Search found 43 matches

by fracteed
Wed Mar 25, 2015 9:49 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 71217

I only realised yesterday that it has been about 6 months since I have touched this, so I spent a day fixing up a few things so I can finally post a build. Of course I got lost in my code and had to find my way back, but isn't that always the way! Have added a Windows build to my original post if an...
by fracteed
Fri Oct 17, 2014 10:53 pm
Forum: Off-topic
Topic: Nexus Player
Replies: 4
Views: 14515

An interesting development indeed, though it has been on the cards for a while. Seems very similar to the Amazon FireTV, so it will be interesting to see if it takes off. A pity that they didn't bundle the controller in with it. I would imagine this will be the last nail in the coffin for the Ouya t...
by fracteed
Wed Sep 03, 2014 9:12 am
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 379281

Thanks Ville, the OGG support is very welcome indeed 8)
by fracteed
Mon Aug 25, 2014 11:41 pm
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 71217

It is not that I don't enjoy the procedural workflow. In my day job I love putting together procedural setups in tools like C4D, Houdini, Ice etc. It is just that when I have to do it purely in code, that I often hit a wall. For me, the ideal workflow for proceduralism is a mix of nodal networks and...
by fracteed
Sun Aug 24, 2014 11:35 pm
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 71217

Thanks for the code Kjell :D I was initially considering using something like this, but ended up cheating by using Inkscape! It is funny that I am using a procedurally orientated engine to do a game with almost no procedural graphics. I will file away your code for use in the future...
by fracteed
Sat Aug 23, 2014 11:53 pm
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 71217

!

Thanks for the comments guys :) Imerion, to do the glow effects I am just using a meshbox(quad2d) with a basic feathered circle rendered from Inkscape. If you use Alpha/One mode in the material settings it will give you that very blown out effect as it is additive. Parent the quad to your geometry v...
by fracteed
Tue Aug 19, 2014 7:20 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 71217

Thanks Ville :) Yeah, I really need to get my act together with a website and youtube channel etc. Was never good at that side of things...I have enough trouble getting motivated to just update my twitter feed!
by fracteed
Mon Aug 18, 2014 11:22 pm
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 71217

I have been very sidetracked on other projects, but just a small update on where I am up to with Cubenemy. - I have attached a more recent screenshot of a current build. As I abandoned any notion of writing my own shaders for glows, I ended up using a very simple technique of creating glowing shapes...
by fracteed
Sat Aug 02, 2014 11:41 pm
Forum: Bug reports
Topic: MeshImport
Replies: 4
Views: 12263

I also ran into these issues when exporting meshes from Blender. My solution was to manually create edge splits where I needed hard edges or use the edge split modifier if the whole mesh has hard edges. Fortunately I am going for a faceted look anyway, so it was an easy solution. Would be good to se...
by fracteed
Sat Jun 14, 2014 11:29 pm
Forum: Extensions
Topic: MikMod for ZGE
Replies: 16
Views: 36281

Ha, a scary interface indeed. Reminds me of my Amiga days :D In the end, it is whatever works for you and there can can be a certain beauty in a minimal interface. I have played around with a few trackers over the years but I always end up going back to one of my many DAW's (I had 8 paid ones at las...
by fracteed
Sat Jun 14, 2014 1:33 am
Forum: Extensions
Topic: MikMod for ZGE
Replies: 16
Views: 36281

Thanks for the info guys. I do have some familiarity with trackers and the MOD format, as I have played around with Sunvox and Renoise in the past. I come from a more traditional music background and much prefer a standard left to right DAW piano roll for composing. The vertical scroll of a tracker ...
by fracteed
Fri Jun 13, 2014 2:05 am
Forum: General discussion
Topic: Level/world editor in ZGE?
Replies: 17
Views: 21617

Sweet...I look forward to any news on this front 8)
by fracteed
Fri Jun 13, 2014 2:01 am
Forum: Extensions
Topic: MikMod for ZGE
Replies: 16
Views: 36281

Nice one Rado1....very interested to try this out on Android! Does it support .MIDI files? What about audio formats(mp3/ogg) for Android?
by fracteed
Thu Jun 12, 2014 8:39 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 71217

Thanks Rado and Ville! I am having fun with it, just need to find more time to put into it. Loving how easy it is to export and test to Android from ZGE. My aim is to do a cut down version freebie for the Google Play store initially. Then keep working on tons of levels for either a paid version or a...
by fracteed
Wed Jun 11, 2014 6:25 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 71217

Cubenemy : Android game

I was going to start a mini dev log of my progress on my first ZGE game on here. It is actually my first 3d game , but as I have created several 2d games previously and am experienced in 3d, it is not too much of a stretch :D ZGE is making it a nice easy transition... The game is called "Cubene...