Search found 2277 matches
- Wed Mar 23, 2022 10:18 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 152919
Re: ZGE on Mac
Alpha 3 on top: When generating binary then ZGE will create an application bundle for your project. This is required for an application to receive keypresses. So if your project is named "test.zgeproj" then it will create the application bundle "test.app". This can be started in ...
- Fri Mar 18, 2022 2:26 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 152919
Re: ZGE on Mac
New alpha on top:
- Fixed possible file corruption when saving projects with binary properties (such as BitmapFromFile)
- F9 now works to build and launch project
Still no keyboard support though, hope to fix that soon.
- Fixed possible file corruption when saving projects with binary properties (such as BitmapFromFile)
- F9 now works to build and launch project
Still no keyboard support though, hope to fix that soon.
- Thu Mar 17, 2022 9:24 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 152919
Re: ZGE on Mac
It looks like it has problems saving the settings file. This does not happen here. Maybe try moving the application to Application folder or to desktop and see if it makes a difference.
- Thu Mar 17, 2022 4:39 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 152919
Re: ZGE on Mac
Yes I can open and run it! I was able to load CleanseCube and run it both from ZGE and make a build. Some warnings were popping up in the process but I guess it's nothing unexpected (although one of the errors did sound a bit scary, warning me that I might end up with corrupt data). I did take scre...
- Thu Mar 17, 2022 2:07 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 152919
Re: ZGE on Mac
Here is first alpha build. I'm posting this mostly to see if rrTea can open it at all :) Note: - This is very early and most things do not yet work. - This is a Intel build so if using on M1 Mac then it requires Rosetta 2 to be installed. - You may need to enable running applications downloaded from...
- Thu Mar 17, 2022 11:58 am
- Forum: General discussion
- Topic: Irregular sprite overlapping area
- Replies: 4
- Views: 7152
Re: Irregular sprite overlapping area
I agree, very cool example!
- Mon Mar 14, 2022 2:58 pm
- Forum: Bug reports
- Topic: AudioMixer resets when loading the project
- Replies: 9
- Views: 11400
- Thu Mar 10, 2022 3:07 pm
- Forum: Bug reports
- Topic: AudioMixer resets when loading the project
- Replies: 9
- Views: 11400
- Wed Mar 09, 2022 12:33 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 152919
ZGE on Mac
Edit: the latest alpha build is attached here. ---- I'm looking at making the ZGE editor available on Mac. Previously only the runtime engine works on Mac but this is an attempt at making the whole editor working. The main problem with porting the editor is that it depends on the Delphi VCL which is...
- Mon Mar 07, 2022 3:24 pm
- Forum: Bug reports
- Topic: AudioMixer resets when loading the project
- Replies: 9
- Views: 11400
Re: AudioMixer resets when loading the project
So far it seems to be two separate problems: - Channel 0 and 1 active and volume are set to default values by the designer. This seems to override settings in zgeproj files. - Assigning audiomixer properties in expressions fails with player.bin that is built with Freepascal in 64-bit build. I'll con...
- Sun Mar 06, 2022 1:03 pm
- Forum: Bug reports
- Topic: AudioMixer resets when loading the project
- Replies: 9
- Views: 11400
Re: AudioMixer resets when loading the project
AudioMixer is treated specially in the engine so there is a possibility something got wrong in the transition to 64-bit. I'll investigate.
- Fri Feb 25, 2022 11:52 am
- Forum: Releases
- Topic: Download older releases
- Replies: 10
- Views: 65368
Re: Download older releases
Here is a 32-bit build from the current sources.
- Fri Feb 25, 2022 9:27 am
- Forum: Releases
- Topic: Download older releases
- Replies: 10
- Views: 65368
Re: Download older releases
Hope VilleK would have a 32bit version. Not too keen on ver 5.0 though since it has taken away the small size exe ability. The world is 64-bit now and 32-bit is treated by modern OS as legacy at best (or simply rejected, as on macOS). I'd like to avoid having two different builds and downloads. But...
- Thu Feb 24, 2022 9:24 am
- Forum: General discussion
- Topic: Edition of the Sound component
- Replies: 3
- Views: 6169
Re: Edition of the Sound component
In general, I would recommend using the sound editor. Trying to set individual properties in the properties panel is not very productive. The sound editor is designed to make it possible to create a variety of sounds but I totally understand it is daunting to use if you don't have previous experienc...
- Mon Feb 14, 2022 8:07 am
- Forum: General discussion
- Topic: Optimizing texture swaps
- Replies: 2
- Views: 6194
Re: Optimizing texture swaps
Exactly what Kjell said. He is the true ZGE guru