Search found 1891 matches
- Tue Mar 04, 2008 4:20 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19208
Hej VilleK, Almost, but not quite. The pivot is being taken in consideration now .. which is good, although it seems to be inverted, but there is something else going on that shouldn't happen. This is going to be tricky to explain ... The behavior you mentioned when trying to export from Maya, is ac...
- Tue Mar 04, 2008 3:07 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19208
- Mon Mar 03, 2008 7:45 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19208
Hej VilleK, No I'm not Swedish .. I did however used to live in Göteborg :) Anyway .. I've attached a .3ds containing a 1x1x1 box with it's pivot at 0,0,0 and it's cog at 5,0,0. The easiest way to visualize the problem is to set the model's RotationVelocity.Z. And yes, it does import back into my 3d...
- Mon Mar 03, 2008 7:27 pm
- Forum: General discussion
- Topic: Auto center model
- Replies: 16
- Views: 19208
Auto center model
Hej,
The pivot / center of imported objects seems to be set to the center of the mesh automatically regardless of the "Auto center model" setting when importing 3ds files. Potential bug?
Regards,
Kjell
The pivot / center of imported objects seems to be set to the center of the mesh automatically regardless of the "Auto center model" setting when importing 3ds files. Potential bug?
Regards,
Kjell
- Mon Mar 03, 2008 7:14 pm
- Forum: General discussion
- Topic: Switches
- Replies: 2
- Views: 5151
- Mon Mar 03, 2008 7:12 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81175
- Sun Mar 02, 2008 8:31 pm
- Forum: General discussion
- Topic: Switches
- Replies: 2
- Views: 5151
Switches
Hello,
Are switches ( switch / case / break ) already implemented in the scripting language? When I type "switch" the text does become bold, but I haven't been able to get it to work yet.
Kind Regards,
Kjell
Are switches ( switch / case / break ) already implemented in the scripting language? When I type "switch" the text does become bold, but I haven't been able to get it to work yet.
Kind Regards,
Kjell
- Sun Mar 02, 2008 3:36 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81175
:roll: Collision tests are only made between models with the Category-property set to match the definition in a DefineCollision-component. So for instance a Model with Category set to 0 does not have any collision tests and no cpu-time is wasted on this. Ah of course, should have realized that. I ag...
- Sat Mar 01, 2008 4:08 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81175
Hej VilleK, Understandable .. but you might want to change it sooner then later if you agree with the deficiency. Take some time to let it sink in ;) The same thing goes for Light(s) / Camera(s) by the way. Currently you have those values fixed as App properties. I think the component idea that you ...
- Sat Mar 01, 2008 3:24 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15553
Hi VilleK, When reproducing the problem, I noticed I was actually mistaken about the Velocity issue. This was due to me being unaware of the Velocity property being multiplied with the DeltaTime by default. Probably should have read the Component reference more carefully :roll: Concerning the 3ds fo...
- Sat Mar 01, 2008 2:57 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81175
Hi, I'd like to see the Collision properties ( and it's associated OnCollision state ) of a Model removed and replaced by Collision components ( in a similar fashion as KeyPress ). I think this will still be intuitive enough for beginners, but opens up the possibility for models without collision, h...
- Sat Mar 01, 2008 2:19 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15553
Hi, I've googled for backface culling in Anim8tor, and it seems like there is a disable/enable backside switch in the options menu. Each model in ZGE has it's own Velocity property ( vector ) that you can access through for example Model.Velocity.X. However ( and this is directed to VilleK ), I noti...
- Fri Feb 29, 2008 8:51 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15553
- Fri Feb 29, 2008 8:30 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81175
- Sun Feb 24, 2008 1:16 pm
- Forum: General discussion
- Topic: Open Wiki
- Replies: 2
- Views: 7801