And it's crashing on linux too:
An unhandled exception occurred at $0000000000416ECB:
EAccessViolation: Access violation
$0000000000416ECB
It's coming from KeyPress component.
Search found 613 matches
- Thu Apr 22, 2021 6:52 pm
- Forum: General discussion
- Topic: Keycode finder
- Replies: 4
- Views: 2538
- Thu Apr 22, 2021 6:49 pm
- Forum: General discussion
- Topic: Keycode finder
- Replies: 4
- Views: 2538
Keycode finder
I made a quick tool to test the keys and display the code, so I can retrieve what are the arrow keycodes on linux. Funny thing, on Windows, the arrow keys gives two numbers per key: left key: 37 60 right key: 39 62 up key: 38 94 down key: 40 95 <?xml version="1.0" encoding="iso-8859-1...
- Thu Apr 22, 2021 5:36 pm
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 208537
Re: SunVox for ZGE
Sorry, but sunvox isn't working anymore on Windows... :? I'm on a Win10 x86_64 computer, and I don't know when it broke with the last updates as I was focused on Linux... Just in case, I tried with both versions of the dll: sunvox.dll 64 -> error dialog box with "sunvox" sunvox.dll 32 -> e...
- Thu Apr 22, 2021 4:11 pm
- Forum: General discussion
- Topic: linux 64bit binary?
- Replies: 59
- Views: 47536
Re: linux 64bit binary?
And now I'm running tests to see if everything is working on Linux 64. :arrow: For starters, simple RenderText doesn't show on linux. I think I saw that written somewhere for Android, but I didn't manage to find it. [SOLVED] :arrow: Jasper is crashing: Loading rom... done Loading game... done An unh...
- Thu Apr 22, 2021 3:06 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 275019
Re: 3D Physics with ZgeBullet
As ZgeBullet is my last problem before being able to run Omeganaut on linux (maybe), I'm back at experimenting. And after a lot of tries, I finally managed to get something: I had to link the compiled "so" files from bullet3, not the "o" files. gcc -Wall -fPIC -I ~/bullet3-3.09/s...
- Thu Apr 22, 2021 10:33 am
- Forum: Feature requests
- Topic: [FIXED] Add LINUX as a BuiltinConstants
- Replies: 9
- Views: 12255
Re: Add LINUX as a BuiltinConstants
Oh, I missed quite a few lines to change...
It works perfectly. Thanks.
Now we can compile the same project for Windows, Android and Linux without having to manually set the external library path for each builds
It works perfectly. Thanks.
Now we can compile the same project for Windows, Android and Linux without having to manually set the external library path for each builds
- Thu Apr 22, 2021 9:12 am
- Forum: General discussion
- Topic: Exporting images from ZGE
- Replies: 17
- Views: 29616
Re: Exporting images from ZGE
Since I have Delphi installed, I compiled that pascal TGA2PNG converter: https://github.com/shusaura85/tga2png It's working nicely just by dropping the tga on the exe. The reason why i went with TGA is because it's a very simple file format. You could write a exporter for BMP or PNG as well, but esp...
- Thu Apr 22, 2021 8:12 am
- Forum: Feature requests
- Topic: [FIXED] Add LINUX as a BuiltinConstants
- Replies: 9
- Views: 12255
Re: Add LINUX as a BuiltinConstants
Then my example should display CPUX64, not DETECT OS, right?
The simple line "if (LINUX) myText.Text = "LINUX";" is not working on linux.
The simple line "if (LINUX) myText.Text = "LINUX";" is not working on linux.
- Wed Apr 21, 2021 5:37 pm
- Forum: Feature requests
- Topic: [FIXED] Add LINUX as a BuiltinConstants
- Replies: 9
- Views: 12255
Re: Add LINUX as a BuiltinConstants
So I tested again by compiling ZDesigner.exe AND Player_linux.bin (x86_64). Earlier I didn't see that Zzdc is using Zc_Ops.pas But the result is the same, it doesn't change my text... What am I missing? Here's my ZGE project, just in case I am doing something wrong: <?xml version="1.0" enc...
- Wed Apr 21, 2021 2:12 pm
- Forum: General discussion
- Topic: Compiling ZGE for linux ARM / aarch64
- Replies: 23
- Views: 8472
Re: Compiling ZGE for linux ARM / aarch64
Just putting "libGL" isn't working. I replaced that by the full "/usr/lib/aarch64-linux-gnu/libGL.so" which works, but it's not practical. And I ended up with the simple "libGL.so" which works perfectly, whatever the linux target 8) By the way, did you see my tests for ...
- Wed Apr 21, 2021 12:47 pm
- Forum: General discussion
- Topic: Compiling ZGE for linux ARM / aarch64
- Replies: 23
- Views: 8472
Re: Compiling ZGE for linux ARM / aarch64
Meanwhile, here's ZGE running fine on Raspberry pi 3:
I just have one question for building more examples, what would External library ModuleName for opengl32 be on linux ?
I just have one question for building more examples, what would External library ModuleName for opengl32 be on linux ?
- Wed Apr 21, 2021 12:01 pm
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 208537
Re: SunVox for ZGE
Now Raspberry is working too: (2660) checking args: CBBB Desired audio buffer size: 2048 frames ALSA: pulse ALSA HW Default rate: 44100 ALSA HW Rate: 44100 frames ALSA HW Buffer size: 4096 frames ALSA HW Period size: 227 ALSA HW Periods: 0 ALSA SW Avail min: 227 ALSA SW Start threshold: 1 ALSA SW St...
- Wed Apr 21, 2021 11:32 am
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 208537
Re: SunVox for ZGE
Unfortunately, it doesn't work on raspberry aarch64. Again, everything is compiled from scratch. Desired audio buffer size: 2048 frames ALSA: pulse ALSA HW Default rate: 44100 ALSA HW Rate: 44100 frames ALSA HW Buffer size: 4096 frames ALSA HW Period size: 227 ALSA HW Periods: 0 ALSA SW Avail min: 2...
- Wed Apr 21, 2021 11:05 am
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 208537
Re: SunVox for ZGE
I really feel up to it, and I'm deleting the old folders each time I update source code. And... WELL DONE! Music is working on x86_64 ! And there's no more error on line 575 during compilation. checking args: CBBB checking args: CBBB checking args: CBBB checking args: CBBB Desired audio buffer size:...
- Wed Apr 21, 2021 9:25 am
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 208537
Re: SunVox for ZGE
So I do it again, step by step :lol: Download zge sourcecode Modify ZExpression.pas: Comment out line 575 that still prevents the build on linux Add your two debug lines Compile Player_linux.bin (x86_64) Build ZEditor.exe from source Build SunVox example But the result is the same... Edit: And I'm a...