Search found 510 matches
- Thu Feb 26, 2015 3:49 am
- Forum: Feature requests
- Topic: Camera upgrade (for GUI, HUD, 2d layers, menus etc)
- Replies: 6
- Views: 17614
Camera upgrade (for GUI, HUD, 2d layers, menus etc)
Related thread: Static sprites In my project I'm using two Orthographic cameras: a Zelda-type for ingame content (slightly tilted, zoomed out and pushed up a bit); a simple frontal one (for various messages delivered between levels). Now I'm trying to add a nice "wallpaper" effect (an imag...
- Fri Feb 20, 2015 12:01 pm
- Forum: Your projects
- Topic: YY Slider (simple, relaxing polarity puzzle game)
- Replies: 24
- Views: 48052
(Edit: Removed outdated build.) Thanks for the nice words :) I managed to work on this a bit more. It's still far from anything spectacular but I want to set it up first so it doesn't crash, loads and saves things properly, is fun to play etc, and then if the project is successful (is enjoyable and ...
- Thu Feb 19, 2015 1:08 am
- Forum: Extensions
- Topic: Requests for additional extensions (?)
- Replies: 42
- Views: 69164
- Tue Feb 17, 2015 6:58 am
- Forum: General discussion
- Topic: RenderText ignores RenderTransform?
- Replies: 2
- Views: 3767
- Tue Feb 17, 2015 4:06 am
- Forum: General discussion
- Topic: RenderText ignores RenderTransform?
- Replies: 2
- Views: 3767
RenderText ignores RenderTransform?
Like in the example below,... I expected the text to be affected by the RenderTransform too (it does affect the sprite, as expected), but it isn't - am I doing something wrong? <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEdit...
- Tue Feb 10, 2015 5:45 am
- Forum: Your projects
- Topic: YY Slider (simple, relaxing polarity puzzle game)
- Replies: 24
- Views: 48052
I also thought about that, the camera should zoom in / out... there are other things I was planning to introduce in situations when the levels are small. Not sure I'll manage to implement all of them but I'll try! In the next build I'll also include my pmp level layout files in case anybody wants to...
- Sat Feb 07, 2015 11:27 am
- Forum: Your projects
- Topic: YY Slider (simple, relaxing polarity puzzle game)
- Replies: 24
- Views: 48052
(Edit: Removed outdated build.) VilleK: thanks!! and... Here's the new build! Numerous changes in both game mechanics and technical setup, resulting in smoother experience and easier to build and maintain levels. I can now finally edit levels in Pro Motion as opposed to editing them in a txt-editor ...
- Fri Feb 06, 2015 4:06 am
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 377733
- Thu Feb 05, 2015 12:17 am
- Forum: Bug reports
- Topic: Changing of a string inside a model sometimes fails
- Replies: 1
- Views: 11335
Changing of a string inside a model sometimes fails
Setting the string inside the model sometimes fails - same thing works perfectly with integers... The console output of the example below reads: ReactorString received: ReactorNumber received: 10000 <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" C...
- Wed Feb 04, 2015 1:04 am
- Forum: General discussion
- Topic: Texture fix
- Replies: 4
- Views: 6276
Rado1: Right, I should avoid using that (I was advised against using it in the chat too). It's just that in this particular case using this option made it almost work and I tend to leave the settings I'm not familiar with on default... One wonders why is TexCoords Generated the default option if it'...
- Tue Feb 03, 2015 3:09 am
- Forum: General discussion
- Topic: Texture fix
- Replies: 4
- Views: 6276
Texture fix
I'm trying to make a mesh look in a particular way and it all works great, except for one face that renders as in the attached screenshot. This happens as soon as I set the Material's texture to 0.5. Must be something obvious but I just can't see why... How can I fix it? <?xml version="1.0"...
- Mon Feb 02, 2015 6:22 am
- Forum: Feature requests
- Topic: RenderParticles upgrade
- Replies: 15
- Views: 31051
- Sat Jan 31, 2015 12:21 pm
- Forum: Your projects
- Topic: YY Slider (simple, relaxing polarity puzzle game)
- Replies: 24
- Views: 48052
- Wed Jan 28, 2015 10:21 am
- Forum: Your projects
- Topic: YY Slider (simple, relaxing polarity puzzle game)
- Replies: 24
- Views: 48052
YY Slider (simple, relaxing polarity puzzle game)
So here's a new sketch by yours truly! It's a one-screen tile-based puzzle game where you have to go over all tiles but are not allowed to cross them more than a certain number of times. Nothing spectacular really but it can be fun. (I should also update that other old thread before making new threa...
- Tue Jan 27, 2015 1:02 am
- Forum: General discussion
- Topic: Editor Redesign
- Replies: 15
- Views: 30509
I was thinking of making a new thread with a few ideas for the IDE, but hey! they were already here (complete with mockups and even more ideas). My random comments: I noticed you've reduced the log-window to a single line in the status bar. What's your idea here, that if the user clicks on the line ...