Search found 122 matches
- Tue Apr 12, 2022 2:21 pm
- Forum: General discussion
- Topic: Another simple question about basic trigonomety
- Replies: 2
- Views: 5703
Another simple question about basic trigonomety
Hi again, I'm working on a game with z game editor and I wanted to create a model that has 8 directions of animation depending on it's movements, so the most obvious comparison to what I want to implement would be the ghosts from a game like the arcade version of gauntlet, https://thumbs.gfycat.com/...
- Mon Dec 27, 2021 6:36 am
- Forum: General discussion
- Topic: Intro (a sequence of images Gif style) options?
- Replies: 7
- Views: 12540
Re: Intro (a sequence of images Gif style) options?
Thanks for the responses. I think I'll be able to figure something out.
In response to rrTea, I'm curious about the game you mentioned, in that I wouldn't mind checking it out. Do you have a link to where it can be downloaded from?
In response to rrTea, I'm curious about the game you mentioned, in that I wouldn't mind checking it out. Do you have a link to where it can be downloaded from?
- Thu Dec 23, 2021 8:51 am
- Forum: General discussion
- Topic: Intro (a sequence of images Gif style) options?
- Replies: 7
- Views: 12540
Re: Intro (a sequence of images Gif style) options?
I know this is an old thread, but I am trying to get an avi to play at the start of a game, as an intro exactly as rrtea mentioned. Any ideas?
- Sun Dec 19, 2021 10:09 am
- Forum: General discussion
- Topic: A few questions relating to Y rotation
- Replies: 5
- Views: 7725
Re: A few questions relating to Y rotation
Thanks KJell!
This has helped me alot!
Here I was visualizing the rotation order as ZYX and wondering why is was rotating on the wrong axis.
This has helped me alot!
Here I was visualizing the rotation order as ZYX and wondering why is was rotating on the wrong axis.
- Fri Dec 17, 2021 11:59 am
- Forum: General discussion
- Topic: Forums are online again
- Replies: 1
- Views: 5382
Re: Forums are online again
Thanks for getting the forums back online!
- Fri Dec 17, 2021 11:57 am
- Forum: General discussion
- Topic: A few questions relating to Y rotation
- Replies: 5
- Views: 7725
Re: A few questions relating to Y rotation
Hi,
Thanks for the response!
The .OGG files are in mono. Would it make any difference if they are in stereo?
I will continue to bug test the rotation code and post back here if I discover a solution.
Thanks for the response!
The .OGG files are in mono. Would it make any difference if they are in stereo?
I will continue to bug test the rotation code and post back here if I discover a solution.
- Fri Dec 17, 2021 7:30 am
- Forum: General discussion
- Topic: A few questions relating to Y rotation
- Replies: 5
- Views: 7725
A few questions relating to Y rotation
Hi, I've started working on a new Z game, using a newer build of Z game editor, which is version 4.0b (previously I was using version 1.9). Anyhow some code that I was using in the older version is running differently now, and I'm wondering why this is and how I can fix it. So specifically it is set...
- Sun Dec 20, 2020 7:43 am
- Forum: General discussion
- Topic: Populating an array with a random sequence
- Replies: 2
- Views: 3093
Re: Populating an array with a random sequence
Thank you Kjell.
- Wed Nov 25, 2020 4:52 am
- Forum: General discussion
- Topic: Populating an array with a random sequence
- Replies: 2
- Views: 3093
Populating an array with a random sequence
Hi, I'm still working on games using Z game editor :D . I've recently upgraded to the newest version, but I am still going to finish my old projects using the versions they were made with originally. Anyhow, I'm interested in learning how to populate an array with a random sequence of numbers, but i...
- Thu Feb 20, 2020 4:59 am
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 59045
Re: Virus or false positive?
It's crazy, I noticed windows 10 just deletes newly created EXEs made with z game editor, without warning, you have to add them to the exceptions list, every time a new version is saved.
- Thu Feb 20, 2020 4:56 am
- Forum: General discussion
- Topic: simple camera rotation problem
- Replies: 2
- Views: 4647
Re: simple camera rotation problem
Thanks Kjell,
sorry for asking the most obvious questions.
sorry for asking the most obvious questions.
- Wed Feb 19, 2020 7:36 am
- Forum: General discussion
- Topic: simple camera rotation problem
- Replies: 2
- Views: 4647
simple camera rotation problem
Hi, I Have yet to finish any long games using z game editor but I am very close with 2 promising projects, but I have had a few setbacks which is why it's taken so long. Anyway, there is a bit of code that has been bugging me for the last year or so, since I know it is inadequate, and basically a po...
- Thu Sep 26, 2019 8:31 am
- Forum: General discussion
- Topic: Coding a radar, and a bunch of other stuff perhaps.
- Replies: 2
- Views: 7412
Coding a radar, and a bunch of other stuff perhaps.
Hey all, I am interested in coding a radar showing the positions of enemies in relation to the player, similar to the old game Battlezone here's a screenshot of battlezone, you see the radar in the top right hand of the screen. https://i.ytimg.com/vi/u93DOlL-oFg/maxresdefault.jpg Does anyone know th...
- Wed Jun 12, 2019 1:45 am
- Forum: General discussion
- Topic: upgrading to new version app.collided error
- Replies: 2
- Views: 6701
Re: upgrading to new version app.collided error
Thanks. Sorry to ask such simple questions.
- Tue Jun 11, 2019 5:18 am
- Forum: General discussion
- Topic: app.DeltaTime sync with frame rate
- Replies: 2
- Views: 7382
Re: app.DeltaTime sync with frame rate
Hi jinxtengu, Obviously I'd like to have a standard height reached regardless of the speed the game is currently running on. Getting the exact same jumping height using a varying time-step is actually a little more tricky than you might think ... that being said you probably want to use "Curre...