Search found 2274 matches
- Mon Jun 02, 2008 6:37 am
- Forum: Your projects
- Topic: Artificial Nature - TIGsource Procedural Generation entry
- Replies: 18
- Views: 37322
Wow, the presentation in this game is really professional with the nice bitmapped font and main menu. The game works well for me with a smooth framerate. I just played a few quick tries now in the morning, I will give it more time later! How large is the bitmapped font? Monochromed font should compr...
- Fri May 30, 2008 12:48 pm
- Forum: General discussion
- Topic: ZGE under WINE and games under Linux
- Replies: 7
- Views: 14073
Yes, ZGE Mac OSX support is limited to x86-processors. The reason for this is both that there are short snippets of x86-assembler (math-routines) in the source, and also that the binary data streaming of ZGE is not written to handle the different byte-ordering of PowerPC. It could be fixed but I'm n...
- Fri May 30, 2008 6:31 am
- Forum: Releases
- Topic: ZGameEditor 1.7.9
- Replies: 8
- Views: 25691
- Wed May 28, 2008 12:18 pm
- Forum: General discussion
- Topic: Assertion Failure
- Replies: 2
- Views: 4869
- Wed May 28, 2008 7:06 am
- Forum: General discussion
- Topic: random seeds ?
- Replies: 6
- Views: 7421
setRandomSeed can be used to make sure random behaves the same every time. If you use the random function to generate levels in a game and you want the levels to look the same every time you can use something like setRandomSeed(LevelNr) before generating walls, enemies etc. It is true that it is har...
- Mon May 26, 2008 6:10 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.9
- Replies: 8
- Views: 25691
- Mon May 26, 2008 2:24 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.9
- Replies: 8
- Views: 25691
ZGameEditor 1.7.9
Changes in 1.7.9 version: * New: Property " ShowOptionsDialog " on Application controls display of a dialog box on game startup where the user can select screen resolution. Many thanks to JPH Wacheski, Peter Söderman and Martti Juhana Nurmikari for helping with this feature. * New: Functio...
- Mon May 26, 2008 5:44 am
- Forum: Your projects
- Topic: ZPacman
- Replies: 13
- Views: 16677
- Sun May 25, 2008 6:32 pm
- Forum: Feature requests
- Topic: Another request :)
- Replies: 4
- Views: 6677
- Fri May 23, 2008 3:02 pm
- Forum: Tips'n'Tricks
- Topic: implementing Random Bitmaps
- Replies: 1
- Views: 4067
The reason that the material must be inside the model is because when a model is spawned as a clone, the whole model and all child-components (and their internal references to each other) are fully cloned. If another component (outside the model) reference a child component to the model (like a mate...
- Fri May 23, 2008 11:51 am
- Forum: General discussion
- Topic: Be aware of floating point arithmetic
- Replies: 5
- Views: 7042
Ha ha, I know it is very frustrating when computer software does not work the way you expect. But it is often better to try to calm down a bit before posting on forums ;) ZGE simply use the standard frac-function in the pascal library which should work the same as in C. But as you notice yourself, l...
- Thu May 22, 2008 6:24 pm
- Forum: General discussion
- Topic: ZGE under WINE and games under Linux
- Replies: 7
- Views: 14073
- Wed May 21, 2008 4:58 pm
- Forum: General discussion
- Topic: Need help with App.DeltaTime
- Replies: 2
- Views: 4576
- Wed May 21, 2008 6:51 am
- Forum: Feature requests
- Topic: Center mouse
- Replies: 8
- Views: 11169
- Sat May 17, 2008 1:41 pm
- Forum: Open activities
- Topic: Xbox 360, Ps3, Wii or other alternative builds
- Replies: 12
- Views: 33506
I'd love to see a ZGE runtime on more platforms! The two hard dependencies of ZGE is: Pascal and OpenGL. http://www.freepascal.org/ Freepascal can generate code for Game Boy Advance and Nintendo DS, so if there is a OpenGL layer available for those platforms then a port should not be too difficult. ...