Search found 1880 matches

by Kjell
Mon Nov 24, 2008 3:07 pm
Forum: Feature requests
Topic: yay :)
Replies: 9
Views: 13331

Hi guys, Serial / license information is usually stored in either a encrypted file in the program's directory or the registry. Storing such information in for example the Windows directory is considered bad practice as far as I know. Online highscore is something quite different to network based mul...
by Kjell
Fri Nov 21, 2008 5:10 pm
Forum: Feature requests
Topic: DefineArrayConstant - just a wish list item,. .
Replies: 4
Views: 5709

Hey jph, The song / track / data you eventually use is usually static / constant yea. But apart from a different input form in ZGE, the only difference between a constant and variable Array would be performance .. which is probably none? I'll dig up the ZGE Tracker project and ramp it up for public ...
by Kjell
Thu Nov 20, 2008 5:56 pm
Forum: Feature requests
Topic: DefineArrayConstant - just a wish list item,. .
Replies: 4
Views: 5709

Hey jph, Isn't it more convenient to use variables instead of constants so you can edit your tracks in real-time while creating them? I actually had a go at creating a ZGE Tracker in the spirit of Impulse / Scream / Fast a while back, but quickly realized that you really need at least 4D Arrays to m...
by Kjell
Tue Nov 18, 2008 4:17 pm
Forum: ZGE Source Code
Topic: Physics engine PAPPE integration in ZGE
Replies: 34
Views: 75837

Hi guys, What about when you just want to use the collision routines of PAPPE? Would you then leave the UsePhysics checkbox blank, while filling in the GeoStyle / GeoMesh slot? One of my questions concerning physicalized models would be what PAPPE does when you overwrite the transformation matrix. D...
by Kjell
Mon Nov 17, 2008 6:04 pm
Forum: Tips'n'Tricks
Topic: Title Screen Timer?
Replies: 2
Views: 5052

Hi Dexter,

There are a couple of ways you could do this. A easy one is to use two AppStates ( Logo / Title ) and a Timer in the OnUpdate event of the Logo State ( see example ).

Good luck~
K
by Kjell
Mon Nov 17, 2008 4:27 pm
Forum: General discussion
Topic: "Unknown reference" checking when saving ??
Replies: 7
Views: 7454

Hey jph, Build executables act a little different then playback in the Editor as far as I know .. no error / warning messages are shown, and it will just try to continue playback when a error occurs ( unless it crashes ). So there could have been a problem with the project at the time you saved it ....
by Kjell
Mon Nov 17, 2008 4:11 pm
Forum: General discussion
Topic: "Unknown reference" checking when saving ??
Replies: 7
Views: 7454

Hi jph, This looks more like a source code error then something you've done wrong in your project. Any idea what component is causing the error? Perhaps you could copy your project file and start deleting components until the error disappears in order to isolate the problem. Are you using Ville's mo...
by Kjell
Sun Nov 16, 2008 6:27 pm
Forum: Tips'n'Tricks
Topic: Bitmaps and Fonts
Replies: 2
Views: 5323

Hi Dexter,

Just follow the explanation in the Wiki. Or check out the following example :wink:

K
by Kjell
Fri Nov 14, 2008 7:43 pm
Forum: ZGE Source Code
Topic: Physics engine PAPPE integration in ZGE
Replies: 34
Views: 75837

Hallo BeRo, Luckily Mesh VS Mesh collisions are only needed under very few circumstances. Ray VS Mesh or Bounding Volume VS Mesh are more then sufficient in most situations, and a much smaller performance hit. By the way, ZGE features a Collision Group system enabling developers to limit the object ...
by Kjell
Fri Nov 14, 2008 2:17 pm
Forum: ZGE Source Code
Topic: Physics engine PAPPE integration in ZGE
Replies: 34
Views: 75837

Hej Ville, Ah, great! That's very good to hear. Most physics engines I've worked with only have fixed or dynamic states for objects, treat phenomena on a global level, force you to work with forces / impulse ( overwriting any non-physics parameters ) and don't expose any of the internal collision fu...
by Kjell
Fri Nov 14, 2008 11:57 am
Forum: ZGE Source Code
Topic: Physics engine PAPPE integration in ZGE
Replies: 34
Views: 75837

Hi guys, I'm with Francesco on this, a separate bin that includes the Physics components for people that want to use it ( not me ) would be nice. Perhaps it's possible to add a drop-down box to the Options dialog where you can select the bin you want to use ( and ideally include / exclude components...
by Kjell
Thu Nov 13, 2008 8:59 pm
Forum: General discussion
Topic: Webmasters
Replies: 14
Views: 13909

Hey jph, The BoltWire site itself is powered by BoltWire :wink: Go to their sandbox page to try out the markup, or just install a copy on your server, local Linux / Unix box, or a Windows machine using something like XAMPP .. only takes a minute. Being able to mess around with it yourself probably g...
by Kjell
Thu Nov 13, 2008 3:04 pm
Forum: General discussion
Topic: Webmasters
Replies: 14
Views: 13909

Hi Dexter, Maybe you should look at something like Ning , which let's you create a social networking site / community without writing a single line of code yourself. It doesn't get much easier then that, and gives you allot more flexibility then just a forum. In case you don't mind a bit of scriptin...
by Kjell
Thu Nov 13, 2008 1:00 pm
Forum: Open activities
Topic: I can help translating ZGE into Arabic
Replies: 6
Views: 21136

Hi smm, Concerning your first remark, you can find links to the ZGE source code at download , and as mentioned on that same page; "The source can be compiled with CodeGear Delphi or Free Pascal ." Once again, I personally think taking the responsibility of releasing Arabic builds each time...
by Kjell
Tue Nov 11, 2008 1:59 pm
Forum: General discussion
Topic: Webmasters
Replies: 14
Views: 13909

Hi Dexter,

I recommend contacting your web hosting service provider :wink:

K