Search found 149 matches

by StevenM
Sat Jul 09, 2011 3:38 pm
Forum: Feature requests
Topic: Color Coding on Curly braces?
Replies: 2
Views: 5333

Color Coding on Curly braces?

A bit trivial, but I always have a hard time distinguishing these symbols in the editor (){}. I'm not sure if it the font I have on my system or what, but it looks like this for me. If there was a way to change the font or maybe some color coding with curly braces, it would be appreciated.
by StevenM
Mon Jun 20, 2011 11:36 am
Forum: ZGameEditor Visualizer
Topic: Midi out plugin and music reading trainer - need advice.
Replies: 8
Views: 20545

just added it and tested it -

writeDeviceNames(int devID){} as you sugested - to read each device.

It's working good - Thanks again. Now I have to undo all my sloppy work arounds :oops: I'm asking sooner in the future.
by StevenM
Mon Jun 20, 2011 8:30 am
Forum: ZGameEditor Visualizer
Topic: Midi out plugin and music reading trainer - need advice.
Replies: 8
Views: 20545

Here is a simple zproj, basic, and DLL for zstring ptr.

I never use pointers - is it ok to implement it just like this?
by StevenM
Mon Jun 20, 2011 8:17 am
Forum: ZGameEditor Visualizer
Topic: Midi out plugin and music reading trainer - need advice.
Replies: 8
Views: 20545

Your amazing Ville - thanks - Zstring Ptr works fine.
by StevenM
Mon Jun 20, 2011 7:45 am
Forum: ZGameEditor Visualizer
Topic: Midi out plugin and music reading trainer - need advice.
Replies: 8
Views: 20545

ZString Ptr - I'll look at that thanks Ville!
by StevenM
Mon Jun 20, 2011 7:43 am
Forum: ZGameEditor Visualizer
Topic: Midi out plugin and music reading trainer - need advice.
Replies: 8
Views: 20545

ByRef didn't work - Here is a simple DLL, zproj, and basic code. I can call the function but the string that is passed is mangled.

Edit: removed the attached file problem resolved below.
by StevenM
Mon Jun 20, 2011 7:15 am
Forum: ZGameEditor Visualizer
Topic: Midi out plugin and music reading trainer - need advice.
Replies: 8
Views: 20545

It would make things a lot better -I'm using freebasic to create the DLL - I get a pointer value instead of a string. I found this info: Note: When passing Strings as parameters to Subs, they should always be passed by reference (ByRef). Currently, ByVal does not pass a copy of the string, but a Poi...
by StevenM
Mon Jun 20, 2011 2:42 am
Forum: ZGameEditor Visualizer
Topic: Midi out plugin and music reading trainer - need advice.
Replies: 8
Views: 20545

Midi out plugin and music reading trainer - need advice.

I'm working on a music sight reading trainer for 25 key input devices. I'll share DLL extention after I add some more functions. So far: int GetNumMidiDevices(){} int OpenDevice(int devnum){} int SendNoteOn(int Chn,int Note,int Vel){} int SendNoteOff(int Chn,int Note){} void closedevice(){} void wri...
by StevenM
Wed Jun 08, 2011 8:05 am
Forum: ZGameEditor Visualizer
Topic: Control var value with Paramater[n]?
Replies: 19
Views: 40029

sending -200 cents to +200 cents
Do you need to linking to a pitch control? You should use a continuous controller. That something you can set on your hardware controller. I can see the benefit of using a modulation wheel though - it just that the slider would jump around a lot.
by StevenM
Mon Jun 06, 2011 7:28 pm
Forum: ZGameEditor Visualizer
Topic: Control var value with Paramater[n]?
Replies: 19
Views: 40029

Re: thanks for the info ...

..... and then I found ZGame Editor over the weekend .... purchased FL Studio and have not slept since :-)Mic. Most 3d and graphics apps are really weak in the area of audio input and midi support. I've tried Music Visulization many applications too. Flash was one of them. For the most part - 3D ap...
by StevenM
Sat Jun 04, 2011 4:55 pm
Forum: Extensions
Topic: Creating DLL Files with Free Basic
Replies: 0
Views: 17077

Creating DLL Files with Free Basic

It's very easy to create a DLL with free basic. You need: http://www.freebasic.net/index.php/about IDE FBIDE: http://fbide.freebasic.net/ Here are a couple Free Basic Code Examples for creating a DLL. A messagebox created with a sub-routine: #include once "windows.bi" Extern "Windows-...
by StevenM
Sat May 28, 2011 4:20 pm
Forum: Tips'n'Tricks
Topic: float <> string
Replies: 1
Views: 13779

Useful function, thanks!
by StevenM
Mon May 02, 2011 1:44 am
Forum: Tips'n'Tricks
Topic: Group
Replies: 2
Views: 14461

Thanks for posting this Kjell - it's interesting. If I am understanding this correctly - it would allow us to dynamically Add and remove any model within group of models? anyway this looks like it can be very useful for some thing that I want to do. I'm trying to see how this is working. I'm not sur...
by StevenM
Mon Apr 11, 2011 10:36 pm
Forum: ZGameEditor Visualizer
Topic: Maintenance release
Replies: 5
Views: 27103

OK. The midi input is not like the midi control for VTSi plugins. The midi input is only for scripts that support it - but not intended to be linked to any of the parameters - otherwise there would be a conflict to use the midi in scripts if it is hard coded for parameters. I do think the config you...
by StevenM
Mon Apr 11, 2011 9:35 pm
Forum: ZGameEditor Visualizer
Topic: Maintenance release
Replies: 5
Views: 27103

PW69 wrote:Hi Villek
Just checked out the update FL automation is now working but internal MIDI routing from FL MIDI Out mods still not working on either script selection or script parameters
Cheers
PW69
What do you mean here by: internal MIDI routing from FL MIDI Out mods.

From Midi-Out Channels?