Search found 211 matches

by Imerion
Sun May 01, 2016 1:01 pm
Forum: General discussion
Topic: Android limitations
Replies: 20
Views: 23866

Re: Android limitations

There are quite many, most of which are around 512x512 to 1366x768. It's not the most effiecient way of doing things. And I realize this type of game isn't really what ZGE is for. Uncompressed, the data amounts to 360 MB, images, sound and everything included. What I'm thinking about doing is reduci...
by Imerion
Fri Apr 29, 2016 1:08 pm
Forum: General discussion
Topic: Android limitations
Replies: 20
Views: 23866

Re: Android limitations

Ok, so it was the memory. :( I'll see what I can do to reduce it. Thanks a lot for your help!
by Imerion
Thu Apr 28, 2016 12:40 pm
Forum: General discussion
Topic: Android limitations
Replies: 20
Views: 23866

Re: Android limitations

Hi! Thanks for your offer Rado1! I haven't used logcat, but was curious if there was a way to see output in Android. I will look into it. If you want to give it a try, I have included an apk here. That would be a big help! It's a beta, so some things will change before final release, but the game sh...
by Imerion
Thu Apr 28, 2016 1:45 am
Forum: General discussion
Topic: Android limitations
Replies: 20
Views: 23866

Android limitations

I have made a few games which have all compiled and worked well for/on Android. My latest game, however, crashes immediately upon start on the same device the others worked on. The only difference I can see is that this new project is much larger uncompressed (about 360 MB, due to loads of full-scre...
by Imerion
Mon Apr 25, 2016 2:30 pm
Forum: Bug reports
Topic: RenderCharExpression trouble
Replies: 2
Views: 11892

Re: RenderCharExpression trouble

That is interesting. I don't get that message, or any other error.
by Imerion
Sun Apr 24, 2016 9:09 pm
Forum: Bug reports
Topic: RenderCharExpression trouble
Replies: 2
Views: 11892

RenderCharExpression trouble

I seem to have a problem that appeared in one of the later beta versions. My RenderCharExpression : CharX += FontMap[ord(subStr(Text, CharI, 1))]*1f/FontData[2]-1; Has stopped working. Or rather, it produces very odd results, with the letters displayed all over the place. :) I have attached a sample...
by Imerion
Tue Apr 19, 2016 9:16 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 105040

Re: Beta release 4.0b

@VilleK That is very odd. A few beta-releases ago text worked, but now every number of 100 or more is displayed with the digits after the first two on top of each other. It only happens in the TextFloatRef though. Any static text seem to display fine. Perhaps that could help pinpoint the problem? Th...
by Imerion
Thu Apr 14, 2016 8:35 pm
Forum: Feature requests
Topic: Better Options
Replies: 7
Views: 18573

Re: Better Options

+ Perhaps the "banner" could be powered by ZGE itself, so you can procedurally generate it .. or create a small animation ( if you want ) :wink:
That would be really cool! :)
by Imerion
Thu Apr 14, 2016 8:30 pm
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 105040

Re: Beta release 4.0b

Something seem odd with text again in the latest version. For numbers with 3 digits, the third is drawn on top of the second.

Is still use a RenderCharExpression with this code :
CharX += FontMap[ord(subStr(Text, CharI, 1))]*1f/FontData[2]-1;
by Imerion
Wed Apr 13, 2016 10:07 pm
Forum: Feature requests
Topic: IDE "filtering" options
Replies: 2
Views: 12968

Re: IDE "filtering" options

One other filter that would be really useful (but this is probably super hard to do) is on the Project Tree. When opening old projects sometimes it's hard to remember where a particular Variable was used for example and digging through the xml can be a bit impractical, so if there were a filter fie...
by Imerion
Wed Mar 30, 2016 8:59 pm
Forum: Bug reports
Topic: Models getting corrupt?
Replies: 0
Views: 47080

Models getting corrupt?

This is very weird. I had a simple Model in my code, and the second time I called it, about 60 seconds after the first time, in another App State, the whole program crashed. After trying to fix this for several hours trying everything, I redid the whole model, starting from a new one and copying all...
by Imerion
Wed Mar 30, 2016 5:34 pm
Forum: Feature requests
Topic: Timer improvements
Replies: 11
Views: 25123

Re: Timer / OnExpire

That is smart. I haven't used timers much, instead doing them myself in code. But that should work well now that I know about it. :)
by Imerion
Wed Mar 30, 2016 5:31 pm
Forum: Your projects
Topic: 蝴蝶 / Inner99
Replies: 122
Views: 190227

Re: SuperHeli Sketch

Nice! I liked the screen-crack effect, and how it bounced around when colliding. Some nice particle explosions too. :)
by Imerion
Sat Mar 19, 2016 12:18 am
Forum: General discussion
Topic: Forum upgrade
Replies: 5
Views: 6652

Re: Forum upgrade

I can't seem to access the releases forum - it says I need a code.
by Imerion
Sun Feb 21, 2016 1:32 pm
Forum: Your projects
Topic: 蝴蝶 / Inner99
Replies: 122
Views: 190227

Re: SuperHeli v0.01 (2014,12/13)

Cool! Nice to see you're working on this again, I think it could be fun! :)