Search found 1883 matches

by Kjell
Mon Dec 22, 2008 3:18 pm
Forum: Feature requests
Topic: Scene Graph
Replies: 13
Views: 13103

Hi jph, LOD ( Level-Of-Detail ) type solutions as part of a Scene Graph can be quite useful / powerful. Thing is, you can already do this quite easily* yourself. I've used it in ZGE on several occasions. However, sorting the render order of Models from furthest away to closest to camera is currently...
by Kjell
Sun Dec 21, 2008 5:21 pm
Forum: Your projects
Topic: lockOn 2 - a Solstice present for y'all!
Replies: 25
Views: 23664

Hi jph,

After playing some more, I found that picking up specific items can be a little difficult at times. Perhaps you could lower the control inertia slightly or increase pickup radius a little? Have a look at this video, you'll see ( 1:26 ) what ( 1:50 ) I mean ( 2:20 ) :wink:

K
by Kjell
Fri Dec 19, 2008 11:42 pm
Forum: Your projects
Topic: lockOn 2 - a Solstice present for y'all!
Replies: 25
Views: 23664

Hey jph, Your best ZGE release so far ( in my book )! I really like the scale of the bullets and pick-ups, nice & small ( reminds me of Bangai-O somehow ). And the voice overs add allot to the overall experience, don't cut them because of a couple of kilobytes :wink: Personally I would use a lit...
by Kjell
Thu Dec 18, 2008 3:14 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 26919

Hej, Great beta release. One small bug, when changing a Array's number of Dimensions after it has already been initialized / used, the "Wrong number of array indices" error appears when accessing the Array while using the newly set / correct amount of dimensions ( the dimension number is p...
by Kjell
Wed Dec 17, 2008 10:24 am
Forum: Feature requests
Topic: Collision improvments,. . just some ideas.
Replies: 4
Views: 6418

Hej,

You can find sources on a wide variety of intersections here. Written in C++, but useful nevertheless. Or in case you have some of "the" programming books lying around, this page will probably be quite useful.

K
by Kjell
Tue Dec 16, 2008 2:25 pm
Forum: Tips'n'Tricks
Topic: KeyPress' onReleased alternative
Replies: 5
Views: 11222

Hi turshija, Attached ( both exe and source ) is the system I have been using* for quite some while now. The example uses the following structure. Input[Slots,Keys,Events] - Slots being the amount of Player Slots you want to support. - Keys being the amount of Keys you want to check. - Events being ...
by Kjell
Tue Dec 16, 2008 10:42 am
Forum: Off-topic
Topic: Our Giraffe Is In Another Castle,. .
Replies: 2
Views: 4330

Hey guys, Even though I'm not all that fond of the aesthetics, I really enjoyed the game .. although it can get difficult to see what the hell is going on :) Since I heard the PC version has somewhat toned down graphics, I'm actually going to try that one out as well .. to see if it's a little easie...
by Kjell
Tue Dec 16, 2008 10:37 am
Forum: General discussion
Topic: Bugs
Replies: 3
Views: 4833

Hej Ville,
I can't see why it would be such a big difference between designer and runtime here. Is it a expression that runs every frame with RefreshContent?
Yes :wink:

K
by Kjell
Fri Dec 12, 2008 4:53 pm
Forum: Tips'n'Tricks
Topic: a naming system,. .
Replies: 1
Views: 3923

Hi jph, This is always a interesting topic to share idea's about :) Personally, in ZGE i use a naming convention similar to what Ville uses for the Component Properties. No underscores, capitals for each word, without any prefixes. So for example a Model I would just call "Carrot", it's ma...
by Kjell
Tue Dec 09, 2008 3:52 pm
Forum: Feature requests
Topic: KeyPress?
Replies: 3
Views: 7208

Hi Boris,

*I've removed my example due to a newly discovered Array-related bug in the last ZGE release. To be continued :(

K
by Kjell
Sun Dec 07, 2008 3:09 pm
Forum: General discussion
Topic: nearest instance,. .
Replies: 4
Views: 5303

Hi jph, Well, something that for instance emulates the ds_list of GM. Since when you for example spawn 8 instances, and then destroy instance 5, you're left with a open slot. Now there are a couple of approaches you can take here ( re-assigning identities, keeping track of used / un-used slots ) .. ...
by Kjell
Sun Dec 07, 2008 11:38 am
Forum: General discussion
Topic: nearest instance,. .
Replies: 4
Views: 5303

Hi jph, Each dimension of a Array needs a length of at least 1 for it to be able to hold any data at all ... otherwise ZGE ( should ) returns a "Array out of Bounds" error as soon as you try to read/write to it. And I'm not quite sure why your example doesn't work, but I've attached a exam...
by Kjell
Fri Dec 05, 2008 7:58 pm
Forum: Feature requests
Topic: Scene Graph
Replies: 13
Views: 13103

Scene Graph

Hi, Right now, getting scenes that make use of bitmaps with alpha channels or semi-transparent materials to appear on the screen the way you want is quite a painful undertaking, especially in 3d games ( where the camera doesn't always have the same direction ). A simple scene graph that sorts models...
by Kjell
Fri Dec 05, 2008 7:42 pm
Forum: General discussion
Topic: Bugs
Replies: 3
Views: 4833

Bugs

:idea: Some bugs / suggestions. - When using multiple Wireframe Materials with various widths in one render pass, the first width is used for all. - When loading a 24-bit Bitmap into a Bitmap Component that previously held a 32-bit Bitmap, the Alpha Channel isn't updated to none ( causes error ). - ...
by Kjell
Thu Dec 04, 2008 11:02 pm
Forum: General discussion
Topic: Notepad++ - a very fine text editor
Replies: 3
Views: 5153

Hi jph,

Even smaller & faster is Notepad2. Lacks tabs / file manager though, but you can launch instances easily from within the program.

K