Search found 43 matches
- Wed Mar 25, 2015 9:49 am
- Forum: Your projects
- Topic: Cubenemy : Android game
- Replies: 35
- Views: 70958
I only realised yesterday that it has been about 6 months since I have touched this, so I spent a day fixing up a few things so I can finally post a build. Of course I got lost in my code and had to find my way back, but isn't that always the way! Have added a Windows build to my original post if an...
- Fri Oct 17, 2014 10:53 pm
- Forum: Off-topic
- Topic: Nexus Player
- Replies: 4
- Views: 14415
An interesting development indeed, though it has been on the cards for a while. Seems very similar to the Amazon FireTV, so it will be interesting to see if it takes off. A pity that they didn't bundle the controller in with it. I would imagine this will be the last nail in the coffin for the Ouya t...
- Wed Sep 03, 2014 9:12 am
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 378697
- Mon Aug 25, 2014 11:41 pm
- Forum: Your projects
- Topic: Cubenemy : Android game
- Replies: 35
- Views: 70958
It is not that I don't enjoy the procedural workflow. In my day job I love putting together procedural setups in tools like C4D, Houdini, Ice etc. It is just that when I have to do it purely in code, that I often hit a wall. For me, the ideal workflow for proceduralism is a mix of nodal networks and...
- Sun Aug 24, 2014 11:35 pm
- Forum: Your projects
- Topic: Cubenemy : Android game
- Replies: 35
- Views: 70958
- Sat Aug 23, 2014 11:53 pm
- Forum: Your projects
- Topic: Cubenemy : Android game
- Replies: 35
- Views: 70958
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Thanks for the comments guys :) Imerion, to do the glow effects I am just using a meshbox(quad2d) with a basic feathered circle rendered from Inkscape. If you use Alpha/One mode in the material settings it will give you that very blown out effect as it is additive. Parent the quad to your geometry v...
- Tue Aug 19, 2014 7:20 am
- Forum: Your projects
- Topic: Cubenemy : Android game
- Replies: 35
- Views: 70958
- Mon Aug 18, 2014 11:22 pm
- Forum: Your projects
- Topic: Cubenemy : Android game
- Replies: 35
- Views: 70958
I have been very sidetracked on other projects, but just a small update on where I am up to with Cubenemy. - I have attached a more recent screenshot of a current build. As I abandoned any notion of writing my own shaders for glows, I ended up using a very simple technique of creating glowing shapes...
- Sat Aug 02, 2014 11:41 pm
- Forum: Bug reports
- Topic: MeshImport
- Replies: 4
- Views: 12243
I also ran into these issues when exporting meshes from Blender. My solution was to manually create edge splits where I needed hard edges or use the edge split modifier if the whole mesh has hard edges. Fortunately I am going for a faceted look anyway, so it was an easy solution. Would be good to se...
- Sat Jun 14, 2014 11:29 pm
- Forum: Extensions
- Topic: MikMod for ZGE
- Replies: 16
- Views: 36063
Ha, a scary interface indeed. Reminds me of my Amiga days :D In the end, it is whatever works for you and there can can be a certain beauty in a minimal interface. I have played around with a few trackers over the years but I always end up going back to one of my many DAW's (I had 8 paid ones at las...
- Sat Jun 14, 2014 1:33 am
- Forum: Extensions
- Topic: MikMod for ZGE
- Replies: 16
- Views: 36063
Thanks for the info guys. I do have some familiarity with trackers and the MOD format, as I have played around with Sunvox and Renoise in the past. I come from a more traditional music background and much prefer a standard left to right DAW piano roll for composing. The vertical scroll of a tracker ...
- Fri Jun 13, 2014 2:05 am
- Forum: General discussion
- Topic: Level/world editor in ZGE?
- Replies: 17
- Views: 21607
- Fri Jun 13, 2014 2:01 am
- Forum: Extensions
- Topic: MikMod for ZGE
- Replies: 16
- Views: 36063
- Thu Jun 12, 2014 8:39 am
- Forum: Your projects
- Topic: Cubenemy : Android game
- Replies: 35
- Views: 70958
Thanks Rado and Ville! I am having fun with it, just need to find more time to put into it. Loving how easy it is to export and test to Android from ZGE. My aim is to do a cut down version freebie for the Google Play store initially. Then keep working on tons of levels for either a paid version or a...
- Wed Jun 11, 2014 6:25 am
- Forum: Your projects
- Topic: Cubenemy : Android game
- Replies: 35
- Views: 70958
Cubenemy : Android game
I was going to start a mini dev log of my progress on my first ZGE game on here. It is actually my first 3d game , but as I have created several 2d games previously and am experienced in 3d, it is not too much of a stretch :D ZGE is making it a nice easy transition... The game is called "Cubene...