Search found 418 matches
- Mon Jun 08, 2009 10:57 pm
- Forum: Your projects
- Topic: BrineMonkeys - arena shots,.
- Replies: 25
- Views: 24759
Cool sounds! suggestions - 1) How about limiting the distance the targeting cross hair can move away from the monkey? I keep losing it in the midst of the melee. 2) How about giving the final outer boundary a bit of colour so we know where the fence line for visibility is? Otherwise, I think it's gr...
- Fri Jun 05, 2009 9:52 pm
- Forum: General discussion
- Topic: Dealbreakers
- Replies: 14
- Views: 17744
In my wanderings I read a thread about Collada files being imported into a rendering app. Apparently, there is no Collada standards being followed by the major modeling apps and they are all exporting slightly different formats. This render app was trying to decide what to do. Just thought I'd brigh...
- Wed Jun 03, 2009 9:24 pm
- Forum: Your projects
- Topic: BrineMonkeys - arena shots,.
- Replies: 25
- Views: 24759
- Wed Jun 03, 2009 4:05 pm
- Forum: Your projects
- Topic: BrineMonkeys - arena shots,.
- Replies: 25
- Views: 24759
- Tue Jun 02, 2009 4:18 am
- Forum: Your projects
- Topic: BrineMonkeys - arena shots,.
- Replies: 25
- Views: 24759
- Mon Jun 01, 2009 3:12 pm
- Forum: Your projects
- Topic: BrineMonkeys - arena shots,.
- Replies: 25
- Views: 24759
- Tue May 26, 2009 3:45 pm
- Forum: Off-topic
- Topic: OpenGL-based 3D model editor
- Replies: 8
- Views: 9176
Kjell - thanks for the Noesis Interactive and Digital Tutors. They're exactly what I was looking for. .3ds - yeah, I know - I am interested because of the Collada export - hopefully ZGE will enable it someday, but I'm poking around elsewhere some, today anyway. JPH - Hey hoser, yer welcome. Incident...
- Tue May 26, 2009 2:47 am
- Forum: Off-topic
- Topic: OpenGL-based 3D model editor
- Replies: 8
- Views: 9176
So I've found another reason to look at SoftImage XSI again. Tossed my corrupted install and re-installed. I recall the last time (2 years ago when I was hot on NeoAxis) there was an absolute boatload of tutorials online, that I barely scratched. It would be much appreciated if the local XSI pros wo...
- Wed May 20, 2009 6:49 pm
- Forum: Off-topic
- Topic: OpenGL-based 3D model editor
- Replies: 8
- Views: 9176
- Wed May 20, 2009 3:43 pm
- Forum: Off-topic
- Topic: OpenGL-based 3D model editor
- Replies: 8
- Views: 9176
OK - here's a blast from the past that fits that criteria.
http://downloads.kingpinforever.com/mod ... .info.html
http://downloads.kingpinforever.com/mod ... .info.html
- Wed May 20, 2009 1:47 am
- Forum: Off-topic
- Topic: OpenGL-based 3D model editor
- Replies: 8
- Views: 9176
OpenGL-based 3D model editor
I went looking for something like this. The pickings seemed pretty thin. Has anyone else looked at this?
http://www.misfitcode.com/misfitmodel3d/main.html
http://www.misfitcode.com/misfitmodel3d/main.html
- Tue May 19, 2009 4:01 pm
- Forum: General discussion
- Topic: Wiki skin/theme
- Replies: 8
- Views: 9657
- Sun May 17, 2009 9:16 pm
- Forum: Bug reports
- Topic: MeshLoad
- Replies: 2
- Views: 4984
MeshLoad
You have to remove the possibility of MeshLoad loading its parent. After you set this and then click the parent Mesh, it sets up an infinite loop.
- Sat May 16, 2009 9:59 pm
- Forum: General discussion
- Topic: Video Tutorials
- Replies: 42
- Views: 49642
- Sat May 16, 2009 6:38 pm
- Forum: Your projects
- Topic: Docs
- Replies: 50
- Views: 104988
Update May 16, 2009 With this I feel I have addressed all things I stumbled over working through the tutorials. I have also tried to example good project creation practices to set up easy update and modification. P.S. I do read the source code section, but a lot is over my head. When you finalize a ...