Search found 16 matches
- Sun Mar 24, 2013 3:00 am
- Forum: General discussion
- Topic: Calling gl ES 2.0 functions.
- Replies: 2
- Views: 4894
Calling gl ES 2.0 functions.
As I understand it, calling ES 2.0 functions are not yet supported correct? Also a mesh is rendered as a VBO. Is there a way to explicit specify vertices for a mesh, say with (GL_TRIANGLES)? I'm trying to draw a mesh many times with an offset. But I'm thinking it would be better performance to just ...