Search found 48 matches

by airpas
Mon Dec 16, 2013 3:53 pm
Forum: Extensions
Topic: Box2D for ZGE
Replies: 35
Views: 69129

becomes much better , thanks for your effort
I tried to load the Box2D project to CodeBlocks and compile it with mingw, but there were some problems
i can successfully build Box2D 2.3.0 with C:B
this is the lib file
by airpas
Mon Dec 16, 2013 2:40 pm
Forum: General discussion
Topic: AnimatorSimple with meshs
Replies: 4
Views: 5755

@Kjell thank you so much , this is really helps.
just 2 question :
1 - what does SpawnModel do exactly ?
2 - how to move an object through bezier spline path? for example camera

thanks in advance
by airpas
Mon Dec 16, 2013 10:00 am
Forum: Extensions
Topic: Box2D for ZGE
Replies: 35
Views: 69129

thanks for this good wrapping , smooth and fast
there is denpendency of MSVCR100.dll , could you compile it with mingw ?
mingw with a good switchs produce faster code than MSVC
by airpas
Mon Dec 16, 2013 9:48 am
Forum: General discussion
Topic: AnimatorSimple with meshs
Replies: 4
Views: 5755

AnimatorSimple with meshs

hi
how to target for example sphere mesh position in AnimatorSimple component ?

i tried sphere.Position.X but it says "invalid propname"
by airpas
Thu Dec 12, 2013 6:51 pm
Forum: Tips'n'Tricks
Topic: Easing
Replies: 6
Views: 28221

this is really helpful:) , many thanks Kjell .

thanks jph for the useful example
by airpas
Thu Dec 12, 2013 2:46 pm
Forum: Tips'n'Tricks
Topic: Easing
Replies: 6
Views: 28221

can some one please put a small example showing how to use those formulas.
by airpas
Thu May 09, 2013 10:03 am
Forum: Bug reports
Topic: ModPlay doesn't work with beta release
Replies: 1
Views: 4592

ModPlay doesn't work with beta release

could some one please confirm this ?
by airpas
Thu May 02, 2013 8:47 pm
Forum: Feature requests
Topic: Better navigation in project
Replies: 1
Views: 6952

really nice features , hope that VilleK will implment them .

for me the idea of Project TreeView is not good , i like the stack approach , just like werkkzeug , which have the best UI layout so far .
by airpas
Sun Apr 28, 2013 5:40 pm
Forum: Extensions
Topic: SunVox for ZGE
Replies: 87
Views: 192624

thanks :) , its really awesome sound system
the only disadvantage i can see is the CPU usage which can effect on the smoothness of the game
by airpas
Wed Apr 24, 2013 1:31 pm
Forum: Extensions
Topic: SunVox for ZGE
Replies: 87
Views: 192624

it doesn't work , i don't know to what the error message refer to , but seems not compatible with WinXP
by airpas
Tue Dec 25, 2012 6:33 pm
Forum: Feature requests
Topic: iOS port
Replies: 3
Views: 5627

thanks Kjell
wow , how did you do that ? , and why this didn't announced yet ?

looks great
by airpas
Tue Dec 25, 2012 3:03 pm
Forum: Feature requests
Topic: iOS port
Replies: 3
Views: 5627

iOS port

hi
are there any intention to add ios port ? really it would be a great addition
as i see fpc is available for ios development ! .
by airpas
Thu Dec 06, 2012 6:47 pm
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 381580

there is a compilation error with fpc (2.6)

ZExpressions.pas(314,15) Error: Forward declaration not solved "TExpExternalFuncCall
by airpas
Wed Dec 05, 2012 4:17 pm
Forum: General discussion
Topic: ZGE engine with FPC
Replies: 2
Views: 4578

thanks Ville

i tested all the examples they run with the same fps , which means fpc is provide a well optimized code :lol:
by airpas
Wed Dec 05, 2012 10:10 am
Forum: General discussion
Topic: ZGE engine with FPC
Replies: 2
Views: 4578

ZGE engine with FPC

hi
i've compiled the engine source with fpc 2.6 but i don't know what to do with the output zzdc.exe , i mean where should i put it in the ZGE directory .

i just want to see the deferance between delphi version and fpc , i am sure i'll got less fps with fpc version.


thanks