Search found 2274 matches
- Sun Dec 19, 2021 12:15 pm
- Forum: General discussion
- Topic: A few questions relating to Y rotation
- Replies: 5
- Views: 7542
Re: A few questions relating to Y rotation
Can always rely on Kjell to remember things I forgot .
- Fri Dec 17, 2021 9:08 am
- Forum: General discussion
- Topic: A few questions relating to Y rotation
- Replies: 5
- Views: 7542
Re: A few questions relating to Y rotation
Hi, The default camera axis in ZGE have not changed since version 1.0 as far as I can remember so not sure what is going on in your case. @Kjell is usually the master at these kind of questions so maybe he will come around and help. OGG-support is included since several years but to my knowledge it ...
- Wed Dec 15, 2021 4:23 pm
- Forum: General discussion
- Topic: Forums are online again
- Replies: 1
- Views: 5214
Forums are online again
There was a php-server upgrade which caused the ZGE forum to stop working. Now I've upgraded phpbb to latest version and everything should work again. Thanks to the several people who noticed this and contacted me.
- Thu Nov 11, 2021 10:09 am
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 18233
- Mon Sep 20, 2021 1:19 pm
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 18233
Re: ZGE & Mac M1
Nice! I think you can test with "if(MACOS)" to make code run differently on Mac. Indeed I expect it will crash if you try calling Windows specific functions.
- Wed Sep 15, 2021 8:07 am
- Forum: Releases
- Topic: ZGameEditor version 5.0
- Replies: 4
- Views: 7853
- Mon Sep 13, 2021 7:27 am
- Forum: Releases
- Topic: ZGameEditor version 5.0
- Replies: 4
- Views: 7853
Re: ZGameEditor version 5.0
Because someone emailed and asked about it: here is an updated build of the screensaver engine that works with latest ZGE.
- Mon Aug 30, 2021 8:49 am
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 18233
Re: ZGE & Mac M1
There is a way to develop on Mac if you can manage to edit the zgeproj file directly with a text editor. 1. Install demo version of FL Studio: https://www.image-line.com/fl-studio-download/ 2. Put your zgeproj file in this folder /Applications/FL Studio 20.app/Contents/Resources/FL/Plugins/Fruity/Ef...
- Wed Aug 25, 2021 9:08 am
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 18233
Re: ZGE & Mac M1
There is also Parallells: https://9to5mac.com/2021/05/03/the-super-easy-guide-for-installing-windows-on-m1-macs-using-parallels-desktop-16-for-mac-video/ I hope you find a solution that works for you. It would be a shame if this becomes a hurdle for further development. Your ZGE projects look fantas...
- Tue Aug 24, 2021 2:57 pm
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 18233
- Tue Aug 24, 2021 12:34 pm
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 18233
Re: ZGE & Mac M1
Hi, During the last year I've been involved in the process of making FL Studio running natively on M1 and this includes ZGE. So ZGE works fine on M1. Using Intel Mac binaries with Rosetta on M1 also works very well. The only reason I don't include Mac binaries in recent ZGE releases is that I don't ...
- Thu Jul 29, 2021 7:21 pm
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 13075
Re: Bitmap composed of Noise + Expression crashes on Android
Aha, please change those lines to GL_FRAMEBUFFER_EXT and GL_COLOR_ATTACHMENT0_EXT.
- Thu Jul 29, 2021 11:29 am
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 13075
Re: Bitmap composed of Noise + Expression crashes on Android
Kjell reminded me that this is GL ES 2. I've tried to make changes here to fix it. Please try this version of ZBitmap.
- Thu Jul 29, 2021 9:53 am
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 13075
Re: Bitmap composed of Noise + Expression crashes on Android
Right, we need some good old printf-debugging. Please re-enable the call to GLESPixelsFromTexture. Then: 1. Add "ZPlatform" to the uses list in ZBitmap 2. Find the GLESPixelsFromTexture function at line 101 in ZBitmap.pas 3. Add "Platform_Error" calls after each line inside GLESP...
- Thu Jul 29, 2021 7:28 am
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 13075
Re: Bitmap composed of Noise + Expression crashes on Android
The log still doesn't give anything useful, sadly.
But lets try to figure out where the problem could be.
Please try comment out line 169 in ZBitmap (the call to GLESPixelsFromTexture) and then rebuild Android binary.
But lets try to figure out where the problem could be.
Please try comment out line 169 in ZBitmap (the call to GLESPixelsFromTexture) and then rebuild Android binary.