Search found 2274 matches
- Fri Jun 10, 2022 1:23 pm
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 13
- Views: 62773
Re: Edit XML with an external editor
I do this sometimes manually by copy paste all into my favorite text editor and then copy it back. But you are right there could be an option for this. ZGE could also autodetect if the zgeproj file have been edited and ask to reload current project.
- Wed Jun 08, 2022 11:39 am
- Forum: General discussion
- Topic: Cubemap?
- Replies: 2
- Views: 6180
Re: Cubemap?
That looks great, thanks! Creating a real OpenGL cube-map for use with OpenGL features or a samplerCube in a shader? Yes I think a samplerCube in a shader is the next step because the question mentioned this shader: https://www.shadertoy.com/view/Wl3fWX I will reply to the user and ask for more deta...
- Wed Jun 08, 2022 7:18 am
- Forum: General discussion
- Topic: Cubemap?
- Replies: 2
- Views: 6180
Cubemap?
Someone on FL Studio forums asked how to use a cubemap in ZGE. I remember seeing this but when I search the ZGE forums I only find mentions of it but no project. Maybe Kjell happen to have an example lying around?
- Tue Jun 07, 2022 6:54 am
- Forum: Your projects
- Topic: Sugoroku
- Replies: 5
- Views: 19911
Re: Sugoroku
Thanks for posting. I'm always interested in seeing your projects.
- Fri May 27, 2022 7:30 am
- Forum: General discussion
- Topic: Automatic report of State switch
- Replies: 5
- Views: 18704
Re: Automatic report of State switch
I think you want to read the "Name" property, like this: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnLoaded> <AppState Name="AppState1"/> <SetAppState...
- Tue May 24, 2022 7:55 am
- Forum: Tips'n'Tricks
- Topic: QOI
- Replies: 3
- Views: 18370
Re: QOI
original PNG images were 59228 bytes total, while the QOI images are only 36970 bytes. That is impressive indeed. When I read the QOI spec I thought well this looks nice and simple but it will surely be much worse compression than PNG for most pictures. But it turns out it is really quite ok as a g...
- Mon May 23, 2022 7:15 am
- Forum: Tips'n'Tricks
- Topic: QOI
- Replies: 3
- Views: 18370
Re: QOI
That is very neat! I've been keeping an eye on this format and your implementation looks solid. With a cool demo as usual
What kind of compression ratio do you get for the included images?
What kind of compression ratio do you get for the included images?
- Fri May 20, 2022 7:33 am
- Forum: Your projects
- Topic: Sonda
- Replies: 19
- Views: 32508
Re: Sonda
That looks really smooth . And I do hope I can help you make it work 100% on Mac too.
- Fri Apr 22, 2022 11:25 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 150964
Re: ZGE on Mac
Posted alpha5 in first post. News: - Keypress and mouse now works in preview. - Toolbar button sizes adjusted - Hide malplaced tab-button on preview panel - Order of vector properties was wrong in property editor. - Import png and jpeg bitmaps now work. Also when using drag/drop from Finder. - Tile ...
- Thu Apr 07, 2022 2:41 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 150964
Re: ZGE on Mac
Posted alpha4 in first post. News: - The OpenGL view is no longer in a detached window. There were huge problem with this, I hope it works now. - Search/replace in xml editor now works. - Right-click menu in xml editor shows correctly. - Drag/drop in tree does not copy unless ctrl is pressed. - Spri...
- Thu Apr 07, 2022 7:38 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 150964
Re: ZGE on Mac
It would at least make it much easier to port to Linux, yes . But I would need help with the details since I currently do not have a Linux environment configured.
- Fri Apr 01, 2022 8:08 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 150964
Re: ZGE on Mac
Struggling a bit with how to avoid the detached OpenGL windows. There seems to be a problem with LCL, OpenGL and sharing contexts between views. No new alpha this week but trying again next week!
- Wed Mar 23, 2022 10:18 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 150964
Re: ZGE on Mac
Alpha 3 on top: When generating binary then ZGE will create an application bundle for your project. This is required for an application to receive keypresses. So if your project is named "test.zgeproj" then it will create the application bundle "test.app". This can be started in ...
- Fri Mar 18, 2022 2:26 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 150964
Re: ZGE on Mac
New alpha on top:
- Fixed possible file corruption when saving projects with binary properties (such as BitmapFromFile)
- F9 now works to build and launch project
Still no keyboard support though, hope to fix that soon.
- Fixed possible file corruption when saving projects with binary properties (such as BitmapFromFile)
- F9 now works to build and launch project
Still no keyboard support though, hope to fix that soon.
- Thu Mar 17, 2022 9:24 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 150964
Re: ZGE on Mac
It looks like it has problems saving the settings file. This does not happen here. Maybe try moving the application to Application folder or to desktop and see if it makes a difference.