6
- Views: 17475
Re: RenderTile unusual behaviour
but at the moment you will need to add another call to UseMaterial after using RenderTile or RenderSprite if you are using additional render commands in the same OnRender Ville, is this true only for RenderTile and RenderSprite? I would like to put this information to help, but to ALL relevant plac...
- Sun Apr 17, 2016 7:34 am
- Forum: Feature requests
- Topic: IDE "filtering" options
- Replies: 2
- Views: 14136
Re: IDE "filtering" options
Both, filtering in the Log view (either simple as suggested by rrTea or based on regular expression) and searching for definition and usage of named components and variables of in project would be helpful.
- Fri Apr 15, 2016 7:05 am
- Forum: Feature requests
- Topic: Better Options
- Replies: 7
- Views: 20180
Re: Better Options
Why not launch your game / application in windowed mode by default then? Or alternatively have a keyboard shortcut / button that lets you toggle between windowed and fullscreen? I want to offer different sizes of windows in windowed mode. Unfortunately, setting of ZApplicationCustomScreenWidth/Heig...
- Thu Apr 14, 2016 5:36 pm
- Forum: Feature requests
- Topic: Better Options
- Replies: 7
- Views: 20180
Re: Better Options
I want to use windowed mode for applications.
- Thu Apr 14, 2016 4:02 pm
- Forum: Feature requests
- Topic: Better Options
- Replies: 7
- Views: 20180
Better Options
Improvement 1: Note: this is maybe an older "forgotten" discussion, but would like to reopen it and hopefully come to some solution. The Options dialog (opened when ZApplication.ShowOptionsDialog is switched on) displays just fixed set of possible resolutions in 4x3 aspect ratio. If applic...
- Tue Apr 12, 2016 5:08 pm
- Forum: Feature requests
- Topic: Project Tree improvements
- Replies: 60
- Views: 112418
Re: Project Tree readability improvements
As a "serious user" of expressions, I'm fine if an expression is displayed only in Code editor. Properties should just visualize whether expression is specified or not; and for this displaying of the 1st line is usually sufficient. Also I like Properties as small as possible, because scrol...
- Mon Apr 11, 2016 4:12 pm
- Forum: Bug reports
- Topic: Problem with accessing vec3 properties of CurrentModel
- Replies: 2
- Views: 13250
Re: Problem with accessing vec3 properties of CurrentModel
Sure, I always try to illustrate problems on small examples to be easy reproduced by people (mainly Ville). I would like to use this feature in much bigger project(s) to create effective/small code. But writing "pos = random(0, max);" would make it better having the same functionality.
- Mon Apr 11, 2016 2:37 pm
- Forum: Bug reports
- Topic: Problem with accessing vec3 properties of CurrentModel
- Replies: 2
- Views: 13250
Problem with accessing vec3 properties of CurrentModel
Running the following example throws exception "Error in expression for node: ZExpression Cannot get address of expression: ((vec3)CurrentModel.Position". Everything is running fine if instead of CurrentModel.Position a vec3 variable (called ObjectPosition in this case) is used. Direct usa...
- Fri Apr 01, 2016 4:31 pm
- Forum: Feature requests
- Topic: Timer improvements
- Replies: 11
- Views: 26657
Re: Timer / OnExpire
I would not use RepeatCount == 0 in condition, but rather put the desired behavior to OnTimer; it's more explicit. However, RepeatCount can be used for other things, see the following example: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption...
- Mon Mar 28, 2016 6:12 pm
- Forum: Bug reports
- Topic: Tutorial 2 problem
- Replies: 6
- Views: 17317
Re: Tutorial 2 problem
Edson2016, all, I recommend you to use tutorials from ZGE Help file (Help/Contents menu or F1), not form obsolete Web page. I tested them (more or less) and I'm continuously updating the content of help file. For instance, next version of Beta 4.0b will contain also better descriptions of expression...