Search found 1896 matches
- Wed Mar 05, 2008 4:21 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81408
- Wed Mar 05, 2008 2:30 pm
- Forum: General discussion
- Topic: Animations
- Replies: 2
- Views: 4945
Animations
Hi, Even though I'm aware that animations exported in .3ds files are currently unsupported, it probably won't do much harm shedding some light onto it already. While diving through the 3ds files correspondent to the "Auto center model" topic with the "Opener" tool, I noticed that...
- Wed Mar 05, 2008 1:27 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19214
Hi VilleK, Sorry for the confusion, this difference is caused by resetting the XForm before exporting. Also I was incorrect about the pivot being animatable ... and while it seems like you can do this, it actually just offsets the Mesh Matrix and stores the movement in a position/rotation keyframe o...
- Tue Mar 04, 2008 7:45 pm
- Forum: General discussion
- Topic: ZGE
- Replies: 1
- Views: 4019
ZGE
Did you know ZGE is actually a acronym for "Zero Gravity Effect"? Makes up for a great denotation of your lightweight / easy-to-get-into editor
Kjell
- Tue Mar 04, 2008 6:47 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19214
- Tue Mar 04, 2008 4:20 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19214
Hej VilleK, Almost, but not quite. The pivot is being taken in consideration now .. which is good, although it seems to be inverted, but there is something else going on that shouldn't happen. This is going to be tricky to explain ... The behavior you mentioned when trying to export from Maya, is ac...
- Tue Mar 04, 2008 3:07 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19214
- Mon Mar 03, 2008 7:45 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19214
Hej VilleK, No I'm not Swedish .. I did however used to live in Göteborg :) Anyway .. I've attached a .3ds containing a 1x1x1 box with it's pivot at 0,0,0 and it's cog at 5,0,0. The easiest way to visualize the problem is to set the model's RotationVelocity.Z. And yes, it does import back into my 3d...
- Mon Mar 03, 2008 7:27 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19214
Auto center model
Hej,
The pivot / center of imported objects seems to be set to the center of the mesh automatically regardless of the "Auto center model" setting when importing 3ds files. Potential bug?
Regards,
Kjell
The pivot / center of imported objects seems to be set to the center of the mesh automatically regardless of the "Auto center model" setting when importing 3ds files. Potential bug?
Regards,
Kjell
- Mon Mar 03, 2008 7:14 pm
- Forum: General discussion
- Topic: Switches
- Replies: 2
- Views: 5154
- Mon Mar 03, 2008 7:12 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81408
- Sun Mar 02, 2008 8:31 pm
- Forum: General discussion
- Topic: Switches
- Replies: 2
- Views: 5154
Switches
Hello,
Are switches ( switch / case / break ) already implemented in the scripting language? When I type "switch" the text does become bold, but I haven't been able to get it to work yet.
Kind Regards,
Kjell
Are switches ( switch / case / break ) already implemented in the scripting language? When I type "switch" the text does become bold, but I haven't been able to get it to work yet.
Kind Regards,
Kjell
- Sun Mar 02, 2008 3:36 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81408
:roll: Collision tests are only made between models with the Category-property set to match the definition in a DefineCollision-component. So for instance a Model with Category set to 0 does not have any collision tests and no cpu-time is wasted on this. Ah of course, should have realized that. I ag...
- Sat Mar 01, 2008 4:08 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81408
Hej VilleK, Understandable .. but you might want to change it sooner then later if you agree with the deficiency. Take some time to let it sink in ;) The same thing goes for Light(s) / Camera(s) by the way. Currently you have those values fixed as App properties. I think the component idea that you ...
- Sat Mar 01, 2008 3:24 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15573
Hi VilleK, When reproducing the problem, I noticed I was actually mistaken about the Velocity issue. This was due to me being unaware of the Velocity property being multiplied with the DeltaTime by default. Probably should have read the Component reference more carefully :roll: Concerning the 3ds fo...