We really need center mouse function or something, that centers windows mouse to middle of the screen, so we can make mouse controlled models ...
I think Jph Wacheski already mentioned that somewhere, and I'd like to repeat that...
hoping to see that soon in new release
Boris
Search found 127 matches
- Mon May 19, 2008 4:58 pm
- Forum: Feature requests
- Topic: Center mouse
- Replies: 8
- Views: 11256
- Mon May 19, 2008 3:59 pm
- Forum: General discussion
- Topic: asin and acos
- Replies: 4
- Views: 6444
i want to make game with third person camera so basically I want something like this: http://www.yoimg.com/i/221048972-model.PNG red circle in the middle is PlayerModel and α is the PlayerModel's rotation ... I want to place camera behind the player and to follow him by setting the camera's position...
- Sun May 18, 2008 9:43 pm
- Forum: General discussion
- Topic: asin and acos
- Replies: 4
- Views: 6444
- Sun May 18, 2008 6:04 pm
- Forum: General discussion
- Topic: asin and acos
- Replies: 4
- Views: 6444
asin and acos
Wierd arcsin and arccos are not yet implemented ...
any trig function to get arcsin and arccos without it?
i need it for my new project ...
any trig function to get arcsin and arccos without it?
i need it for my new project ...
- Sun May 18, 2008 5:02 pm
- Forum: General discussion
- Topic: Need help with App.CameraPosition and App.CameraRotation
- Replies: 1
- Views: 4038
Need help with App.CameraPosition and App.CameraRotation
Hi ! it was a long time since I wrote something on forum ... :) I need a little help with CameraPosition and CameraRotation ... I want to try making simple game but using Third Person camera ... so, I have model that will be able to move, and I don't know how to make third person camera to follow th...
- Sun May 18, 2008 3:30 pm
- Forum: Tips'n'Tricks
- Topic: Animated Characters
- Replies: 1
- Views: 4958
- Thu Apr 10, 2008 2:46 pm
- Forum: Your projects
- Topic: CandyCorn UnderGrowth - a build-shooter,. ?
- Replies: 9
- Views: 14123
liked the game, although the screen resolution doesn't fit nice on my 1440x900 resolution :) but in my opinion, the game is pretty hard ... you can add more levels, or one level that gets harder and harder every time you pass it (like VilleK's Triple-E or my Space Survivor) ... and you can add score...
- Sun Mar 16, 2008 3:41 pm
- Forum: General discussion
- Topic: Help needed !
- Replies: 2
- Views: 5203
- Sat Mar 15, 2008 10:22 pm
- Forum: Open activities
- Topic: Icons and logos
- Replies: 18
- Views: 49733
i found some free interesting icons on www.iconarchive.com that could be used in ZGE maybe
- Sat Mar 15, 2008 9:39 pm
- Forum: Your projects
- Topic: Space Survivor
- Replies: 4
- Views: 8132
NEW VERSION ! :) -this version has weak sound effects the game is little bit harder ... -score now works fine -I'm planning to do something with first level because I myself find it irritating and annoying to wait for enemies to spawn and weapons to charge :) maybe ill spawn enemies instantly, or sp...
- Sat Mar 15, 2008 9:04 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80939
while setting Collision Bounds it would be really useful if you could add some kind of Rectangle (or sphere or box, depends on CollisionStyle) in the preview window so we know what are we doing and how long are that Collision bounds ... i hope you understand what I have in mind :) i want collision b...
- Sat Mar 15, 2008 8:22 pm
- Forum: General discussion
- Topic: Help needed !
- Replies: 2
- Views: 5203
Help needed !
With RenderCharExpression .... when i have text written, how do I change the size of the first character for example ? i want to make first character scaled big and all others small or something like that and control it using global variable ... But i cant find out how ... Can I access letters separ...
- Sat Mar 15, 2008 5:00 pm
- Forum: General discussion
- Topic: Some kind of bug ...
- Replies: 2
- Views: 5084
- Sat Mar 15, 2008 4:57 pm
- Forum: General discussion
- Topic: Some kind of bug ...
- Replies: 2
- Views: 5084
Some kind of bug ...
add component mesh, then inside it, make MeshImplicit, then implicit warp and add MeshSphere ... try previewing that mesh and error will popup: Access violation at address 004C8A7E in module ZGameEditor.exe blah blah blah, and i have to 'kill' it using task manager ...
- Tue Mar 11, 2008 4:23 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80939