Search found 1940 matches

by Kjell
Mon Jan 05, 2009 6:49 pm
Forum: Off-topic
Topic: Happy New Year!
Replies: 4
Views: 6206

Hej Ville,

Thanks :) No it's not a photograph, just a quick & basic 3d render done with Mental Ray ( fish-eye lens effect and some final gathering ). GLSL would have been more appropriate, but I was late already :roll:

K
by Kjell
Mon Jan 05, 2009 5:47 pm
Forum: Off-topic
Topic: Happy New Year!
Replies: 4
Views: 6206

8)

Happy New Year everybody ~

Image

K
by Kjell
Sun Jan 04, 2009 1:42 pm
Forum: Your projects
Topic: Machine Mind a demo,. .
Replies: 2
Views: 5535

Yo jph, Spirals seem to become a recurring theme in your visuals :wink: Digging the strobe effects combined with low velocity model / camera movement, gives it a nice tension range. Be sure to also check out SomaFM ( especially their "cliqhop idm" / "Space Station Soma" channels ...
by Kjell
Wed Dec 31, 2008 2:26 pm
Forum: Feature requests
Topic: new component idea
Replies: 1
Views: 4026

Hmm, It's a good idea, but I guess you wouldn't be able to pass any arguments like you can with functions defined in a ZLibrary, right? The general structure I use now is a Condition Component that checks whether the Function variable > 0, and every loop it subtracts 1 off that value .. so you can c...
by Kjell
Wed Dec 31, 2008 12:39 am
Forum: General discussion
Topic: Transparency
Replies: 12
Views: 15198

Hi Tischk, There are a couple of ways you can go about this. One is to put the Material Component in the Model's Definitions ( so each Clone has their own instance of the Material assigned ), another is to use a RenderSetColor Component after UseMaterial with some kind of Condition to pick out the d...
by Kjell
Tue Dec 30, 2008 9:57 pm
Forum: Feature requests
Topic: Sound
Replies: 24
Views: 33272

Hey jph, The main problem I ran into writing the Player part of a Tracker in ZGE is timing. You really need to be able to write to a sound-buffer ( the size of at least the length of one frame ) to make your sounds sync nicely together. When just running a track in FrameRateStyle:Free without much e...
by Kjell
Tue Dec 30, 2008 6:41 pm
Forum: General discussion
Topic: HELP! My game's fps drops suddenly.
Replies: 3
Views: 5924

Hi, How long is "a while"? I played for a number of minutes .. but did not notice any frame-drops. Also, the total number of Models stays around 27 ( when you're not shooting ) all through the game, so you're definitely not doing anything wrong when it comes to destroying instances. Try to...
by Kjell
Mon Dec 29, 2008 3:40 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 30140

Hey jph, Hasn't the ActiveX option been there from the start? It's not that difficult to create a browser plugin that would play encrypted zgeproj files. However, getting the ActiveX component approved / authorized .. is a whole different story. Plus you usually don't want to go there before you hav...
by Kjell
Mon Dec 29, 2008 3:10 pm
Forum: Feature requests
Topic: Sound
Replies: 24
Views: 33272

8)

Better late then never .. SunVox Engine 1.1b Source-Code

K
by Kjell
Mon Dec 29, 2008 1:43 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 30140

Hi guys,

A simple step-based ( opposed to morph-based ) LOD example build with 1.9.5b. Use key up & down to zoom and spacebar to toggle between flat and wireframe.

K
by Kjell
Sun Dec 28, 2008 6:02 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 30140

8) Kick-ass! Now I won't have to copy over my Trunc-hacks every subversion update anymore :) Will it be possible to add a VariableType ( single / integer .. and hopefully string / double etc in the future ) drop-down to the DefineVariable Component? *By the way, I'm not too crazy about the headers y...
by Kjell
Mon Dec 22, 2008 3:38 pm
Forum: Your projects
Topic: lockOn 2 - a Solstice present for y'all!
Replies: 25
Views: 26390

Hi jph, Drop.io is quite nice for video sharing as you can still download the original file, but it also generates a flash based version that you can stream as a preview. Downside is that there is a 100mb limit per free account ( although there is no limit on the amount of accounts you create :wink:...
by Kjell
Mon Dec 22, 2008 3:18 pm
Forum: Feature requests
Topic: Scene Graph
Replies: 13
Views: 14562

Hi jph, LOD ( Level-Of-Detail ) type solutions as part of a Scene Graph can be quite useful / powerful. Thing is, you can already do this quite easily* yourself. I've used it in ZGE on several occasions. However, sorting the render order of Models from furthest away to closest to camera is currently...
by Kjell
Sun Dec 21, 2008 5:21 pm
Forum: Your projects
Topic: lockOn 2 - a Solstice present for y'all!
Replies: 25
Views: 26390

Hi jph,

After playing some more, I found that picking up specific items can be a little difficult at times. Perhaps you could lower the control inertia slightly or increase pickup radius a little? Have a look at this video, you'll see ( 1:26 ) what ( 1:50 ) I mean ( 2:20 ) :wink:

K
by Kjell
Fri Dec 19, 2008 11:42 pm
Forum: Your projects
Topic: lockOn 2 - a Solstice present for y'all!
Replies: 25
Views: 26390

Hey jph, Your best ZGE release so far ( in my book )! I really like the scale of the bullets and pick-ups, nice & small ( reminds me of Bangai-O somehow ). And the voice overs add allot to the overall experience, don't cut them because of a couple of kilobytes :wink: Personally I would use a lit...