Search found 1879 matches
- Sat Nov 01, 2008 7:06 pm
- Forum: General discussion
- Topic: Beta release 1.9.4b
- Replies: 8
- Views: 8779
- Fri Oct 31, 2008 10:20 pm
- Forum: General discussion
- Topic: Beta release 1.9.4b
- Replies: 8
- Views: 8779
Hi jph, If you just want a simple trail, store the position of your model in the appending row of a Array, when you've reached the last slot, start at 0 again. Just use the index to determine the right key to use for your RenderNet ( for example ). When you're aiming for something like a cape, ribbo...
- Sat Oct 25, 2008 2:30 pm
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 11197
Guess it's time to take a weekend off The worst part is that I even listed the correct order a long time ago myself.
K
- Sat Oct 25, 2008 1:54 pm
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 11197
- Sat Oct 25, 2008 12:54 am
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 11197
- Fri Oct 24, 2008 1:19 pm
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 11197
Hej Ville, Well, basically a component that triggers the OnCollision check to occur again by request. It's probably most convenient if the Component itself has a OnCollision Event then just like Model / AppState and such have. Going off-topic now 8) However, this is more or less just a work-around o...
- Fri Oct 24, 2008 12:43 pm
- Forum: Feature requests
- Topic: Short term: Store Floats Long Term: Full Text File Writing
- Replies: 4
- Views: 6816
Hi Slobu, As Francesco mentioned, File reading is already available .. one of the major problems however is that the only variable format ZGE can currently handle is of the type Float. You cannot use Strings or Integers dynamically .. yet. Even if String were supported, you still need a substring fu...
- Thu Oct 23, 2008 2:47 pm
- Forum: General discussion
- Topic: RenderVertexExpression
- Replies: 4
- Views: 5443
Hej Ville, MeshExpression could also be used for real-time use when using RefreshContent on the Mesh obviously. Anyway, I was just surprised that code wise they don't tap into the same method / function. By the way, the other way around MeshExpression is missing TexCoords. And perhaps somewhat unrel...
- Thu Oct 23, 2008 1:58 pm
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 11197
Hej Ville, In short, a Parameters, Result and Index Array. Since Collisions are handled in the order that Clones are Spawned, you can just write off any Parameters you want to use in the OnCollision Event, increase the Index specific to that Collision Category combination and fetch the Parameters on...
- Thu Oct 23, 2008 12:49 pm
- Forum: General discussion
- Topic: RenderVertexExpression
- Replies: 4
- Views: 5443
RenderVertexExpression
:?: How come the RenderVertexExpression is a separate entity ( or is it .. ) from the MeshExpression functionality? Don't they do practically the same thing ( minus the new Vertex Color feature )? With the exception of MeshExpression being applied to it's Owner Mesh and RenderNet always using the ge...
- Wed Oct 22, 2008 7:15 pm
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 11197
Collision
Hi guys, So close .. but not quite yet :evil: In another attempt to create a collision system that communicates directly with Clones and their properties I managed to set up a pretty solid solution .. as long as you don't use the build in Position, Rotation and other property's you want to consider ...
- Tue Oct 21, 2008 3:33 pm
- Forum: General discussion
- Topic: Timer reset ?
- Replies: 11
- Views: 15295
- Sun Oct 19, 2008 6:23 pm
- Forum: General discussion
- Topic: Timer reset ?
- Replies: 11
- Views: 15295
- Sat Oct 18, 2008 3:29 pm
- Forum: General discussion
- Topic: Timer reset ?
- Replies: 11
- Views: 15295
Hey jph, Depending on what you want to do, your solution of having the Timer in a Spawned Model might be the best way to go. A alternative route would be a do-it-yourself Timer. I've attached a example that renders a sprite at 2 seconds and restarts the AppState at 4 seconds. The benefit of this app...
- Wed Oct 15, 2008 3:06 pm
- Forum: General discussion
- Topic: Beta release 1.9.3b
- Replies: 21
- Views: 22185