Search found 122 matches
- Sun Jan 01, 2017 2:20 am
- Forum: General discussion
- Topic: Recording Z game programs as a movie
- Replies: 2
- Views: 5291
Re: Recording Z game programs as a movie
Cheers, I'll probably try to get a copy of FRAPS.
- Tue Dec 27, 2016 10:12 pm
- Forum: General discussion
- Topic: Recording Z game programs as a movie
- Replies: 2
- Views: 5291
Recording Z game programs as a movie
Hey Hey, this might be a bit off topic but i was wanting to use Z game editor to create some 3d cut scenes for some 2d games I'm working on, the problem is I don't know a good way of doing live screen capture using Z game editor. Can anyone suggest a good way to capture footage, or a screen capture ...
- Wed Oct 05, 2016 5:38 am
- Forum: General discussion
- Topic: Follow the mouse in 3d space
- Replies: 9
- Views: 9477
Re: Follow the mouse in 3d space
The movement of the model is using the steering controller, but I tried without it, and the model (which is sent towards the cursor model) still moves towards the camera (towards the screen, rather than where the cursor model appears to be positioned). I think it must have to do with the Z axis beca...
- Sun Oct 02, 2016 8:09 am
- Forum: General discussion
- Topic: Follow the mouse in 3d space
- Replies: 9
- Views: 9477
Re: Follow the mouse in 3d space
The code works now. The cursor stays relative with the view rotated on it's y axis. Thanks Kjell! A new problem has arisen however; When sending a boid in the direction of the model placed at the mouse co-ordinates, it no longer actively seeks out the cursor model it just goes towards the center of ...
- Sat Oct 01, 2016 3:37 am
- Forum: General discussion
- Topic: Follow the mouse in 3d space
- Replies: 9
- Views: 9477
Re: Follow the mouse in 3d space
With the example i tested it on, the camera rotation is only on the Y axis.
- Thu Sep 29, 2016 3:19 am
- Forum: General discussion
- Topic: Follow the mouse in 3d space
- Replies: 9
- Views: 9477
Re: Follow the mouse in 3d space
Thanks for the example Kjell. I've yet to get it to work. I tried putting it as a z expression on a models on update, but it didn't seem to do anything. I'll have another go at it today, i was a little tired at the time i tried it. I do mean, mouse on X and Y axes, although if the view is rotated wo...
- Tue Sep 27, 2016 2:04 am
- Forum: General discussion
- Topic: Follow the mouse in 3d space
- Replies: 9
- Views: 9477
Follow the mouse in 3d space
Hello, I made a little demo where a cursor model is set at the mouse co-ordinates. This seems to work, however when the camera angle is rotated around 180 degrees the movement is inverted. Also moving around on the x axis, leaves the cursor model where it was originally spawned. What sort of code wo...
- Fri Sep 23, 2016 1:31 am
- Forum: Your projects
- Topic: Skiggy
- Replies: 2
- Views: 12155
Re: Skiggy
I'm glad that you like the looks of it. I'll try to keep up with some updates. Please keep up the good work on Z game editor. It's truly a wonderful creation tool, small, stable, robust, open source. Edit -----------------------------------------------------------------------------------------------...
- Fri Sep 23, 2016 1:16 am
- Forum: General discussion
- Topic: condition check for number of models
- Replies: 4
- Views: 5774
Re: condition check for number of models
That's good to know, and It gives me peace of mind. I thought I might have missed something in the documentation.
- Thu Sep 22, 2016 12:38 am
- Forum: General discussion
- Topic: condition check for number of models
- Replies: 4
- Views: 5774
Re: condition check for number of models
Thanks Kjell, but Isn't there another way of doing it without adding and subtracting from a variable when you spawn or remove a model?
- Thu Sep 22, 2016 12:33 am
- Forum: Your projects
- Topic: Skiggy
- Replies: 2
- Views: 12155
Skiggy
I uploaded a small video to youtube, showing a brief bit of the game I've been working on, incase anyone's interested.
it was recorded on my phone so the qualities not great.
here's a link:
https://www.youtube.com/watch?v=5Pt6O_gtrg0
it was recorded on my phone so the qualities not great.
here's a link:
https://www.youtube.com/watch?v=5Pt6O_gtrg0
- Wed Sep 21, 2016 11:12 pm
- Forum: General discussion
- Topic: condition check for number of models
- Replies: 4
- Views: 5774
condition check for number of models
Hi,
I'm a bit unsure how to write a condition which returns, how many instances of a certain type of model currently exist.
How is this done? Any ideas?
I'm a bit unsure how to write a condition which returns, how many instances of a certain type of model currently exist.
How is this done? Any ideas?
- Tue Sep 20, 2016 6:26 am
- Forum: Feature requests
- Topic: More collision categories?
- Replies: 4
- Views: 14556
Re: More collision categories?
Thanks! I find this useful information.
Edit
----------------------------------------------------------------------------------------
I'm in the process of culling, and merging collision categories in my project.
Edit
----------------------------------------------------------------------------------------
I'm in the process of culling, and merging collision categories in my project.
- Sat Sep 17, 2016 9:27 am
- Forum: Feature requests
- Topic: More collision categories?
- Replies: 4
- Views: 14556
Re: More collision categories?
I'll be upgrading to the latest version just as soon as i finish the project I'm working on. The project that uses 60 categories seems to work well, although one or two stages run a little choppy and im working on optimizing those levels. I think the reason they run choppy is just that they render a...
- Fri Sep 16, 2016 2:44 am
- Forum: General discussion
- Topic: Check gamestate
- Replies: 1
- Views: 3972
Check gamestate
Hey, i just have a simple question, how would you write a condition to check the current gamestate. would it be like? return app.gamestate==levelone ; Sorry is this seems really ignorant. Currently I've been assigning a variable to each gamestate, not a different variable just changing the number fo...