Search found 47 matches

by Mic
Sat Oct 08, 2011 8:01 pm
Forum: ZGameEditor Visualizer
Topic: Changing the Model.Mesh at runtime?
Replies: 11
Views: 27020

re: BoxSphere example

Many thanks for this example - have questions :-) 1. You are creating a SphereMesh and then doing a MeshLoad of BoxMesh within its Producer. It looks like by setting float X1, Y1, Z1, X2, Y2, Z2, S, V; at the top MeshExpression you are able not only to grab " The special read/write property &qu...
by Mic
Fri Oct 07, 2011 7:17 am
Forum: ZGameEditor Visualizer
Topic: Changing the Model.Mesh at runtime?
Replies: 11
Views: 27020

re: morphing ...

A good example would be the Ballz preset and the balls slowly changing to cubes.
by Mic
Wed Oct 05, 2011 7:07 am
Forum: ZGameEditor Visualizer
Topic: reading about the new geometry shader ...
Replies: 0
Views: 13048

reading about the new geometry shader ...

can these be created within ZGE? Thanks,

Mic.
by Mic
Wed Oct 05, 2011 6:06 am
Forum: ZGameEditor Visualizer
Topic: Changing the Model.Mesh at runtime?
Replies: 11
Views: 27020

is there a technique to morph slowly?

Thanks for the example - much appreciated. Is there a technique to morph slowly between 2 different meshes or would I send the second mesh data to the Shader and write shader morph code to move vertices etc? TIA,

Mic.
by Mic
Tue Oct 04, 2011 10:33 pm
Forum: ZGameEditor Visualizer
Topic: Changing the Model.Mesh at runtime?
Replies: 11
Views: 27020

Changing the Model.Mesh at runtime?

If I have a model using mesh1 running around the screen, can I change the mesh1 to mesh2 while the model is instantiated? (Haven't tried yet)

TIA,

Mic.
by Mic
Sun Jul 10, 2011 8:23 pm
Forum: ZGameEditor Visualizer
Topic: global var scope?
Replies: 2
Views: 13348

ah with you ...

reason I added the global var was that I could swap models in and out using the same update code - instead of adding iX1, iX2, iX3 for each model. But I think you might be right - I do have 30 but they are superimposed - thanks for the tip. Guess I should find another way of easily substituting mode...
by Mic
Sun Jul 10, 2011 7:47 pm
Forum: ZGameEditor Visualizer
Topic: global var scope?
Replies: 2
Views: 13348

global var scope?

This has to be me :-) In the Ballz example where iX and iY are declared as vars owned by the model, I have created 2 global vars, mX and mY, and everywhere in the xml where iX, iY are touched, I do the same thing with mX and mY. And it does not work - only getting 1 model instance where there should...
by Mic
Tue Jun 21, 2011 7:42 pm
Forum: ZGameEditor Visualizer
Topic: spawn model based on conditional?
Replies: 6
Views: 17185

thanks - I know all the info is out there somewhere - just having a little difficulty finding it at the moment
by Mic
Tue Jun 21, 2011 4:18 pm
Forum: ZGameEditor Visualizer
Topic: spawn model based on conditional?
Replies: 6
Views: 17185

good reading - thanks

Is there any info on some of the options that show up under Add Component? Stuff like CallComponent etc? As always TIA.
by Mic
Tue Jun 21, 2011 6:26 am
Forum: ZGameEditor Visualizer
Topic: spawn model based on conditional?
Replies: 6
Views: 17185

k :) did this with a Condition "Is Iteration < 15?" and an OnTrue SpawnModel 1 with an OnFalse SpawnModel 2. Now I want to add a 3rd Model. Do I have to Condition "Is Iteration < 10?" OnTrue SpawnModel1 OnFalse OnCondition "Is Iteration < 20?" SpawnModel2 OnFalse SpawnM...
by Mic
Tue Jun 21, 2011 5:55 am
Forum: ZGameEditor Visualizer
Topic: spawn model based on conditional?
Replies: 6
Views: 17185

Excellent. Got it.
by Mic
Tue Jun 21, 2011 2:24 am
Forum: ZGameEditor Visualizer
Topic: spawn model based on conditional?
Replies: 6
Views: 17185

spawn model based on conditional?

In the structure RepeatSpawnX: Repeat "Iterate X" OnIteration ZExpression SpawnModel TestMod1 how do you do if(x < 15) { SpawnModel TestMod1 } else{ SpawnModel TestMod2 } Can it be done within the Project tree or is it an edit xml thing? Hints would be fine :-) TIA, Mic.
by Mic
Mon Jun 20, 2011 9:39 pm
Forum: ZGameEditor Visualizer
Topic: Visualizer memory use
Replies: 2
Views: 13525

just got a gig of ram back

:-)

Thanks this fixed it!
by Mic
Mon Jun 20, 2011 7:46 pm
Forum: ZGameEditor Visualizer
Topic: Visualizer memory use
Replies: 2
Views: 13525

Visualizer memory use

FLoops Studio with one of the Cool Stuff songs loaded: 154,000K
Put Visualizer on Master channel: 1,175,746 K

Wow :-)
by Mic
Sat Jun 18, 2011 9:42 pm
Forum: ZGameEditor Visualizer
Topic: 3DS import gives access violation
Replies: 4
Views: 16400

opens in ZGame using Wings3D

Excellent ... opened chains.3ds with Wings3d, exported to .3ds and have whirling chains in Visualizer :-)