Search found 510 matches

by rrTea
Thu Feb 26, 2015 3:49 am
Forum: Feature requests
Topic: Camera upgrade (for GUI, HUD, 2d layers, menus etc)
Replies: 6
Views: 17614

Camera upgrade (for GUI, HUD, 2d layers, menus etc)

Related thread: Static sprites In my project I'm using two Orthographic cameras: a Zelda-type for ingame content (slightly tilted, zoomed out and pushed up a bit); a simple frontal one (for various messages delivered between levels). Now I'm trying to add a nice "wallpaper" effect (an imag...
by rrTea
Fri Feb 20, 2015 12:01 pm
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 48052

(Edit: Removed outdated build.) Thanks for the nice words :) I managed to work on this a bit more. It's still far from anything spectacular but I want to set it up first so it doesn't crash, loads and saves things properly, is fun to play etc, and then if the project is successful (is enjoyable and ...
by rrTea
Thu Feb 19, 2015 1:08 am
Forum: Extensions
Topic: Requests for additional extensions (?)
Replies: 42
Views: 69164

I just got an idea for an extension I might find use for : eSpeak. http://espeak.sourceforge.net/ I'm also interested in this (it was discussed in the chat too). Even if it weren't as advanced as the one from the link (Amiga's Workbench 1.3 "say" level would be more than enough for me) I'...
by rrTea
Tue Feb 17, 2015 6:58 am
Forum: General discussion
Topic: RenderText ignores RenderTransform?
Replies: 2
Views: 3767

Hi Rado1, that'd solve it, but... it's a bit surprising that it doesn't work without UseModelSpace. I guess my expectations were wrong. Thanks for replying!
by rrTea
Tue Feb 17, 2015 4:06 am
Forum: General discussion
Topic: RenderText ignores RenderTransform?
Replies: 2
Views: 3767

RenderText ignores RenderTransform?

Like in the example below,... I expected the text to be affected by the RenderTransform too (it does affect the sprite, as expected), but it isn't - am I doing something wrong? <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEdit...
by rrTea
Tue Feb 10, 2015 5:45 am
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 48052

I also thought about that, the camera should zoom in / out... there are other things I was planning to introduce in situations when the levels are small. Not sure I'll manage to implement all of them but I'll try! In the next build I'll also include my pmp level layout files in case anybody wants to...
by rrTea
Sat Feb 07, 2015 11:27 am
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 48052

(Edit: Removed outdated build.) VilleK: thanks!! and... Here's the new build! Numerous changes in both game mechanics and technical setup, resulting in smoother experience and easier to build and maintain levels. I can now finally edit levels in Pro Motion as opposed to editing them in a txt-editor ...
by rrTea
Fri Feb 06, 2015 4:06 am
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 377733

At first I didn't find the detachable editors that handy, but combined with the new "full FPS" Preview window, they are really useful for fine tuning. For example now it's much easier to tweak multiple sound effects at the same time while the game is running (so I can hear how they interac...
by rrTea
Thu Feb 05, 2015 12:17 am
Forum: Bug reports
Topic: Changing of a string inside a model sometimes fails
Replies: 1
Views: 11335

Changing of a string inside a model sometimes fails

Setting the string inside the model sometimes fails - same thing works perfectly with integers... The console output of the example below reads: ReactorString received: ReactorNumber received: 10000 <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" C...
by rrTea
Wed Feb 04, 2015 1:04 am
Forum: General discussion
Topic: Texture fix
Replies: 4
Views: 6276

Rado1: Right, I should avoid using that (I was advised against using it in the chat too). It's just that in this particular case using this option made it almost work and I tend to leave the settings I'm not familiar with on default... One wonders why is TexCoords Generated the default option if it'...
by rrTea
Tue Feb 03, 2015 3:09 am
Forum: General discussion
Topic: Texture fix
Replies: 4
Views: 6276

Texture fix

I'm trying to make a mesh look in a particular way and it all works great, except for one face that renders as in the attached screenshot. This happens as soon as I set the Material's texture to 0.5. Must be something obvious but I just can't see why... How can I fix it? <?xml version="1.0"...
by rrTea
Mon Feb 02, 2015 6:22 am
Forum: Feature requests
Topic: RenderParticles upgrade
Replies: 15
Views: 31051

Thanks so much for adding it! I already implemented it in my project and the particles now look even more erm, "particly"!
by rrTea
Sat Jan 31, 2015 12:21 pm
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 48052

(Edit: Removed outdated build.)

...and here's the new build! It includes the tutorial level and one empty room. It's still a bit rough but it should all work...
by rrTea
Wed Jan 28, 2015 10:21 am
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 48052

YY Slider (simple, relaxing polarity puzzle game)

So here's a new sketch by yours truly! It's a one-screen tile-based puzzle game where you have to go over all tiles but are not allowed to cross them more than a certain number of times. Nothing spectacular really but it can be fun. (I should also update that other old thread before making new threa...
by rrTea
Tue Jan 27, 2015 1:02 am
Forum: General discussion
Topic: Editor Redesign
Replies: 15
Views: 30509

I was thinking of making a new thread with a few ideas for the IDE, but hey! they were already here (complete with mockups and even more ideas). My random comments: I noticed you've reduced the log-window to a single line in the status bar. What's your idea here, that if the user clicks on the line ...