Search found 1935 matches
- Tue Dec 30, 2008 9:57 pm
- Forum: Feature requests
- Topic: Sound
- Replies: 24
- Views: 33165
Hey jph, The main problem I ran into writing the Player part of a Tracker in ZGE is timing. You really need to be able to write to a sound-buffer ( the size of at least the length of one frame ) to make your sounds sync nicely together. When just running a track in FrameRateStyle:Free without much e...
- Tue Dec 30, 2008 6:41 pm
- Forum: General discussion
- Topic: HELP! My game's fps drops suddenly.
- Replies: 3
- Views: 5919
- Mon Dec 29, 2008 3:40 pm
- Forum: General discussion
- Topic: Beta release 1.9.5b
- Replies: 30
- Views: 30137
Hey jph, Hasn't the ActiveX option been there from the start? It's not that difficult to create a browser plugin that would play encrypted zgeproj files. However, getting the ActiveX component approved / authorized .. is a whole different story. Plus you usually don't want to go there before you hav...
- Mon Dec 29, 2008 3:10 pm
- Forum: Feature requests
- Topic: Sound
- Replies: 24
- Views: 33165
- Mon Dec 29, 2008 1:43 pm
- Forum: General discussion
- Topic: Beta release 1.9.5b
- Replies: 30
- Views: 30137
- Sun Dec 28, 2008 6:02 pm
- Forum: General discussion
- Topic: Beta release 1.9.5b
- Replies: 30
- Views: 30137
8) Kick-ass! Now I won't have to copy over my Trunc-hacks every subversion update anymore :) Will it be possible to add a VariableType ( single / integer .. and hopefully string / double etc in the future ) drop-down to the DefineVariable Component? *By the way, I'm not too crazy about the headers y...
- Mon Dec 22, 2008 3:38 pm
- Forum: Your projects
- Topic: lockOn 2 - a Solstice present for y'all!
- Replies: 25
- Views: 26255
Hi jph, Drop.io is quite nice for video sharing as you can still download the original file, but it also generates a flash based version that you can stream as a preview. Downside is that there is a 100mb limit per free account ( although there is no limit on the amount of accounts you create :wink:...
- Mon Dec 22, 2008 3:18 pm
- Forum: Feature requests
- Topic: Scene Graph
- Replies: 13
- Views: 14544
Hi jph, LOD ( Level-Of-Detail ) type solutions as part of a Scene Graph can be quite useful / powerful. Thing is, you can already do this quite easily* yourself. I've used it in ZGE on several occasions. However, sorting the render order of Models from furthest away to closest to camera is currently...
- Sun Dec 21, 2008 5:21 pm
- Forum: Your projects
- Topic: lockOn 2 - a Solstice present for y'all!
- Replies: 25
- Views: 26255
Hi jph,
After playing some more, I found that picking up specific items can be a little difficult at times. Perhaps you could lower the control inertia slightly or increase pickup radius a little? Have a look at this video, you'll see ( 1:26 ) what ( 1:50 ) I mean ( 2:20 )
K
After playing some more, I found that picking up specific items can be a little difficult at times. Perhaps you could lower the control inertia slightly or increase pickup radius a little? Have a look at this video, you'll see ( 1:26 ) what ( 1:50 ) I mean ( 2:20 )

K
- Fri Dec 19, 2008 11:42 pm
- Forum: Your projects
- Topic: lockOn 2 - a Solstice present for y'all!
- Replies: 25
- Views: 26255
- Thu Dec 18, 2008 3:14 pm
- Forum: General discussion
- Topic: Beta release 1.9.5b
- Replies: 30
- Views: 30137
- Wed Dec 17, 2008 10:24 am
- Forum: Feature requests
- Topic: Collision improvments,. . just some ideas.
- Replies: 4
- Views: 7095
- Tue Dec 16, 2008 2:25 pm
- Forum: Tips'n'Tricks
- Topic: KeyPress' onReleased alternative
- Replies: 5
- Views: 12464
Hi turshija, Attached ( both exe and source ) is the system I have been using* for quite some while now. The example uses the following structure. Input[Slots,Keys,Events] - Slots being the amount of Player Slots you want to support. - Keys being the amount of Keys you want to check. - Events being ...
- Tue Dec 16, 2008 10:42 am
- Forum: Off-topic
- Topic: Our Giraffe Is In Another Castle,. .
- Replies: 2
- Views: 4761
Hey guys, Even though I'm not all that fond of the aesthetics, I really enjoyed the game .. although it can get difficult to see what the hell is going on :) Since I heard the PC version has somewhat toned down graphics, I'm actually going to try that one out as well .. to see if it's a little easie...
- Tue Dec 16, 2008 10:37 am
- Forum: General discussion
- Topic: Bugs
- Replies: 3
- Views: 5379