Search found 2277 matches
- Fri Jun 27, 2008 4:23 pm
- Forum: Feature requests
- Topic: Sound
- Replies: 24
- Views: 28498
The funny thing is that a early version of ZGE (before first release) actually had a pattern editor for music. Although it was very primitive and quite difficult to use. I figured that no one wants to compose music this way so I threw it out when I started the midi-import function instead. Of course...
- Fri Jun 27, 2008 1:26 pm
- Forum: ZGE Source Code
- Topic: Font
- Replies: 12
- Views: 27501
- Fri Jun 27, 2008 10:05 am
- Forum: General discussion
- Topic: Procedural Content Generation Wiki
- Replies: 0
- Views: 5178
Procedural Content Generation Wiki
This seems to be a good site with plenty of information:
http://pcg.wikidot.com/
JPHs Artificial Nature game is mentioned.
http://pcg.wikidot.com/
JPHs Artificial Nature game is mentioned.
- Fri Jun 27, 2008 9:57 am
- Forum: Feature requests
- Topic: Sound
- Replies: 24
- Views: 28498
I like the sounds jph! Right-click on a envelope to set value seems to be a quick solution, I will try that. About midi-presets: I'm not sure which way to go with music support in ZGE. The midi-instrument file is there for anyone to play around with (MidiInstruments.xml, rename to zgeproj to open in...
- Fri Jun 27, 2008 9:49 am
- Forum: ZGE Source Code
- Topic: Ratio
- Replies: 16
- Views: 39966
- Thu Jun 26, 2008 12:34 pm
- Forum: ZGE Source Code
- Topic: Ratio
- Replies: 16
- Views: 39966
- Thu Jun 26, 2008 8:31 am
- Forum: Feature requests
- Topic: RenderTransformGoup - MIRROR X,Y,Z ?
- Replies: 19
- Views: 20858
I googled and found an article about this: http://www.blender.org/development/release-logs/blender-234/opengl-normals/ The technique for telling opengl that a material is inside-out is switching the triangle direction betweeen counter-clockwise and clockwise. This could be added to the rendertransfo...
- Thu Jun 26, 2008 8:03 am
- Forum: Feature requests
- Topic: RenderTransformGoup - MIRROR X,Y,Z ?
- Replies: 19
- Views: 20858
The problem with the invertnormals-suggestion is that it implies having to loop through and change the normals which is a geometry generation functionality that shouldn't be in the render-components in my opinion. Perhaps if there is a way to tell opengl to invert the normals automatically with a st...
- Wed Jun 25, 2008 2:42 pm
- Forum: Feature requests
- Topic: RenderTransformGoup - MIRROR X,Y,Z ?
- Replies: 19
- Views: 20858
- Wed Jun 25, 2008 8:07 am
- Forum: ZGE Source Code
- Topic: Joystick
- Replies: 4
- Views: 17123
Yes how much spare time do you have Kjell :) Joystick is interesting. I haven't even researched this before because I do not own a joystick myself. Some concerns are how do you read joystick on windows, do you need to link with DirectInput or something? And please also check the documentation for SD...
- Tue Jun 24, 2008 6:57 pm
- Forum: Feature requests
- Topic: RenderTransformGoup - MIRROR X,Y,Z ?
- Replies: 19
- Views: 20858
- Mon Jun 23, 2008 7:12 pm
- Forum: ZGE Source Code
- Topic: Ratio
- Replies: 16
- Views: 39966
- Mon Jun 23, 2008 3:53 pm
- Forum: ZGE Source Code
- Topic: Ratio
- Replies: 16
- Views: 39966
That looks pretty manageable! I've only used glViewport with the full screen area before. 1. What is the name and type of the property that the user will set? 2. What is the default value of this property, and what will the user do if he wants the current behavior (use full resolution as render area).
- Mon Jun 23, 2008 2:22 pm
- Forum: ZGE Source Code
- Topic: Ratio
- Replies: 16
- Views: 39966
So I guess you calculate the render area in application and then pass parameters down to the platform-function. Can you post some code-snippets showing how you've tried to solve it? The screen shot looks nice! Yes it would be cool if the zge-runtime only included the components needed for the curren...
- Sun Jun 22, 2008 6:59 pm
- Forum: Your projects
- Topic: Flowers of Light - a real-time Light Synthesizer
- Replies: 11
- Views: 12779