Search found 510 matches

by rrTea
Tue Dec 22, 2020 4:54 pm
Forum: General discussion
Topic: Rosetta Code: ZGE
Replies: 3
Views: 3946

Rosetta Code: Yin and Yang

https://rosettacode.org/wiki/Yin_and_yang Create a function that given a variable representing size, generates a Yin and yang also known as a Taijitu symbol scaled to that size. Generate and display the symbol generated for two different (small) sizes. For this task I just used some examples from Kj...
by rrTea
Tue Dec 22, 2020 12:44 pm
Forum: Bug reports
Topic: OnClose never gets executed
Replies: 0
Views: 37442

OnClose never gets executed

<?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnLoaded> <ZExpression> <Expression> <![CDATA[trace ("Start"); quit();]]> </Expression> </ZExpression> </OnLoaded> <O...
by rrTea
Tue Dec 22, 2020 12:42 pm
Forum: Bug reports
Topic: KeyPress gets stuck
Replies: 9
Views: 15169

KeyPress gets stuck

<?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnUpdate> <KeyPress Keys="1"> <OnPressed> <ZExpression> <Expression> <![CDATA[trace ("Exit"); quit();]]> </...
by rrTea
Sat Dec 19, 2020 6:53 pm
Forum: General discussion
Topic: Rosetta Code: ZGE
Replies: 3
Views: 3946

Rosetta Code: 100 Doors

https://rosettacode.org/wiki/100_doors# There are 100 doors in a row that are all initially closed. You make 100 passes by the doors. The first time through, visit every door and toggle the door (if the door is closed, open it; if it is open, close it). The second time, only visit every 2nd door (d...
by rrTea
Sat Dec 19, 2020 6:50 pm
Forum: General discussion
Topic: Rosetta Code: ZGE
Replies: 3
Views: 3946

Rosetta Code: ZGE

I have been busy with moving and other things so didn't have much time to work on my ZGE project(s). In order to keep in touch I decided to work on something super small / contained / (hopefully) fun and so on. So, writing some Rosetta Code examples in ZGE sounded like the appropriate course of acti...
by rrTea
Mon Nov 30, 2020 5:59 pm
Forum: Off-topic
Topic: Forum spammers
Replies: 2
Views: 8910

Re: Forum spammers

350? Hopefully the upgrade will make it a bit harder for the spammers to register.
by rrTea
Sat Oct 17, 2020 9:49 am
Forum: Tips'n'Tricks
Topic: Font Mono 05x10
Replies: 0
Views: 39112

Font Mono 05x10

If anybody needs it, here is a simple 5×10 font ready to be used with ZGE projects. I made it for cutscenes in my project, but it can also be used for various ingame debug messages and similar. This is what it looks like: text example.gif I'm also planning to add things like ellipsis, long dash and ...
by rrTea
Thu Jun 25, 2020 7:54 am
Forum: General discussion
Topic: Comments of a ZExpression component in the window title?
Replies: 2
Views: 4720

Comments of a ZExpression component in the window title?

When there are a few detached ZExpressions floating around, sometimes it's hard to recognize at first glance whether the selected one is really the one that should be modified. In my case, ZExpressions for bullet attacks sometimes look very similar (visually) and sadly the ZExpression that has focus...
by rrTea
Sun Jun 21, 2020 12:34 pm
Forum: Your projects
Topic: Sonda
Replies: 19
Views: 32401

New Area Guardian rough sketch preview!

The bullets are missing and I'm reusing the stage graphics from some other area (so it doesn't really fit) and other stuff but should hopefully give an idea of where this is going!
https://streamable.com/3z5h3t
by rrTea
Wed Jun 10, 2020 8:23 am
Forum: Your projects
Topic: Sonda
Replies: 19
Views: 32401

Re: Sonda

Thank you for playing it! :D There will be more cakes and secrets in the next build! By the way, pressing D at start screen bring you back to a black screen. That should have been turned off, but I forgot… Good catch! (You can still go back to the game by hitting Start / Space.) …and it seems I also...
by rrTea
Wed Jun 03, 2020 12:05 pm
Forum: Your projects
Topic: Sonda
Replies: 19
Views: 32401

Playable build

Thanks Ville! I made a playable build (attached). It only has the tutorial level but basically all the planned mechanics are implemented. This is how it works: Update : outdated build removed. Destroy ghosts and demons. Collect the Magic Pellets they leave behind. Magic Pellets fill up the Magic Met...
by rrTea
Mon Jun 01, 2020 9:33 am
Forum: General discussion
Topic: Preview window flashing
Replies: 2
Views: 3947

Re: Preview window flashing

Excellent, it's not flashing anymore! btw I can't really say for sure but I think there is/was a correlation between this and ZGE becoming unstable over time (and ultimately crashing) during longer working sessions… Well in any case thanks, this'll make it easier to adjust all those special effects ...
by rrTea
Sun May 31, 2020 12:45 am
Forum: General discussion
Topic: Preview window flashing
Replies: 2
Views: 3947

Preview window flashing

In my project I have lots of models that are meant to stay briefly on the screen and then expire, for example various explosions, item pickup notifications, score indicators and similar. All these items have a same base model that is set to remove itself when its timer reaches 1, very simple stuff l...
by rrTea
Fri May 29, 2020 8:59 am
Forum: Bug reports
Topic: First letter gets cut off
Replies: 2
Views: 8948

Re: First letter gets cut off

I forgot to mention: it also happens with fields in Text component (TextFloatRef) and maybe others. It's just a cosmetic thing really but can be confusing. Making progress, will post an update about it soon (just have to finish implementing this one super great score multiplier feature)! Thanks for ...