Search found 58 matches
- Tue Sep 11, 2012 10:02 pm
- Forum: Feature requests
- Topic: Extended functionality of xptr (?)
- Replies: 3
- Views: 5207
- Tue Sep 11, 2012 8:55 pm
- Forum: Feature requests
- Topic: Extended functionality of xptr (?)
- Replies: 3
- Views: 5207
- Tue Sep 11, 2012 8:10 pm
- Forum: Feature requests
- Topic: kkrunchy
- Replies: 5
- Views: 7522
- Tue Sep 11, 2012 7:40 pm
- Forum: Feature requests
- Topic: kkrunchy
- Replies: 5
- Views: 7522
kkrunchy
How about using kkrunchy -> http://www.farbrausch.de/~fg/kkrunchy/ instead of UPX? It gives smaller exes than upx (for instance it compressed my screensaver, in .exe form from 137k uncompressed to 32k instead of UPX's 58k), and is generally better (was used by authors of kkrieger) So how about using...
- Tue Sep 11, 2012 9:26 am
- Forum: General discussion
- Topic: IRC channel anyone?
- Replies: 1
- Views: 3671
IRC channel anyone?
How about setting irc channel/chatroom dedicated for ZGE?
- Tue Sep 11, 2012 9:20 am
- Forum: General discussion
- Topic: Getting user's name
- Replies: 0
- Views: 6129
Getting user's name
How can I get Windows username? I need it for a little project I'm writing and don't know how to do this.
- Tue Sep 11, 2012 9:15 am
- Forum: General discussion
- Topic: Local transform?
- Replies: 9
- Views: 8463
- Tue Sep 11, 2012 2:47 am
- Forum: Feature requests
- Topic: Extension request: Audiere/libmodplug
- Replies: 2
- Views: 4622
Extension request: Audiere/libmodplug
Could someone write extension for using Audiere or libModplug in our games? Bass is cool, but it has license fees if games are intended to be sold while Audiere/libModplug doesn't have such restrictions (and besides, libModPlug has much more formats on support list).
- Tue Sep 11, 2012 2:41 am
- Forum: Your projects
- Topic: Creepsaver - my first screensaver
- Replies: 0
- Views: 14223
Creepsaver - my first screensaver
Warning: This screensaver isn't recommended for people with epilepsy.
This screensaver is my first *complete* project in ZGE. It is flying creepy head on strange background. Added sources.
This screensaver is my first *complete* project in ZGE. It is flying creepy head on strange background. Added sources.
- Tue Sep 11, 2012 12:43 am
- Forum: General discussion
- Topic: Local transform?
- Replies: 9
- Views: 8463
- Mon Sep 10, 2012 10:59 pm
- Forum: General discussion
- Topic: Local transform?
- Replies: 9
- Views: 8463
But I don't know how! I really tried to understand demo project on Google Code page for it, but there are lot of weird code that I can't comprehend true form of (bonus points if you get the reference).
Anyway thanks for code.
//edit: How do I use it to set speed around, e.g. Local Z? As in Velocity?
Anyway thanks for code.
//edit: How do I use it to set speed around, e.g. Local Z? As in Velocity?
- Mon Sep 10, 2012 10:06 pm
- Forum: General discussion
- Topic: Live manipulation of textures?
- Replies: 2
- Views: 4173
- Mon Sep 10, 2012 10:06 pm
- Forum: General discussion
- Topic: Local transform?
- Replies: 9
- Views: 8463
- Mon Sep 10, 2012 9:38 pm
- Forum: General discussion
- Topic: Live manipulation of textures?
- Replies: 2
- Views: 4173
Live manipulation of textures?
How can I manipulate Bitmaps (created with BitmapExpression, nothing more) in runtime, so I can achieve "animation" effect e.g. by changing some variable in Timer and then basing bitmap of sinus of said variable?
Is that even possible?
Is that even possible?
- Mon Sep 10, 2012 9:33 pm
- Forum: General discussion
- Topic: Local transform?
- Replies: 9
- Views: 8463
Local transform?
How can I move object taking rotation into account (i.e. local transform)? Because now, when my car is rotated it drives sideways. My code for car movement: CurrentModel.Velocity.Z-=movspd*App.DeltaTime; There is nothing like LocalVelocity, etc. here so I wonder how I can make it take rotation into ...