Search found 1935 matches

by Kjell
Tue Dec 30, 2008 9:57 pm
Forum: Feature requests
Topic: Sound
Replies: 24
Views: 33165

Hey jph, The main problem I ran into writing the Player part of a Tracker in ZGE is timing. You really need to be able to write to a sound-buffer ( the size of at least the length of one frame ) to make your sounds sync nicely together. When just running a track in FrameRateStyle:Free without much e...
by Kjell
Tue Dec 30, 2008 6:41 pm
Forum: General discussion
Topic: HELP! My game's fps drops suddenly.
Replies: 3
Views: 5919

Hi, How long is "a while"? I played for a number of minutes .. but did not notice any frame-drops. Also, the total number of Models stays around 27 ( when you're not shooting ) all through the game, so you're definitely not doing anything wrong when it comes to destroying instances. Try to...
by Kjell
Mon Dec 29, 2008 3:40 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 30137

Hey jph, Hasn't the ActiveX option been there from the start? It's not that difficult to create a browser plugin that would play encrypted zgeproj files. However, getting the ActiveX component approved / authorized .. is a whole different story. Plus you usually don't want to go there before you hav...
by Kjell
Mon Dec 29, 2008 3:10 pm
Forum: Feature requests
Topic: Sound
Replies: 24
Views: 33165

8)

Better late then never .. SunVox Engine 1.1b Source-Code

K
by Kjell
Mon Dec 29, 2008 1:43 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 30137

Hi guys,

A simple step-based ( opposed to morph-based ) LOD example build with 1.9.5b. Use key up & down to zoom and spacebar to toggle between flat and wireframe.

K
by Kjell
Sun Dec 28, 2008 6:02 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 30137

8) Kick-ass! Now I won't have to copy over my Trunc-hacks every subversion update anymore :) Will it be possible to add a VariableType ( single / integer .. and hopefully string / double etc in the future ) drop-down to the DefineVariable Component? *By the way, I'm not too crazy about the headers y...
by Kjell
Mon Dec 22, 2008 3:38 pm
Forum: Your projects
Topic: lockOn 2 - a Solstice present for y'all!
Replies: 25
Views: 26255

Hi jph, Drop.io is quite nice for video sharing as you can still download the original file, but it also generates a flash based version that you can stream as a preview. Downside is that there is a 100mb limit per free account ( although there is no limit on the amount of accounts you create :wink:...
by Kjell
Mon Dec 22, 2008 3:18 pm
Forum: Feature requests
Topic: Scene Graph
Replies: 13
Views: 14544

Hi jph, LOD ( Level-Of-Detail ) type solutions as part of a Scene Graph can be quite useful / powerful. Thing is, you can already do this quite easily* yourself. I've used it in ZGE on several occasions. However, sorting the render order of Models from furthest away to closest to camera is currently...
by Kjell
Sun Dec 21, 2008 5:21 pm
Forum: Your projects
Topic: lockOn 2 - a Solstice present for y'all!
Replies: 25
Views: 26255

Hi jph,

After playing some more, I found that picking up specific items can be a little difficult at times. Perhaps you could lower the control inertia slightly or increase pickup radius a little? Have a look at this video, you'll see ( 1:26 ) what ( 1:50 ) I mean ( 2:20 ) :wink:

K
by Kjell
Fri Dec 19, 2008 11:42 pm
Forum: Your projects
Topic: lockOn 2 - a Solstice present for y'all!
Replies: 25
Views: 26255

Hey jph, Your best ZGE release so far ( in my book )! I really like the scale of the bullets and pick-ups, nice & small ( reminds me of Bangai-O somehow ). And the voice overs add allot to the overall experience, don't cut them because of a couple of kilobytes :wink: Personally I would use a lit...
by Kjell
Thu Dec 18, 2008 3:14 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 30137

Hej, Great beta release. One small bug, when changing a Array's number of Dimensions after it has already been initialized / used, the "Wrong number of array indices" error appears when accessing the Array while using the newly set / correct amount of dimensions ( the dimension number is p...
by Kjell
Wed Dec 17, 2008 10:24 am
Forum: Feature requests
Topic: Collision improvments,. . just some ideas.
Replies: 4
Views: 7095

Hej,

You can find sources on a wide variety of intersections here. Written in C++, but useful nevertheless. Or in case you have some of "the" programming books lying around, this page will probably be quite useful.

K
by Kjell
Tue Dec 16, 2008 2:25 pm
Forum: Tips'n'Tricks
Topic: KeyPress' onReleased alternative
Replies: 5
Views: 12464

Hi turshija, Attached ( both exe and source ) is the system I have been using* for quite some while now. The example uses the following structure. Input[Slots,Keys,Events] - Slots being the amount of Player Slots you want to support. - Keys being the amount of Keys you want to check. - Events being ...
by Kjell
Tue Dec 16, 2008 10:42 am
Forum: Off-topic
Topic: Our Giraffe Is In Another Castle,. .
Replies: 2
Views: 4761

Hey guys, Even though I'm not all that fond of the aesthetics, I really enjoyed the game .. although it can get difficult to see what the hell is going on :) Since I heard the PC version has somewhat toned down graphics, I'm actually going to try that one out as well .. to see if it's a little easie...
by Kjell
Tue Dec 16, 2008 10:37 am
Forum: General discussion
Topic: Bugs
Replies: 3
Views: 5379

Hej Ville,
I can't see why it would be such a big difference between designer and runtime here. Is it a expression that runs every frame with RefreshContent?
Yes :wink:

K