Search found 122 matches

by jinxtengu
Sun Jan 01, 2017 2:20 am
Forum: General discussion
Topic: Recording Z game programs as a movie
Replies: 2
Views: 5291

Re: Recording Z game programs as a movie

Cheers, I'll probably try to get a copy of FRAPS.
by jinxtengu
Tue Dec 27, 2016 10:12 pm
Forum: General discussion
Topic: Recording Z game programs as a movie
Replies: 2
Views: 5291

Recording Z game programs as a movie

Hey Hey, this might be a bit off topic but i was wanting to use Z game editor to create some 3d cut scenes for some 2d games I'm working on, the problem is I don't know a good way of doing live screen capture using Z game editor. Can anyone suggest a good way to capture footage, or a screen capture ...
by jinxtengu
Wed Oct 05, 2016 5:38 am
Forum: General discussion
Topic: Follow the mouse in 3d space
Replies: 9
Views: 9477

Re: Follow the mouse in 3d space

The movement of the model is using the steering controller, but I tried without it, and the model (which is sent towards the cursor model) still moves towards the camera (towards the screen, rather than where the cursor model appears to be positioned). I think it must have to do with the Z axis beca...
by jinxtengu
Sun Oct 02, 2016 8:09 am
Forum: General discussion
Topic: Follow the mouse in 3d space
Replies: 9
Views: 9477

Re: Follow the mouse in 3d space

The code works now. The cursor stays relative with the view rotated on it's y axis. Thanks Kjell! A new problem has arisen however; When sending a boid in the direction of the model placed at the mouse co-ordinates, it no longer actively seeks out the cursor model it just goes towards the center of ...
by jinxtengu
Sat Oct 01, 2016 3:37 am
Forum: General discussion
Topic: Follow the mouse in 3d space
Replies: 9
Views: 9477

Re: Follow the mouse in 3d space

With the example i tested it on, the camera rotation is only on the Y axis.
by jinxtengu
Thu Sep 29, 2016 3:19 am
Forum: General discussion
Topic: Follow the mouse in 3d space
Replies: 9
Views: 9477

Re: Follow the mouse in 3d space

Thanks for the example Kjell. I've yet to get it to work. I tried putting it as a z expression on a models on update, but it didn't seem to do anything. I'll have another go at it today, i was a little tired at the time i tried it. I do mean, mouse on X and Y axes, although if the view is rotated wo...
by jinxtengu
Tue Sep 27, 2016 2:04 am
Forum: General discussion
Topic: Follow the mouse in 3d space
Replies: 9
Views: 9477

Follow the mouse in 3d space

Hello, I made a little demo where a cursor model is set at the mouse co-ordinates. This seems to work, however when the camera angle is rotated around 180 degrees the movement is inverted. Also moving around on the x axis, leaves the cursor model where it was originally spawned. What sort of code wo...
by jinxtengu
Fri Sep 23, 2016 1:31 am
Forum: Your projects
Topic: Skiggy
Replies: 2
Views: 12155

Re: Skiggy

I'm glad that you like the looks of it. I'll try to keep up with some updates. Please keep up the good work on Z game editor. It's truly a wonderful creation tool, small, stable, robust, open source. Edit -----------------------------------------------------------------------------------------------...
by jinxtengu
Fri Sep 23, 2016 1:16 am
Forum: General discussion
Topic: condition check for number of models
Replies: 4
Views: 5774

Re: condition check for number of models

That's good to know, and It gives me peace of mind. I thought I might have missed something in the documentation.
by jinxtengu
Thu Sep 22, 2016 12:38 am
Forum: General discussion
Topic: condition check for number of models
Replies: 4
Views: 5774

Re: condition check for number of models

Thanks Kjell, but Isn't there another way of doing it without adding and subtracting from a variable when you spawn or remove a model?
by jinxtengu
Thu Sep 22, 2016 12:33 am
Forum: Your projects
Topic: Skiggy
Replies: 2
Views: 12155

Skiggy

I uploaded a small video to youtube, showing a brief bit of the game I've been working on, incase anyone's interested.
it was recorded on my phone so the qualities not great.
here's a link:
https://www.youtube.com/watch?v=5Pt6O_gtrg0
by jinxtengu
Wed Sep 21, 2016 11:12 pm
Forum: General discussion
Topic: condition check for number of models
Replies: 4
Views: 5774

condition check for number of models

Hi,
I'm a bit unsure how to write a condition which returns, how many instances of a certain type of model currently exist.

How is this done? Any ideas? :)
by jinxtengu
Tue Sep 20, 2016 6:26 am
Forum: Feature requests
Topic: More collision categories?
Replies: 4
Views: 14556

Re: More collision categories?

Thanks! I find this useful information.

Edit
----------------------------------------------------------------------------------------
I'm in the process of culling, and merging collision categories in my project.
by jinxtengu
Sat Sep 17, 2016 9:27 am
Forum: Feature requests
Topic: More collision categories?
Replies: 4
Views: 14556

Re: More collision categories?

I'll be upgrading to the latest version just as soon as i finish the project I'm working on. The project that uses 60 categories seems to work well, although one or two stages run a little choppy and im working on optimizing those levels. I think the reason they run choppy is just that they render a...
by jinxtengu
Fri Sep 16, 2016 2:44 am
Forum: General discussion
Topic: Check gamestate
Replies: 1
Views: 3972

Check gamestate

Hey, i just have a simple question, how would you write a condition to check the current gamestate. would it be like? return app.gamestate==levelone ; Sorry is this seems really ignorant. Currently I've been assigning a variable to each gamestate, not a different variable just changing the number fo...